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Changed all key translation to arrays.

This commit is contained in:
Camilla Berglund 2014-03-30 16:23:22 +02:00
parent 2b62858770
commit 1495134398
9 changed files with 368 additions and 447 deletions

View File

@ -68,6 +68,128 @@ static void changeToResourcesDirectory(void)
#endif /* _GLFW_USE_CHDIR */ #endif /* _GLFW_USE_CHDIR */
// Create key code translation tables
//
static void createKeyTables(void)
{
memset(_glfw.ns.publicKeys, -1, sizeof(_glfw.ns.publicKeys));
_glfw.ns.publicKeys[0x1D] = GLFW_KEY_0;
_glfw.ns.publicKeys[0x12] = GLFW_KEY_1;
_glfw.ns.publicKeys[0x13] = GLFW_KEY_2;
_glfw.ns.publicKeys[0x14] = GLFW_KEY_3;
_glfw.ns.publicKeys[0x15] = GLFW_KEY_4;
_glfw.ns.publicKeys[0x17] = GLFW_KEY_5;
_glfw.ns.publicKeys[0x16] = GLFW_KEY_6;
_glfw.ns.publicKeys[0x1A] = GLFW_KEY_7;
_glfw.ns.publicKeys[0x1C] = GLFW_KEY_8;
_glfw.ns.publicKeys[0x19] = GLFW_KEY_9;
_glfw.ns.publicKeys[0x00] = GLFW_KEY_A;
_glfw.ns.publicKeys[0x0B] = GLFW_KEY_B;
_glfw.ns.publicKeys[0x08] = GLFW_KEY_C;
_glfw.ns.publicKeys[0x02] = GLFW_KEY_D;
_glfw.ns.publicKeys[0x0E] = GLFW_KEY_E;
_glfw.ns.publicKeys[0x03] = GLFW_KEY_F;
_glfw.ns.publicKeys[0x05] = GLFW_KEY_G;
_glfw.ns.publicKeys[0x04] = GLFW_KEY_H;
_glfw.ns.publicKeys[0x22] = GLFW_KEY_I;
_glfw.ns.publicKeys[0x26] = GLFW_KEY_J;
_glfw.ns.publicKeys[0x28] = GLFW_KEY_K;
_glfw.ns.publicKeys[0x25] = GLFW_KEY_L;
_glfw.ns.publicKeys[0x2E] = GLFW_KEY_M;
_glfw.ns.publicKeys[0x2D] = GLFW_KEY_N;
_glfw.ns.publicKeys[0x1F] = GLFW_KEY_O;
_glfw.ns.publicKeys[0x23] = GLFW_KEY_P;
_glfw.ns.publicKeys[0x0C] = GLFW_KEY_Q;
_glfw.ns.publicKeys[0x0F] = GLFW_KEY_R;
_glfw.ns.publicKeys[0x01] = GLFW_KEY_S;
_glfw.ns.publicKeys[0x11] = GLFW_KEY_T;
_glfw.ns.publicKeys[0x20] = GLFW_KEY_U;
_glfw.ns.publicKeys[0x09] = GLFW_KEY_V;
_glfw.ns.publicKeys[0x0D] = GLFW_KEY_W;
_glfw.ns.publicKeys[0x07] = GLFW_KEY_X;
_glfw.ns.publicKeys[0x10] = GLFW_KEY_Y;
_glfw.ns.publicKeys[0x06] = GLFW_KEY_Z;
_glfw.ns.publicKeys[0x27] = GLFW_KEY_APOSTROPHE;
_glfw.ns.publicKeys[0x2A] = GLFW_KEY_BACKSLASH;
_glfw.ns.publicKeys[0x2B] = GLFW_KEY_COMMA;
_glfw.ns.publicKeys[0x18] = GLFW_KEY_EQUAL;
_glfw.ns.publicKeys[0x32] = GLFW_KEY_GRAVE_ACCENT;
_glfw.ns.publicKeys[0x21] = GLFW_KEY_LEFT_BRACKET;
_glfw.ns.publicKeys[0x1B] = GLFW_KEY_MINUS;
_glfw.ns.publicKeys[0x2F] = GLFW_KEY_PERIOD;
_glfw.ns.publicKeys[0x1E] = GLFW_KEY_RIGHT_BRACKET;
_glfw.ns.publicKeys[0x29] = GLFW_KEY_SEMICOLON;
_glfw.ns.publicKeys[0x2C] = GLFW_KEY_SLASH;
_glfw.ns.publicKeys[0x0A] = GLFW_KEY_WORLD_1;
_glfw.ns.publicKeys[0x33] = GLFW_KEY_BACKSPACE;
_glfw.ns.publicKeys[0x39] = GLFW_KEY_CAPS_LOCK;
_glfw.ns.publicKeys[0x75] = GLFW_KEY_DELETE;
_glfw.ns.publicKeys[0x7D] = GLFW_KEY_DOWN;
_glfw.ns.publicKeys[0x77] = GLFW_KEY_END;
_glfw.ns.publicKeys[0x24] = GLFW_KEY_ENTER;
_glfw.ns.publicKeys[0x35] = GLFW_KEY_ESCAPE;
_glfw.ns.publicKeys[0x7A] = GLFW_KEY_F1;
_glfw.ns.publicKeys[0x78] = GLFW_KEY_F2;
_glfw.ns.publicKeys[0x63] = GLFW_KEY_F3;
_glfw.ns.publicKeys[0x76] = GLFW_KEY_F4;
_glfw.ns.publicKeys[0x60] = GLFW_KEY_F5;
_glfw.ns.publicKeys[0x61] = GLFW_KEY_F6;
_glfw.ns.publicKeys[0x62] = GLFW_KEY_F7;
_glfw.ns.publicKeys[0x64] = GLFW_KEY_F8;
_glfw.ns.publicKeys[0x65] = GLFW_KEY_F9;
_glfw.ns.publicKeys[0x6D] = GLFW_KEY_F10;
_glfw.ns.publicKeys[0x67] = GLFW_KEY_F11;
_glfw.ns.publicKeys[0x6F] = GLFW_KEY_F12;
_glfw.ns.publicKeys[0x69] = GLFW_KEY_F13;
_glfw.ns.publicKeys[0x6B] = GLFW_KEY_F14;
_glfw.ns.publicKeys[0x71] = GLFW_KEY_F15;
_glfw.ns.publicKeys[0x6A] = GLFW_KEY_F16;
_glfw.ns.publicKeys[0x40] = GLFW_KEY_F17;
_glfw.ns.publicKeys[0x4F] = GLFW_KEY_F18;
_glfw.ns.publicKeys[0x50] = GLFW_KEY_F19;
_glfw.ns.publicKeys[0x5A] = GLFW_KEY_F20;
_glfw.ns.publicKeys[0x73] = GLFW_KEY_HOME;
_glfw.ns.publicKeys[0x72] = GLFW_KEY_INSERT;
_glfw.ns.publicKeys[0x7B] = GLFW_KEY_LEFT;
_glfw.ns.publicKeys[0x3A] = GLFW_KEY_LEFT_ALT;
_glfw.ns.publicKeys[0x3B] = GLFW_KEY_LEFT_CONTROL;
_glfw.ns.publicKeys[0x38] = GLFW_KEY_LEFT_SHIFT;
_glfw.ns.publicKeys[0x37] = GLFW_KEY_LEFT_SUPER;
_glfw.ns.publicKeys[0x6E] = GLFW_KEY_MENU;
_glfw.ns.publicKeys[0x47] = GLFW_KEY_NUM_LOCK;
_glfw.ns.publicKeys[0x79] = GLFW_KEY_PAGE_DOWN;
_glfw.ns.publicKeys[0x74] = GLFW_KEY_PAGE_UP;
_glfw.ns.publicKeys[0x7C] = GLFW_KEY_RIGHT;
_glfw.ns.publicKeys[0x3D] = GLFW_KEY_RIGHT_ALT;
_glfw.ns.publicKeys[0x3E] = GLFW_KEY_RIGHT_CONTROL;
_glfw.ns.publicKeys[0x3C] = GLFW_KEY_RIGHT_SHIFT;
_glfw.ns.publicKeys[0x36] = GLFW_KEY_RIGHT_SUPER;
_glfw.ns.publicKeys[0x31] = GLFW_KEY_SPACE;
_glfw.ns.publicKeys[0x30] = GLFW_KEY_TAB;
_glfw.ns.publicKeys[0x7E] = GLFW_KEY_UP;
_glfw.ns.publicKeys[0x52] = GLFW_KEY_KP_0;
_glfw.ns.publicKeys[0x53] = GLFW_KEY_KP_1;
_glfw.ns.publicKeys[0x54] = GLFW_KEY_KP_2;
_glfw.ns.publicKeys[0x55] = GLFW_KEY_KP_3;
_glfw.ns.publicKeys[0x56] = GLFW_KEY_KP_4;
_glfw.ns.publicKeys[0x57] = GLFW_KEY_KP_5;
_glfw.ns.publicKeys[0x58] = GLFW_KEY_KP_6;
_glfw.ns.publicKeys[0x59] = GLFW_KEY_KP_7;
_glfw.ns.publicKeys[0x5B] = GLFW_KEY_KP_8;
_glfw.ns.publicKeys[0x5C] = GLFW_KEY_KP_9;
_glfw.ns.publicKeys[0x45] = GLFW_KEY_KP_ADD;
_glfw.ns.publicKeys[0x41] = GLFW_KEY_KP_DECIMAL;
_glfw.ns.publicKeys[0x4B] = GLFW_KEY_KP_DIVIDE;
_glfw.ns.publicKeys[0x4C] = GLFW_KEY_KP_ENTER;
_glfw.ns.publicKeys[0x51] = GLFW_KEY_KP_EQUAL;
_glfw.ns.publicKeys[0x43] = GLFW_KEY_KP_MULTIPLY;
_glfw.ns.publicKeys[0x4E] = GLFW_KEY_KP_SUBTRACT;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
@ -81,6 +203,8 @@ int _glfwPlatformInit(void)
changeToResourcesDirectory(); changeToResourcesDirectory();
#endif #endif
createKeyTables();
_glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); _glfw.ns.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfw.ns.eventSource) if (!_glfw.ns.eventSource)
return GL_FALSE; return GL_FALSE;

