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Added multi-window support to events test.

This commit is contained in:
Camilla Berglund 2014-02-12 00:49:26 +01:00
parent 69e10b88b0
commit 135ee0d93f

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@ -41,12 +41,25 @@
#include "getopt.h" #include "getopt.h"
// These must match the input mode defaults
static GLboolean closeable = GL_TRUE;
// Event index // Event index
static unsigned int counter = 0; static unsigned int counter = 0;
typedef struct
{
GLFWwindow* window;
int number;
int closeable;
} Slot;
static void usage(void)
{
printf("Usage: events [-f] [-h] [-n WINDOWS]\n");
printf("Options:\n");
printf(" -f use full screen\n");
printf(" -h show this help\n");
printf(" -n the number of windows to create\n");
}
static const char* get_key_name(int key) static const char* get_key_name(int key)
{ {
switch (key) switch (key)
@ -248,8 +261,9 @@ static void error_callback(int error, const char* description)
static void window_pos_callback(GLFWwindow* window, int x, int y) static void window_pos_callback(GLFWwindow* window, int x, int y)
{ {
printf("%08x at %0.3f: Window position: %i %i\n", printf("%08x to %i at %0.3f: Window position: %i %i\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
x, x,
y); y);
@ -257,8 +271,9 @@ static void window_pos_callback(GLFWwindow* window, int x, int y)
static void window_size_callback(GLFWwindow* window, int width, int height) static void window_size_callback(GLFWwindow* window, int width, int height)
{ {
printf("%08x at %0.3f: Window size: %i %i\n", printf("%08x to %i at %0.3f: Window size: %i %i\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
width, width,
height); height);
@ -266,8 +281,9 @@ static void window_size_callback(GLFWwindow* window, int width, int height)
static void framebuffer_size_callback(GLFWwindow* window, int width, int height) static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{ {
printf("%08x at %0.3f: Framebuffer size: %i %i\n", printf("%08x to %i at %0.3f: Framebuffer size: %i %i\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
width, width,
height); height);
@ -277,34 +293,42 @@ static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
static void window_close_callback(GLFWwindow* window) static void window_close_callback(GLFWwindow* window)
{ {
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime()); Slot* slot = glfwGetWindowUserPointer(window);
glfwSetWindowShouldClose(window, closeable); printf("%08x to %i at %0.3f: Window close\n",
counter++,
slot->number,
glfwGetTime());
glfwSetWindowShouldClose(window, slot->closeable);
} }
static void window_refresh_callback(GLFWwindow* window) static void window_refresh_callback(GLFWwindow* window)
{ {
printf("%08x at %0.3f: Window refresh\n", counter++, glfwGetTime()); printf("%08x to %i at %0.3f: Window refresh\n",
counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime());
if (glfwGetCurrentContext()) glfwMakeContextCurrent(window);
{ glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT); glfwSwapBuffers(window);
glfwSwapBuffers(window);
}
} }
static void window_focus_callback(GLFWwindow* window, int focused) static void window_focus_callback(GLFWwindow* window, int focused)
{ {
printf("%08x at %0.3f: Window %s\n", printf("%08x to %i at %0.3f: Window %s\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
focused ? "focused" : "defocused"); focused ? "focused" : "defocused");
} }
static void window_iconify_callback(GLFWwindow* window, int iconified) static void window_iconify_callback(GLFWwindow* window, int iconified)
{ {
printf("%08x at %0.3f: Window was %s\n", printf("%08x to %i at %0.3f: Window was %s\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
iconified ? "iconified" : "restored"); iconified ? "iconified" : "restored");
} }
@ -313,7 +337,11 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
{ {
const char* name = get_button_name(button); const char* name = get_button_name(button);
printf("%08x at %0.3f: Mouse button %i", counter++, glfwGetTime(), button); printf("%08x to %i at %0.3f: Mouse button %i",
counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(),
button);
if (name) if (name)
printf(" (%s)", name); printf(" (%s)", name);
@ -326,28 +354,39 @@ static void mouse_button_callback(GLFWwindow* window, int button, int action, in
static void cursor_position_callback(GLFWwindow* window, double x, double y) static void cursor_position_callback(GLFWwindow* window, double x, double y)
{ {
printf("%08x at %0.3f: Cursor position: %f %f\n", counter++, glfwGetTime(), x, y); printf("%08x to %i at %0.3f: Cursor position: %f %f\n",
counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(),
x, y);
} }
static void cursor_enter_callback(GLFWwindow* window, int entered) static void cursor_enter_callback(GLFWwindow* window, int entered)
{ {
printf("%08x at %0.3f: Cursor %s window\n", printf("%08x to %i at %0.3f: Cursor %s window\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
entered ? "entered" : "left"); entered ? "entered" : "left");
} }
static void scroll_callback(GLFWwindow* window, double x, double y) static void scroll_callback(GLFWwindow* window, double x, double y)
{ {
printf("%08x at %0.3f: Scroll: %0.3f %0.3f\n", counter++, glfwGetTime(), x, y); printf("%08x to %i at %0.3f: Scroll: %0.3f %0.3f\n",
counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(),
x, y);
} }
