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Documentation work.
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@ -252,7 +252,7 @@ defines `_GLFW_USE_CONFIG_H`, which causes this header to be included by
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`internal.h`. Without this macro, GLFW will expect the necessary configuration
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macros to be defined on the command-line.
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Three macros _must_ be defined when compiling GLFW: one for selecting the window
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Three macros _must_ be defined when compiling GLFW: one selecting the window
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creation API, one selecting the context creation API and one client library.
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Exactly one of each kind must be defined for GLFW to compile and link.
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@ -30,46 +30,36 @@ monitor it corresponds to. Doing this requires you to use the
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@subsubsection rift_extend_detect_win32 Detecting a Rift on Windows
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To identify which monitor corresponds to the Rift, compare Win32 display device
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names. The display device name of a GLFW monitor is returned by @ref
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glfwGetWin32Monitor and the display device name of the detected Rift is stored
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in the `DisplayDeviceName` member of `ovrHmdDesc`.
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The native display device name of a GLFW monitor, as returned by @ref
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glfwGetWin32Monitor, corresponds to the display device name of the detected Rift
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as stored, in the `DisplayDeviceName` member of `ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor* monitor = NULL;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (strcmp(glfwGetWin32Monitor(monitors[i]), hmd->DisplayDeviceName) == 0)
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{
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monitor = monitors[i];
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break;
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}
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return monitors[i];
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}
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@endcode
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@subsubsection rift_extend_detect_osx Detecting a Rift on OS X
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To identify which monitor corresponds to the Rift, compare OS X display IDs.
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The display ID of a GLFW monitor is returned by @ref glfwGetCocoaMonitor and the
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display ID of the detected Rift is stored in the `DisplayId` member of
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`ovrHmdDesc`.
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The native display ID of a GLFW monitor, as returned by @ref
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glfwGetCocoaMonitor, corresponds to the display ID of the detected Rift, as
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stored in the `DisplayId` member of `ovrHmdDesc`.
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@code
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int i, count;
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GLFWmonitor* monitor = NULL;
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GLFWmonitor** monitors = glfwGetMonitors(&count);
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for (i = 0; i < count; i++)
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{
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if (glfwGetCocoaMonitor(monitors[i]) == hmd->DisplayId)
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{
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monitor = monitors[i];
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break;
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}
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return monitors[i];
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}
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@endcode
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@ -75,6 +75,9 @@ Once you have a full screen window, you can change its resolution with @ref
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glfwSetWindowSize. The new video mode will be selected and set the same way as
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the video mode chosen by @ref glfwCreateWindow.
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@subsubsection window_windowed_full_screen "Windowed full screen" windows
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By default, the original video mode of the monitor will be restored and the
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window iconified if it loses input focus, to allow the user to switch back to
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the desktop. This behavior can be disabled with the `GLFW_AUTO_ICONIFY` window
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