View File

@ -76,6 +76,7 @@ typedef struct _GLFWlibraryNS
id autoreleasePool; id autoreleasePool;
id cursor; id cursor;
short int publicKeys[256];
char* clipboardString; char* clipboardString;
} _GLFWlibraryNS; } _GLFWlibraryNS;

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@ -263,143 +263,10 @@ static int translateFlags(NSUInteger flags)
// //
static int translateKey(unsigned int key) static int translateKey(unsigned int key)
{ {
// Keyboard symbol translation table if (key >= sizeof(_glfw.ns.publicKeys) / sizeof(_glfw.ns.publicKeys[0]))
static const unsigned int table[128] =
{
/* 00 */ GLFW_KEY_A,
/* 01 */ GLFW_KEY_S,
/* 02 */ GLFW_KEY_D,
/* 03 */ GLFW_KEY_F,
/* 04 */ GLFW_KEY_H,
/* 05 */ GLFW_KEY_G,
/* 06 */ GLFW_KEY_Z,
/* 07 */ GLFW_KEY_X,
/* 08 */ GLFW_KEY_C,
/* 09 */ GLFW_KEY_V,
/* 0a */ GLFW_KEY_WORLD_1,
/* 0b */ GLFW_KEY_B,
/* 0c */ GLFW_KEY_Q,
/* 0d */ GLFW_KEY_W,
/* 0e */ GLFW_KEY_E,
/* 0f */ GLFW_KEY_R,
/* 10 */ GLFW_KEY_Y,
/* 11 */ GLFW_KEY_T,
/* 12 */ GLFW_KEY_1,
/* 13 */ GLFW_KEY_2,
/* 14 */ GLFW_KEY_3,
/* 15 */ GLFW_KEY_4,
/* 16 */ GLFW_KEY_6,
/* 17 */ GLFW_KEY_5,
/* 18 */ GLFW_KEY_EQUAL,
/* 19 */ GLFW_KEY_9,
/* 1a */ GLFW_KEY_7,
/* 1b */ GLFW_KEY_MINUS,
/* 1c */ GLFW_KEY_8,
/* 1d */ GLFW_KEY_0,
/* 1e */ GLFW_KEY_RIGHT_BRACKET,
/* 1f */ GLFW_KEY_O,
/* 20 */ GLFW_KEY_U,
/* 21 */ GLFW_KEY_LEFT_BRACKET,
/* 22 */ GLFW_KEY_I,
/* 23 */ GLFW_KEY_P,
/* 24 */ GLFW_KEY_ENTER,
/* 25 */ GLFW_KEY_L,
/* 26 */ GLFW_KEY_J,
/* 27 */ GLFW_KEY_APOSTROPHE,
/* 28 */ GLFW_KEY_K,
/* 29 */ GLFW_KEY_SEMICOLON,
/* 2a */ GLFW_KEY_BACKSLASH,
/* 2b */ GLFW_KEY_COMMA,
/* 2c */ GLFW_KEY_SLASH,
/* 2d */ GLFW_KEY_N,
/* 2e */ GLFW_KEY_M,
/* 2f */ GLFW_KEY_PERIOD,
/* 30 */ GLFW_KEY_TAB,
/* 31 */ GLFW_KEY_SPACE,
/* 32 */ GLFW_KEY_GRAVE_ACCENT,
/* 33 */ GLFW_KEY_BACKSPACE,
/* 34 */ GLFW_KEY_UNKNOWN,
/* 35 */ GLFW_KEY_ESCAPE,
/* 36 */ GLFW_KEY_RIGHT_SUPER,
/* 37 */ GLFW_KEY_LEFT_SUPER,
/* 38 */ GLFW_KEY_LEFT_SHIFT,
/* 39 */ GLFW_KEY_CAPS_LOCK,
/* 3a */ GLFW_KEY_LEFT_ALT,
/* 3b */ GLFW_KEY_LEFT_CONTROL,
/* 3c */ GLFW_KEY_RIGHT_SHIFT,
/* 3d */ GLFW_KEY_RIGHT_ALT,
/* 3e */ GLFW_KEY_RIGHT_CONTROL,
/* 3f */ GLFW_KEY_UNKNOWN, /* Function */
/* 40 */ GLFW_KEY_F17,
/* 41 */ GLFW_KEY_KP_DECIMAL,
/* 42 */ GLFW_KEY_UNKNOWN,
/* 43 */ GLFW_KEY_KP_MULTIPLY,
/* 44 */ GLFW_KEY_UNKNOWN,
/* 45 */ GLFW_KEY_KP_ADD,
/* 46 */ GLFW_KEY_UNKNOWN,
/* 47 */ GLFW_KEY_NUM_LOCK, /* Really KeypadClear... */
/* 48 */ GLFW_KEY_UNKNOWN, /* VolumeUp */
/* 49 */ GLFW_KEY_UNKNOWN, /* VolumeDown */
/* 4a */ GLFW_KEY_UNKNOWN, /* Mute */
/* 4b */ GLFW_KEY_KP_DIVIDE,
/* 4c */ GLFW_KEY_KP_ENTER,
/* 4d */ GLFW_KEY_UNKNOWN,
/* 4e */ GLFW_KEY_KP_SUBTRACT,
/* 4f */ GLFW_KEY_F18,
/* 50 */ GLFW_KEY_F19,
/* 51 */ GLFW_KEY_KP_EQUAL,
/* 52 */ GLFW_KEY_KP_0,
/* 53 */ GLFW_KEY_KP_1,
/* 54 */ GLFW_KEY_KP_2,
/* 55 */ GLFW_KEY_KP_3,
/* 56 */ GLFW_KEY_KP_4,
/* 57 */ GLFW_KEY_KP_5,
/* 58 */ GLFW_KEY_KP_6,
/* 59 */ GLFW_KEY_KP_7,
/* 5a */ GLFW_KEY_F20,
/* 5b */ GLFW_KEY_KP_8,
/* 5c */ GLFW_KEY_KP_9,
/* 5d */ GLFW_KEY_UNKNOWN,
/* 5e */ GLFW_KEY_UNKNOWN,
/* 5f */ GLFW_KEY_UNKNOWN,
/* 60 */ GLFW_KEY_F5,
/* 61 */ GLFW_KEY_F6,
/* 62 */ GLFW_KEY_F7,
/* 63 */ GLFW_KEY_F3,
/* 64 */ GLFW_KEY_F8,
/* 65 */ GLFW_KEY_F9,
/* 66 */ GLFW_KEY_UNKNOWN,
/* 67 */ GLFW_KEY_F11,
/* 68 */ GLFW_KEY_UNKNOWN,
/* 69 */ GLFW_KEY_F13,
/* 6a */ GLFW_KEY_F16,
/* 6b */ GLFW_KEY_F14,
/* 6c */ GLFW_KEY_UNKNOWN,
/* 6d */ GLFW_KEY_F10,
/* 6e */ GLFW_KEY_UNKNOWN,
/* 6f */ GLFW_KEY_F12,
/* 70 */ GLFW_KEY_UNKNOWN,
/* 71 */ GLFW_KEY_F15,
/* 72 */ GLFW_KEY_INSERT, /* Really Help... */
/* 73 */ GLFW_KEY_HOME,
/* 74 */ GLFW_KEY_PAGE_UP,
/* 75 */ GLFW_KEY_DELETE,
/* 76 */ GLFW_KEY_F4,
/* 77 */ GLFW_KEY_END,
/* 78 */ GLFW_KEY_F2,
/* 79 */ GLFW_KEY_PAGE_DOWN,
/* 7a */ GLFW_KEY_F1,
/* 7b */ GLFW_KEY_LEFT,
/* 7c */ GLFW_KEY_RIGHT,
/* 7d */ GLFW_KEY_DOWN,
/* 7e */ GLFW_KEY_UP,
/* 7f */ GLFW_KEY_UNKNOWN,
};
if (key >= 128)
return GLFW_KEY_UNKNOWN; return GLFW_KEY_UNKNOWN;
return table[key]; return _glfw.ns.publicKeys[key];
} }
@ -605,7 +472,13 @@ static int translateKey(unsigned int key)
const int plain = !(mods & GLFW_MOD_SUPER); const int plain = !(mods & GLFW_MOD_SUPER);
for (i = 0; i < length; i++) for (i = 0; i < length; i++)
_glfwInputChar(window, [characters characterAtIndex:i], mods, plain); {
const unichar codepoint = [characters characterAtIndex:i];
if ((codepoint & 0xff00) == 0xf700)
continue;
_glfwInputChar(window, codepoint, mods, plain);
}
} }
- (void)flagsChanged:(NSEvent *)event - (void)flagsChanged:(NSEvent *)event