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{ {
const char* name = get_key_name(key); const char* name = get_key_name(key);
Slot* slot = glfwGetWindowUserPointer(window);
printf("%08x at %0.3f: Key 0x%04x Scancode 0x%04x", printf("%08x to %i at %0.3f: Key 0x%04x Scancode 0x%04x",
counter++, glfwGetTime(), key, scancode); counter++, slot->number, glfwGetTime(),
key, scancode);
if (name) if (name)
printf(" (%s)", name); printf(" (%s)", name);
@ -364,9 +403,9 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
{ {
case GLFW_KEY_C: case GLFW_KEY_C:
{ {
closeable = !closeable; slot->closeable = !slot->closeable;
printf("(( closing %s ))\n", closeable ? "enabled" : "disabled"); printf("(( closing %s ))\n", slot->closeable ? "enabled" : "disabled");
break; break;
} }
} }
@ -374,8 +413,9 @@ static void key_callback(GLFWwindow* window, int key, int scancode, int action,
static void char_callback(GLFWwindow* window, unsigned int codepoint) static void char_callback(GLFWwindow* window, unsigned int codepoint)
{ {
printf("%08x at %0.3f: Character 0x%08x (%s) input\n", printf("%08x to %i at %0.3f: Character 0x%08x (%s) input\n",
counter++, counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime(), glfwGetTime(),
codepoint, codepoint,
get_character_string(codepoint)); get_character_string(codepoint));
@ -385,7 +425,10 @@ static void drop_callback(GLFWwindow* window, int count, const char** names)
{ {
int i; int i;
printf("%08x at %0.3f: Drop input\n", counter++, glfwGetTime()); printf("%08x to %i at %0.3f: Drop input\n",
counter++,
((Slot*) glfwGetWindowUserPointer(window))->number,
glfwGetTime());
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
printf(" %i: \"%s\"\n", i, names[i]); printf(" %i: \"%s\"\n", i, names[i]);
@ -420,9 +463,9 @@ void monitor_callback(GLFWmonitor* monitor, int event)
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
GLFWwindow* window; Slot* slots;
GLFWmonitor* monitor = NULL; GLFWmonitor* monitor = NULL;
int ch, width, height; int ch, i, count = 1;
setlocale(LC_ALL, ""); setlocale(LC_ALL, "");
@ -433,58 +476,92 @@ int main(int argc, char** argv)
printf("Library initialized\n"); printf("Library initialized\n");
while ((ch = getopt(argc, argv, "f")) != -1) while ((ch = getopt(argc, argv, "hfn:")) != -1)
{ {
switch (ch) switch (ch)
{ {
case 'h':
usage();
exit(EXIT_SUCCESS);
case 'f': case 'f':
monitor = glfwGetPrimaryMonitor(); monitor = glfwGetPrimaryMonitor();
break; break;
case 'n':
count = (int) strtol(optarg, NULL, 10);
break;
} }
} }
window = glfwCreateWindow(640, 480, "Event Linter", monitor, NULL); if (!count)
if (!window)
{ {
glfwTerminate(); fprintf(stderr, "Invalid user\n");
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
printf("Window opened\n"); slots = calloc(count, sizeof(Slot));
glfwSetMonitorCallback(monitor_callback); for (i = 0; i < count; i++)
{
char title[128];
glfwSetWindowPosCallback(window, window_pos_callback); slots[i].closeable = GL_TRUE;
glfwSetWindowSizeCallback(window, window_size_callback); slots[i].number = i + 1;
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowRefreshCallback(window, window_refresh_callback);
glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetWindowIconifyCallback(window, window_iconify_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetCursorEnterCallback(window, cursor_enter_callback);
glfwSetScrollCallback(window, scroll_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetCharCallback(window, char_callback);
glfwSetDropCallback(window, drop_callback);
glfwMakeContextCurrent(window); sprintf(title, "Event Linter (Window %i)", slots[i].number);
glfwSwapInterval(1);
glfwGetWindowSize(window, &width, &height); slots[i].window = glfwCreateWindow(640, 480, title, monitor, NULL);
printf("Window size should be %ix%i\n", width, height); if (!slots[i].window)
{
free(slots);
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwSetWindowUserPointer(slots[i].window, slots + i);
glfwSetMonitorCallback(monitor_callback);
glfwSetWindowPosCallback(slots[i].window, window_pos_callback);
glfwSetWindowSizeCallback(slots[i].window, window_size_callback);
glfwSetFramebufferSizeCallback(slots[i].window, framebuffer_size_callback);
glfwSetWindowCloseCallback(slots[i].window, window_close_callback);
glfwSetWindowRefreshCallback(slots[i].window, window_refresh_callback);
glfwSetWindowFocusCallback(slots[i].window, window_focus_callback);
glfwSetWindowIconifyCallback(slots[i].window, window_iconify_callback);
glfwSetMouseButtonCallback(slots[i].window, mouse_button_callback);
glfwSetCursorPosCallback(slots[i].window, cursor_position_callback);
glfwSetCursorEnterCallback(slots[i].window, cursor_enter_callback);
glfwSetScrollCallback(slots[i].window, scroll_callback);
glfwSetKeyCallback(slots[i].window, key_callback);
glfwSetCharCallback(slots[i].window, char_callback);
glfwSetDropCallback(slots[i].window, drop_callback);
glfwMakeContextCurrent(slots[i].window);
glfwSwapInterval(1);
}
printf("Main loop starting\n"); printf("Main loop starting\n");
while (!glfwWindowShouldClose(window)) for (;;)
{ {
for (i = 0; i < count; i++)
{
if (glfwWindowShouldClose(slots[i].window))
break;
}
if (i < count)
break;
glfwWaitEvents(); glfwWaitEvents();
// Workaround for an issue with msvcrt and mintty // Workaround for an issue with msvcrt and mintty
fflush(stdout); fflush(stdout);
} }
free(slots);
glfwTerminate(); glfwTerminate();
exit(EXIT_SUCCESS); exit(EXIT_SUCCESS);
} }