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Add remaining GLSL version directives

Related to #864.
This commit is contained in:
Camilla Löwy 2016-12-05 14:16:46 +01:00
parent 1b17a5293c
commit 1252016b9c
5 changed files with 10 additions and 0 deletions

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@ -51,6 +51,7 @@ static const struct
}; };
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec3 vCol;\n" "attribute vec3 vCol;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
@ -62,6 +63,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n" "varying vec3 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"

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@ -44,6 +44,7 @@ static const struct
}; };
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec3 vCol;\n" "attribute vec3 vCol;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
@ -55,6 +56,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"varying vec3 color;\n" "varying vec3 color;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"

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@ -53,6 +53,7 @@ static const vec2 vertices[4] =
}; };
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
"void main()\n" "void main()\n"
@ -61,6 +62,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = vec4(1.0);\n" " gl_FragColor = vec4(1.0);\n"

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@ -43,6 +43,7 @@
#include "linmath.h" #include "linmath.h"
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
"void main()\n" "void main()\n"
@ -51,6 +52,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = vec4(1.0);\n" " gl_FragColor = vec4(1.0);\n"

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@ -50,6 +50,7 @@ static const struct
}; };
static const char* vertex_shader_text = static const char* vertex_shader_text =
"#version 110\n"
"uniform mat4 MVP;\n" "uniform mat4 MVP;\n"
"attribute vec2 vPos;\n" "attribute vec2 vPos;\n"
"void main()\n" "void main()\n"
@ -58,6 +59,7 @@ static const char* vertex_shader_text =
"}\n"; "}\n";
static const char* fragment_shader_text = static const char* fragment_shader_text =
"#version 110\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" gl_FragColor = vec4(1.0);\n" " gl_FragColor = vec4(1.0);\n"