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@ -120,6 +120,134 @@ static void terminateLibraries(void)
FreeLibrary(_glfw.win32.dwmapi.instance); FreeLibrary(_glfw.win32.dwmapi.instance);
} }
// Create key code translation tables
//
static void createKeyTables(void)
{
memset(_glfw.win32.publicKeys, -1, sizeof(_glfw.win32.publicKeys));
_glfw.win32.publicKeys[0x00B] = GLFW_KEY_0;
_glfw.win32.publicKeys[0x002] = GLFW_KEY_1;
_glfw.win32.publicKeys[0x003] = GLFW_KEY_2;
_glfw.win32.publicKeys[0x004] = GLFW_KEY_3;
_glfw.win32.publicKeys[0x005] = GLFW_KEY_4;
_glfw.win32.publicKeys[0x006] = GLFW_KEY_5;
_glfw.win32.publicKeys[0x007] = GLFW_KEY_6;
_glfw.win32.publicKeys[0x008] = GLFW_KEY_7;
_glfw.win32.publicKeys[0x009] = GLFW_KEY_8;
_glfw.win32.publicKeys[0x00A] = GLFW_KEY_9;
_glfw.win32.publicKeys[0x01E] = GLFW_KEY_A;
_glfw.win32.publicKeys[0x030] = GLFW_KEY_B;
_glfw.win32.publicKeys[0x02E] = GLFW_KEY_C;
_glfw.win32.publicKeys[0x020] = GLFW_KEY_D;
_glfw.win32.publicKeys[0x012] = GLFW_KEY_E;
_glfw.win32.publicKeys[0x021] = GLFW_KEY_F;
_glfw.win32.publicKeys[0x022] = GLFW_KEY_G;
_glfw.win32.publicKeys[0x023] = GLFW_KEY_H;
_glfw.win32.publicKeys[0x017] = GLFW_KEY_I;
_glfw.win32.publicKeys[0x024] = GLFW_KEY_J;
_glfw.win32.publicKeys[0x025] = GLFW_KEY_K;
_glfw.win32.publicKeys[0x026] = GLFW_KEY_L;
_glfw.win32.publicKeys[0x032] = GLFW_KEY_M;
_glfw.win32.publicKeys[0x031] = GLFW_KEY_N;
_glfw.win32.publicKeys[0x018] = GLFW_KEY_O;
_glfw.win32.publicKeys[0x019] = GLFW_KEY_P;
_glfw.win32.publicKeys[0x010] = GLFW_KEY_Q;
_glfw.win32.publicKeys[0x013] = GLFW_KEY_R;
_glfw.win32.publicKeys[0x01F] = GLFW_KEY_S;
_glfw.win32.publicKeys[0x014] = GLFW_KEY_T;
_glfw.win32.publicKeys[0x016] = GLFW_KEY_U;
_glfw.win32.publicKeys[0x02F] = GLFW_KEY_V;
_glfw.win32.publicKeys[0x011] = GLFW_KEY_W;
_glfw.win32.publicKeys[0x02D] = GLFW_KEY_X;
_glfw.win32.publicKeys[0x015] = GLFW_KEY_Y;
_glfw.win32.publicKeys[0x02C] = GLFW_KEY_Z;
_glfw.win32.publicKeys[0x028] = GLFW_KEY_APOSTROPHE;
_glfw.win32.publicKeys[0x02B] = GLFW_KEY_BACKSLASH;
_glfw.win32.publicKeys[0x033] = GLFW_KEY_COMMA;
_glfw.win32.publicKeys[0x00D] = GLFW_KEY_EQUAL;
_glfw.win32.publicKeys[0x029] = GLFW_KEY_GRAVE_ACCENT;
_glfw.win32.publicKeys[0x01A] = GLFW_KEY_LEFT_BRACKET;
_glfw.win32.publicKeys[0x00C] = GLFW_KEY_MINUS;
_glfw.win32.publicKeys[0x034] = GLFW_KEY_PERIOD;
_glfw.win32.publicKeys[0x01B] = GLFW_KEY_RIGHT_BRACKET;
_glfw.win32.publicKeys[0x027] = GLFW_KEY_SEMICOLON;
_glfw.win32.publicKeys[0x035] = GLFW_KEY_SLASH;
_glfw.win32.publicKeys[0x056] = GLFW_KEY_WORLD_2;
_glfw.win32.publicKeys[0x00E] = GLFW_KEY_BACKSPACE;
_glfw.win32.publicKeys[0x153] = GLFW_KEY_DELETE;
_glfw.win32.publicKeys[0x14F] = GLFW_KEY_END;
_glfw.win32.publicKeys[0x01C] = GLFW_KEY_ENTER;
_glfw.win32.publicKeys[0x001] = GLFW_KEY_ESCAPE;
_glfw.win32.publicKeys[0x147] = GLFW_KEY_HOME;
_glfw.win32.publicKeys[0x152] = GLFW_KEY_INSERT;
_glfw.win32.publicKeys[0x15D] = GLFW_KEY_MENU;
_glfw.win32.publicKeys[0x151] = GLFW_KEY_PAGE_DOWN;
_glfw.win32.publicKeys[0x149] = GLFW_KEY_PAGE_UP;
_glfw.win32.publicKeys[0x045] = GLFW_KEY_PAUSE;
_glfw.win32.publicKeys[0x039] = GLFW_KEY_SPACE;
_glfw.win32.publicKeys[0x00F] = GLFW_KEY_TAB;
_glfw.win32.publicKeys[0x03A] = GLFW_KEY_CAPS_LOCK;
_glfw.win32.publicKeys[0x145] = GLFW_KEY_NUM_LOCK;
_glfw.win32.publicKeys[0x046] = GLFW_KEY_SCROLL_LOCK;
_glfw.win32.publicKeys[0x03B] = GLFW_KEY_F1;
_glfw.win32.publicKeys[0x03C] = GLFW_KEY_F2;
_glfw.win32.publicKeys[0x03D] = GLFW_KEY_F3;
_glfw.win32.publicKeys[0x03E] = GLFW_KEY_F4;
_glfw.win32.publicKeys[0x03F] = GLFW_KEY_F5;
_glfw.win32.publicKeys[0x040] = GLFW_KEY_F6;
_glfw.win32.publicKeys[0x041] = GLFW_KEY_F7;
_glfw.win32.publicKeys[0x042] = GLFW_KEY_F8;
_glfw.win32.publicKeys[0x043] = GLFW_KEY_F9;
_glfw.win32.publicKeys[0x044] = GLFW_KEY_F10;
_glfw.win32.publicKeys[0x057] = GLFW_KEY_F11;
_glfw.win32.publicKeys[0x058] = GLFW_KEY_F12;
_glfw.win32.publicKeys[0x064] = GLFW_KEY_F13;
_glfw.win32.publicKeys[0x065] = GLFW_KEY_F14;
_glfw.win32.publicKeys[0x066] = GLFW_KEY_F15;
_glfw.win32.publicKeys[0x067] = GLFW_KEY_F16;
_glfw.win32.publicKeys[0x068] = GLFW_KEY_F17;
_glfw.win32.publicKeys[0x069] = GLFW_KEY_F18;
_glfw.win32.publicKeys[0x06A] = GLFW_KEY_F19;
_glfw.win32.publicKeys[0x06B] = GLFW_KEY_F20;
_glfw.win32.publicKeys[0x06C] = GLFW_KEY_F21;
_glfw.win32.publicKeys[0x06D] = GLFW_KEY_F22;
_glfw.win32.publicKeys[0x06E] = GLFW_KEY_F23;
_glfw.win32.publicKeys[0x076] = GLFW_KEY_F24;
_glfw.win32.publicKeys[0x038] = GLFW_KEY_LEFT_ALT;
_glfw.win32.publicKeys[0x01D] = GLFW_KEY_LEFT_CONTROL;
_glfw.win32.publicKeys[0x02A] = GLFW_KEY_LEFT_SHIFT;
_glfw.win32.publicKeys[0x15B] = GLFW_KEY_LEFT_SUPER;
_glfw.win32.publicKeys[0x137] = GLFW_KEY_PRINT_SCREEN;
_glfw.win32.publicKeys[0x138] = GLFW_KEY_RIGHT_ALT;
_glfw.win32.publicKeys[0x11D] = GLFW_KEY_RIGHT_CONTROL;
_glfw.win32.publicKeys[0x036] = GLFW_KEY_RIGHT_SHIFT;
_glfw.win32.publicKeys[0x15C] = GLFW_KEY_RIGHT_SUPER;
_glfw.win32.publicKeys[0x150] = GLFW_KEY_DOWN;
_glfw.win32.publicKeys[0x14B] = GLFW_KEY_LEFT;
_glfw.win32.publicKeys[0x14D] = GLFW_KEY_RIGHT;
_glfw.win32.publicKeys[0x148] = GLFW_KEY_UP;
_glfw.win32.publicKeys[0x052] = GLFW_KEY_KP_0;
_glfw.win32.publicKeys[0x04F] = GLFW_KEY_KP_1;
_glfw.win32.publicKeys[0x050] = GLFW_KEY_KP_2;
_glfw.win32.publicKeys[0x051] = GLFW_KEY_KP_3;
_glfw.win32.publicKeys[0x04B] = GLFW_KEY_KP_4;
_glfw.win32.publicKeys[0x04C] = GLFW_KEY_KP_5;
_glfw.win32.publicKeys[0x04D] = GLFW_KEY_KP_6;
_glfw.win32.publicKeys[0x047] = GLFW_KEY_KP_7;
_glfw.win32.publicKeys[0x048] = GLFW_KEY_KP_8;
_glfw.win32.publicKeys[0x049] = GLFW_KEY_KP_9;
_glfw.win32.publicKeys[0x04E] = GLFW_KEY_KP_ADD;
_glfw.win32.publicKeys[0x053] = GLFW_KEY_KP_DECIMAL;
_glfw.win32.publicKeys[0x135] = GLFW_KEY_KP_DIVIDE;
_glfw.win32.publicKeys[0x11C] = GLFW_KEY_KP_ENTER;
_glfw.win32.publicKeys[0x037] = GLFW_KEY_KP_MULTIPLY;
_glfw.win32.publicKeys[0x04A] = GLFW_KEY_KP_SUBTRACT;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW internal API ////// ////// GLFW internal API //////
@ -202,6 +330,8 @@ int _glfwPlatformInit(void)
if (!initLibraries()) if (!initLibraries())
return GL_FALSE; return GL_FALSE;
createKeyTables();
if (_glfw_SetProcessDPIAware) if (_glfw_SetProcessDPIAware)
_glfw_SetProcessDPIAware(); _glfw_SetProcessDPIAware();

View File

@ -172,6 +172,7 @@ typedef struct _GLFWlibraryWin32
{ {
DWORD foregroundLockTimeout; DWORD foregroundLockTimeout;
char* clipboardString; char* clipboardString;
short int publicKeys[512];
// winmm.dll // winmm.dll
struct { struct {

View File

@ -152,242 +152,44 @@ static int getAsyncKeyMods(void)
// //
static int translateKey(WPARAM wParam, LPARAM lParam) static int translateKey(WPARAM wParam, LPARAM lParam)
{ {
// Check for numeric keypad keys if (wParam == VK_CONTROL)
// NOTE: This way we always force "NumLock = ON", which is intentional since
// the returned key code should correspond to a physical location.
if ((HIWORD(lParam) & 0x100) == 0)
{ {
switch (MapVirtualKey(HIWORD(lParam) & 0xFF, 1))
{
case VK_INSERT: return GLFW_KEY_KP_0;
case VK_END: return GLFW_KEY_KP_1;
case VK_DOWN: return GLFW_KEY_KP_2;
case VK_NEXT: return GLFW_KEY_KP_3;
case VK_LEFT: return GLFW_KEY_KP_4;
case VK_CLEAR: return GLFW_KEY_KP_5;
case VK_RIGHT: return GLFW_KEY_KP_6;
case VK_HOME: return GLFW_KEY_KP_7;
case VK_UP: return GLFW_KEY_KP_8;
case VK_PRIOR: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DELETE: return GLFW_KEY_KP_DECIMAL;
default: break;
}
}
switch (HIWORD(lParam) & 0xFF)
{
// handle printable chars except space in a language independent way,
// using scancodes rather than virtual keys
// as virtual keys are language dependent.
// Printable keys are mapped according to US layout.
// Row 0:
case 0x29: return GLFW_KEY_GRAVE_ACCENT;
case 0x02: return GLFW_KEY_1;
case 0x03: return GLFW_KEY_2;
case 0x04: return GLFW_KEY_3;
case 0x05: return GLFW_KEY_4;
case 0x06: return GLFW_KEY_5;
case 0x07: return GLFW_KEY_6;
case 0x08: return GLFW_KEY_7;
case 0x09: return GLFW_KEY_8;
case 0x0A: return GLFW_KEY_9;
case 0x0B: return GLFW_KEY_0;
case 0x0C: return GLFW_KEY_MINUS;
case 0x0D: return GLFW_KEY_EQUAL;
// Row 1:
case 0x10: return GLFW_KEY_Q;
case 0x11: return GLFW_KEY_W;
case 0x12: return GLFW_KEY_E;
case 0x13: return GLFW_KEY_R;
case 0x14: return GLFW_KEY_T;
case 0x15: return GLFW_KEY_Y;
case 0x16: return GLFW_KEY_U;
case 0x17: return GLFW_KEY_I;
case 0x18: return GLFW_KEY_O;
case 0x19: return GLFW_KEY_P;
case 0x1A: return GLFW_KEY_LEFT_BRACKET;
case 0x1B: return GLFW_KEY_RIGHT_BRACKET;
// We do not map 0x2B as this is only on US - use vKeys for this to prevent confusion with 0x56
// Row 2:
case 0x1E: return GLFW_KEY_A;
case 0x1F: return GLFW_KEY_S;
case 0x20: return GLFW_KEY_D;
case 0x21: return GLFW_KEY_F;
case 0x22: return GLFW_KEY_G;
case 0x23: return GLFW_KEY_H;
case 0x24: return GLFW_KEY_J;
case 0x25: return GLFW_KEY_K;
case 0x26: return GLFW_KEY_L;
case 0x27: return GLFW_KEY_SEMICOLON;
case 0x28: return GLFW_KEY_APOSTROPHE;
// Row 3:
case 0x2C: return GLFW_KEY_Z;
case 0x2D: return GLFW_KEY_X;
case 0x2E: return GLFW_KEY_C;
case 0x2F: return GLFW_KEY_V;
case 0x30: return GLFW_KEY_B;
case 0x31: return GLFW_KEY_N;
case 0x32: return GLFW_KEY_M;
case 0x33: return GLFW_KEY_COMMA;
case 0x34: return GLFW_KEY_PERIOD;
case 0x35: return GLFW_KEY_SLASH;
default: break;
}
// Check which key was pressed or released
switch (wParam)
{
// The SHIFT keys require special handling
case VK_SHIFT:
{
// Compare scan code for this key with that of VK_RSHIFT in
// order to determine which shift key was pressed (left or
// right)
const DWORD scancode = MapVirtualKey(VK_RSHIFT, 0);
if ((DWORD) ((lParam & 0x01ff0000) >> 16) == scancode)
return GLFW_KEY_RIGHT_SHIFT;
return GLFW_KEY_LEFT_SHIFT;
}
// The CTRL keys require special handling // The CTRL keys require special handling
case VK_CONTROL:
MSG next;
DWORD time;
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_CONTROL;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{ {
MSG next; if (next.message == WM_KEYDOWN ||
DWORD time; next.message == WM_SYSKEYDOWN ||
next.message == WM_KEYUP ||
// Is this an extended key (i.e. right key)? next.message == WM_SYSKEYUP)
if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_CONTROL;
// Here is a trick: "Alt Gr" sends LCTRL, then RALT. We only
// want the RALT message, so we try to see if the next message
// is a RALT message. In that case, this is a false LCTRL!
time = GetMessageTime();
if (PeekMessageW(&next, NULL, 0, 0, PM_NOREMOVE))
{ {
if (next.message == WM_KEYDOWN || if (next.wParam == VK_MENU &&
next.message == WM_SYSKEYDOWN || (next.lParam & 0x01000000) &&
next.message == WM_KEYUP || next.time == time)
next.message == WM_SYSKEYUP)
{ {
if (next.wParam == VK_MENU && // Next message is a RALT down message, which
(next.lParam & 0x01000000) && // means that this is not a proper LCTRL message
next.time == time) return _GLFW_KEY_INVALID;
{
// Next message is a RALT down message, which
// means that this is not a proper LCTRL message
return _GLFW_KEY_INVALID;
}
} }
} }
return GLFW_KEY_LEFT_CONTROL;
} }
// The ALT keys require special handling return GLFW_KEY_LEFT_CONTROL;
case VK_MENU:
{
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return GLFW_KEY_RIGHT_ALT;
return GLFW_KEY_LEFT_ALT;
}
// The ENTER keys require special handling
case VK_RETURN:
{
// Is this an extended key (i.e. right key)?
if (lParam & 0x01000000)
return GLFW_KEY_KP_ENTER;
return GLFW_KEY_ENTER;
}
// Funcion keys (non-printable keys)
case VK_ESCAPE: return GLFW_KEY_ESCAPE;
case VK_TAB: return GLFW_KEY_TAB;
case VK_BACK: return GLFW_KEY_BACKSPACE;
case VK_HOME: return GLFW_KEY_HOME;
case VK_END: return GLFW_KEY_END;
case VK_PRIOR: return GLFW_KEY_PAGE_UP;
case VK_NEXT: return GLFW_KEY_PAGE_DOWN;
case VK_INSERT: return GLFW_KEY_INSERT;
case VK_DELETE: return GLFW_KEY_DELETE;
case VK_LEFT: return GLFW_KEY_LEFT;
case VK_UP: return GLFW_KEY_UP;
case VK_RIGHT: return GLFW_KEY_RIGHT;
case VK_DOWN: return GLFW_KEY_DOWN;
case VK_F1: return GLFW_KEY_F1;
case VK_F2: return GLFW_KEY_F2;
case VK_F3: return GLFW_KEY_F3;
case VK_F4: return GLFW_KEY_F4;
case VK_F5: return GLFW_KEY_F5;
case VK_F6: return GLFW_KEY_F6;
case VK_F7: return GLFW_KEY_F7;
case VK_F8: return GLFW_KEY_F8;
case VK_F9: return GLFW_KEY_F9;
case VK_F10: return GLFW_KEY_F10;
case VK_F11: return GLFW_KEY_F11;
case VK_F12: return GLFW_KEY_F12;
case VK_F13: return GLFW_KEY_F13;
case VK_F14: return GLFW_KEY_F14;
case VK_F15: return GLFW_KEY_F15;
case VK_F16: return GLFW_KEY_F16;
case VK_F17: return GLFW_KEY_F17;
case VK_F18: return GLFW_KEY_F18;
case VK_F19: return GLFW_KEY_F19;
case VK_F20: return GLFW_KEY_F20;
case VK_F21: return GLFW_KEY_F21;
case VK_F22: return GLFW_KEY_F22;
case VK_F23: return GLFW_KEY_F23;
case VK_F24: return GLFW_KEY_F24;
case VK_NUMLOCK: return GLFW_KEY_NUM_LOCK;
case VK_CAPITAL: return GLFW_KEY_CAPS_LOCK;
case VK_SNAPSHOT: return GLFW_KEY_PRINT_SCREEN;
case VK_SCROLL: return GLFW_KEY_SCROLL_LOCK;
case VK_PAUSE: return GLFW_KEY_PAUSE;
case VK_LWIN: return GLFW_KEY_LEFT_SUPER;
case VK_RWIN: return GLFW_KEY_RIGHT_SUPER;
case VK_APPS: return GLFW_KEY_MENU;
// Numeric keypad
case VK_NUMPAD0: return GLFW_KEY_KP_0;
case VK_NUMPAD1: return GLFW_KEY_KP_1;
case VK_NUMPAD2: return GLFW_KEY_KP_2;
case VK_NUMPAD3: return GLFW_KEY_KP_3;
case VK_NUMPAD4: return GLFW_KEY_KP_4;
case VK_NUMPAD5: return GLFW_KEY_KP_5;
case VK_NUMPAD6: return GLFW_KEY_KP_6;
case VK_NUMPAD7: return GLFW_KEY_KP_7;
case VK_NUMPAD8: return GLFW_KEY_KP_8;
case VK_NUMPAD9: return GLFW_KEY_KP_9;
case VK_DIVIDE: return GLFW_KEY_KP_DIVIDE;
case VK_MULTIPLY: return GLFW_KEY_KP_MULTIPLY;
case VK_SUBTRACT: return GLFW_KEY_KP_SUBTRACT;
case VK_ADD: return GLFW_KEY_KP_ADD;
case VK_DECIMAL: return GLFW_KEY_KP_DECIMAL;
// Printable keys are mapped according to US layout
case VK_SPACE: return GLFW_KEY_SPACE;
case 0xDC: return GLFW_KEY_BACKSLASH;
case 0xDF: return GLFW_KEY_WORLD_1;
case 0xE2: return GLFW_KEY_WORLD_2;
default: break;
} }
// No matching translation was found return _glfw.win32.publicKeys[HIWORD(lParam) & 0x1FF];
return GLFW_KEY_UNKNOWN;
} }
// Enter fullscreen mode // Enter fullscreen mode

View File

@ -37,12 +37,12 @@
// Translate an X11 key code to a GLFW key code. // Translate an X11 key code to a GLFW key code.
// //
static int translateKey(int keyCode) static int translateKey(int scancode)
{ {
int keySym; int keySym;
// Valid key code range is [8,255], according to the XLib manual // Valid key code range is [8,255], according to the XLib manual
if (keyCode < 8 || keyCode > 255) if (scancode < 8 || scancode > 255)
return GLFW_KEY_UNKNOWN; return GLFW_KEY_UNKNOWN;
if (_glfw.x11.xkb.available) if (_glfw.x11.xkb.available)
@ -51,7 +51,7 @@ static int translateKey(int keyCode)
// Note: This way we always force "NumLock = ON", which is intentional // Note: This way we always force "NumLock = ON", which is intentional
// since the returned key code should correspond to a physical // since the returned key code should correspond to a physical
// location. // location.
keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 1); keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 1);
switch (keySym) switch (keySym)
{ {
case XK_KP_0: return GLFW_KEY_KP_0; case XK_KP_0: return GLFW_KEY_KP_0;
@ -74,14 +74,14 @@ static int translateKey(int keyCode)
// Now try pimary keysym for function keys (non-printable keys). These // Now try pimary keysym for function keys (non-printable keys). These
// should not be layout dependent (i.e. US layout and international // should not be layout dependent (i.e. US layout and international
// layouts should give the same result). // layouts should give the same result).
keySym = XkbKeycodeToKeysym(_glfw.x11.display, keyCode, 0, 0); keySym = XkbKeycodeToKeysym(_glfw.x11.display, scancode, 0, 0);
} }
else else
{ {
int dummy; int dummy;
KeySym* keySyms; KeySym* keySyms;
keySyms = XGetKeyboardMapping(_glfw.x11.display, keyCode, 1, &dummy); keySyms = XGetKeyboardMapping(_glfw.x11.display, scancode, 1, &dummy);
keySym = keySyms[0]; keySym = keySyms[0];
XFree(keySyms); XFree(keySyms);
} }
@ -226,106 +226,97 @@ static int translateKey(int keyCode)
return GLFW_KEY_UNKNOWN; return GLFW_KEY_UNKNOWN;
} }
// Update the key code LUT // Create key code translation tables
// //
static void updateKeyCodeLUT(void) static void createKeyTables(void)
{ {
int i, keyCode, keyCodeGLFW; int scancode, key;
char name[XkbKeyNameLength + 1];
XkbDescPtr descr;
// Clear the LUT memset(_glfw.x11.publicKeys, -1, sizeof(_glfw.x11.publicKeys));
for (keyCode = 0; keyCode < 256; keyCode++)
_glfw.x11.keyCodeLUT[keyCode] = GLFW_KEY_UNKNOWN;
if (_glfw.x11.xkb.available) if (_glfw.x11.xkb.available)
{ {
// Use XKB to determine physical key locations independently of the current // Use XKB to determine physical key locations independently of the current
// keyboard layout // keyboard layout
// Get keyboard description char name[XkbKeyNameLength + 1];
descr = XkbGetKeyboard(_glfw.x11.display, XkbDescPtr descr = XkbGetKeyboard(_glfw.x11.display,
XkbAllComponentsMask, XkbAllComponentsMask,
XkbUseCoreKbd); XkbUseCoreKbd);
// Find the X11 key code -> GLFW key code mapping // Find the X11 key code -> GLFW key code mapping
for (keyCode = descr->min_key_code; keyCode <= descr->max_key_code; ++keyCode) for (scancode = descr->min_key_code; scancode <= descr->max_key_code; scancode++)
{ {
// Get the key name memcpy(name, descr->names->keys[scancode].name, XkbKeyNameLength);
for (i = 0; i < XkbKeyNameLength; i++)
name[i] = descr->names->keys[keyCode].name[i];
name[XkbKeyNameLength] = 0; name[XkbKeyNameLength] = 0;
// Map the key name to a GLFW key code. Note: We only map printable // Map the key name to a GLFW key code. Note: We only map printable
// keys here, and we use the US keyboard layout. The rest of the // keys here, and we use the US keyboard layout. The rest of the
// keys (function keys) are mapped using traditional KeySym // keys (function keys) are mapped using traditional KeySym
// translations. // translations.
if (strcmp(name, "TLDE") == 0) keyCodeGLFW = GLFW_KEY_GRAVE_ACCENT; if (strcmp(name, "TLDE") == 0) key = GLFW_KEY_GRAVE_ACCENT;
else if (strcmp(name, "AE01") == 0) keyCodeGLFW = GLFW_KEY_1; else if (strcmp(name, "AE01") == 0) key = GLFW_KEY_1;
else if (strcmp(name, "AE02") == 0) keyCodeGLFW = GLFW_KEY_2; else if (strcmp(name, "AE02") == 0) key = GLFW_KEY_2;
else if (strcmp(name, "AE03") == 0) keyCodeGLFW = GLFW_KEY_3; else if (strcmp(name, "AE03") == 0) key = GLFW_KEY_3;
else if (strcmp(name, "AE04") == 0) keyCodeGLFW = GLFW_KEY_4; else if (strcmp(name, "AE04") == 0) key = GLFW_KEY_4;
else if (strcmp(name, "AE05") == 0) keyCodeGLFW = GLFW_KEY_5; else if (strcmp(name, "AE05") == 0) key = GLFW_KEY_5;
else if (strcmp(name, "AE06") == 0) keyCodeGLFW = GLFW_KEY_6; else if (strcmp(name, "AE06") == 0) key = GLFW_KEY_6;
else if (strcmp(name, "AE07") == 0) keyCodeGLFW = GLFW_KEY_7; else if (strcmp(name, "AE07") == 0) key = GLFW_KEY_7;
else if (strcmp(name, "AE08") == 0) keyCodeGLFW = GLFW_KEY_8; else if (strcmp(name, "AE08") == 0) key = GLFW_KEY_8;
else if (strcmp(name, "AE09") == 0) keyCodeGLFW = GLFW_KEY_9; else if (strcmp(name, "AE09") == 0) key = GLFW_KEY_9;
else if (strcmp(name, "AE10") == 0) keyCodeGLFW = GLFW_KEY_0; else if (strcmp(name, "AE10") == 0) key = GLFW_KEY_0;
else if (strcmp(name, "AE11") == 0) keyCodeGLFW = GLFW_KEY_MINUS; else if (strcmp(name, "AE11") == 0) key = GLFW_KEY_MINUS;
else if (strcmp(name, "AE12") == 0) keyCodeGLFW = GLFW_KEY_EQUAL; else if (strcmp(name, "AE12") == 0) key = GLFW_KEY_EQUAL;
else if (strcmp(name, "AD01") == 0) keyCodeGLFW = GLFW_KEY_Q; else if (strcmp(name, "AD01") == 0) key = GLFW_KEY_Q;
else if (strcmp(name, "AD02") == 0) keyCodeGLFW = GLFW_KEY_W; else if (strcmp(name, "AD02") == 0) key = GLFW_KEY_W;
else if (strcmp(name, "AD03") == 0) keyCodeGLFW = GLFW_KEY_E; else if (strcmp(name, "AD03") == 0) key = GLFW_KEY_E;
else if (strcmp(name, "AD04") == 0) keyCodeGLFW = GLFW_KEY_R; else if (strcmp(name, "AD04") == 0) key = GLFW_KEY_R;
else if (strcmp(name, "AD05") == 0) keyCodeGLFW = GLFW_KEY_T; else if (strcmp(name, "AD05") == 0) key = GLFW_KEY_T;
else if (strcmp(name, "AD06") == 0) keyCodeGLFW = GLFW_KEY_Y; else if (strcmp(name, "AD06") == 0) key = GLFW_KEY_Y;
else if (strcmp(name, "AD07") == 0) keyCodeGLFW = GLFW_KEY_U; else if (strcmp(name, "AD07") == 0) key = GLFW_KEY_U;
else if (strcmp(name, "AD08") == 0) keyCodeGLFW = GLFW_KEY_I; else if (strcmp(name, "AD08") == 0) key = GLFW_KEY_I;
else if (strcmp(name, "AD09") == 0) keyCodeGLFW = GLFW_KEY_O; else if (strcmp(name, "AD09") == 0) key = GLFW_KEY_O;
else if (strcmp(name, "AD10") == 0) keyCodeGLFW = GLFW_KEY_P; else if (strcmp(name, "AD10") == 0) key = GLFW_KEY_P;
else if (strcmp(name, "AD11") == 0) keyCodeGLFW = GLFW_KEY_LEFT_BRACKET; else if (strcmp(name, "AD11") == 0) key = GLFW_KEY_LEFT_BRACKET;
else if (strcmp(name, "AD12") == 0) keyCodeGLFW = GLFW_KEY_RIGHT_BRACKET; else if (strcmp(name, "AD12") == 0) key = GLFW_KEY_RIGHT_BRACKET;
else if (strcmp(name, "AC01") == 0) keyCodeGLFW = GLFW_KEY_A; else if (strcmp(name, "AC01") == 0) key = GLFW_KEY_A;
else if (strcmp(name, "AC02") == 0) keyCodeGLFW = GLFW_KEY_S; else if (strcmp(name, "AC02") == 0) key = GLFW_KEY_S;
else if (strcmp(name, "AC03") == 0) keyCodeGLFW = GLFW_KEY_D; else if (strcmp(name, "AC03") == 0) key = GLFW_KEY_D;
else if (strcmp(name, "AC04") == 0) keyCodeGLFW = GLFW_KEY_F; else if (strcmp(name, "AC04") == 0) key = GLFW_KEY_F;
else if (strcmp(name, "AC05") == 0) keyCodeGLFW = GLFW_KEY_G; else if (strcmp(name, "AC05") == 0) key = GLFW_KEY_G;
else if (strcmp(name, "AC06") == 0) keyCodeGLFW = GLFW_KEY_H; else if (strcmp(name, "AC06") == 0) key = GLFW_KEY_H;
else if (strcmp(name, "AC07") == 0) keyCodeGLFW = GLFW_KEY_J; else if (strcmp(name, "AC07") == 0) key = GLFW_KEY_J;
else if (strcmp(name, "AC08") == 0) keyCodeGLFW = GLFW_KEY_K; else if (strcmp(name, "AC08") == 0) key = GLFW_KEY_K;
else if (strcmp(name, "AC09") == 0) keyCodeGLFW = GLFW_KEY_L; else if (strcmp(name, "AC09") == 0) key = GLFW_KEY_L;
else if (strcmp(name, "AC10") == 0) keyCodeGLFW = GLFW_KEY_SEMICOLON; else if (strcmp(name, "AC10") == 0) key = GLFW_KEY_SEMICOLON;
else if (strcmp(name, "AC11") == 0) keyCodeGLFW = GLFW_KEY_APOSTROPHE; else if (strcmp(name, "AC11") == 0) key = GLFW_KEY_APOSTROPHE;
else if (strcmp(name, "AB01") == 0) keyCodeGLFW = GLFW_KEY_Z; else if (strcmp(name, "AB01") == 0) key = GLFW_KEY_Z;
else if (strcmp(name, "AB02") == 0) keyCodeGLFW = GLFW_KEY_X; else if (strcmp(name, "AB02") == 0) key = GLFW_KEY_X;
else if (strcmp(name, "AB03") == 0) keyCodeGLFW = GLFW_KEY_C; else if (strcmp(name, "AB03") == 0) key = GLFW_KEY_C;
else if (strcmp(name, "AB04") == 0) keyCodeGLFW = GLFW_KEY_V; else if (strcmp(name, "AB04") == 0) key = GLFW_KEY_V;
else if (strcmp(name, "AB05") == 0) keyCodeGLFW = GLFW_KEY_B; else if (strcmp(name, "AB05") == 0) key = GLFW_KEY_B;
else if (strcmp(name, "AB06") == 0) keyCodeGLFW = GLFW_KEY_N; else if (strcmp(name, "AB06") == 0) key = GLFW_KEY_N;
else if (strcmp(name, "AB07") == 0) keyCodeGLFW = GLFW_KEY_M; else if (strcmp(name, "AB07") == 0) key = GLFW_KEY_M;
else if (strcmp(name, "AB08") == 0) keyCodeGLFW = GLFW_KEY_COMMA; else if (strcmp(name, "AB08") == 0) key = GLFW_KEY_COMMA;
else if (strcmp(name, "AB09") == 0) keyCodeGLFW = GLFW_KEY_PERIOD; else if (strcmp(name, "AB09") == 0) key = GLFW_KEY_PERIOD;
else if (strcmp(name, "AB10") == 0) keyCodeGLFW = GLFW_KEY_SLASH; else if (strcmp(name, "AB10") == 0) key = GLFW_KEY_SLASH;
else if (strcmp(name, "BKSL") == 0) keyCodeGLFW = GLFW_KEY_BACKSLASH; else if (strcmp(name, "BKSL") == 0) key = GLFW_KEY_BACKSLASH;
else if (strcmp(name, "LSGT") == 0) keyCodeGLFW = GLFW_KEY_WORLD_1; else if (strcmp(name, "LSGT") == 0) key = GLFW_KEY_WORLD_1;
else keyCodeGLFW = GLFW_KEY_UNKNOWN; else key = GLFW_KEY_UNKNOWN;
// Update the key code LUT if ((scancode >= 0) && (scancode < 256))
if ((keyCode >= 0) && (keyCode < 256)) _glfw.x11.publicKeys[scancode] = key;
_glfw.x11.keyCodeLUT[keyCode] = keyCodeGLFW;
} }
// Free the keyboard description
XkbFreeKeyboard(descr, 0, True); XkbFreeKeyboard(descr, 0, True);
} }
// Translate the un-translated key codes using traditional X11 KeySym // Translate the un-translated key codes using traditional X11 KeySym
// lookups // lookups
for (keyCode = 0; keyCode < 256; keyCode++) for (scancode = 0; scancode < 256; scancode++)
{ {
if (_glfw.x11.keyCodeLUT[keyCode] < 0) if (_glfw.x11.publicKeys[scancode] < 0)
_glfw.x11.keyCodeLUT[keyCode] = translateKey(keyCode); _glfw.x11.publicKeys[scancode] = translateKey(scancode);
} }
} }
@ -585,7 +576,7 @@ static GLboolean initExtensions(void)
// Update the key code LUT // Update the key code LUT
// FIXME: We should listen to XkbMapNotify events to track changes to // FIXME: We should listen to XkbMapNotify events to track changes to
// the keyboard mapping. // the keyboard mapping.
updateKeyCodeLUT(); createKeyTables();
// Detect whether an EWMH-conformant window manager is running // Detect whether an EWMH-conformant window manager is running
detectEWMH(); detectEWMH();

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@ -117,9 +117,8 @@ typedef struct _GLFWlibraryX11
int errorCode; int errorCode;
// Clipboard string (while the selection is owned) // Clipboard string (while the selection is owned)
char* clipboardString; char* clipboardString;
// X11 keycode to GLFW key LUT
// LUT for mapping X11 key codes to GLFW key codes short int publicKeys[256];
int keyCodeLUT[256];
// Window manager atoms // Window manager atoms
Atom WM_PROTOCOLS; Atom WM_PROTOCOLS;

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@ -86,13 +86,13 @@ static int translateState(int state)
// Translates an X Window key to internal coding // Translates an X Window key to internal coding
// //
static int translateKey(int keycode) static int translateKey(int scancode)
{ {
// Use the pre-filled LUT (see updateKeyCodeLUT() in x11_init.c) // Use the pre-filled LUT (see createKeyTables() in x11_init.c)
if (keycode < 0 || keycode > 255) if (scancode < 0 || scancode > 255)
return GLFW_KEY_UNKNOWN; return GLFW_KEY_UNKNOWN;
return _glfw.x11.keyCodeLUT[keycode]; return _glfw.x11.publicKeys[scancode];
} }
// Return the GLFW window corresponding to the specified X11 window // Return the GLFW window corresponding to the specified X11 window