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Formatting.

This commit is contained in:
Camilla Berglund 2015-01-08 06:56:17 +01:00
parent bb338a2b9c
commit 1591caa0e5

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@ -144,52 +144,52 @@ extern "C" {
/* Include the chosen client API headers.
*/
#if defined(__APPLE_CC__)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <OpenGL/gl3ext.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#elif !defined(GLFW_INCLUDE_NONE)
#if !defined(GLFW_INCLUDE_GLEXT)
#define GL_GLEXT_LEGACY
#endif
#include <OpenGL/gl.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
#elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#elif defined(GLFW_INCLUDE_ES1)
#include <GLES/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES/glext.h>
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#elif defined(GLFW_INCLUDE_ES2)
#include <GLES2/gl2.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES2/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES3)
#include <GLES3/gl3.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif defined(GLFW_INCLUDE_ES31)
#include <GLES3/gl31.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GLES3/gl2ext.h>
#endif
#elif !defined(GLFW_INCLUDE_NONE)
#include <GL/gl.h>
#if defined(GLFW_INCLUDE_GLEXT)
#include <GL/glext.h>
#endif
#endif
#if defined(GLFW_INCLUDE_GLU)
#include <GL/glu.h>
#endif
#endif
#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
@ -200,30 +200,25 @@ extern "C" {
#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
#endif
/* GLFWAPI is used to declare public API functions for export
* from the DLL / shared library / dynamic library.
*/
#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a Win32 DLL */
#define GLFWAPI __declspec(dllexport)
#elif defined(_WIN32) && defined(GLFW_DLL)
/* We are calling GLFW as a Win32 DLL */
#if defined(__LCC__)
#define GLFWAPI extern
#else
#define GLFWAPI __declspec(dllimport)
#endif
#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
/* We are building GLFW as a shared / dynamic library */
#define GLFWAPI __attribute__((visibility("default")))
#else
/* We are building or calling GLFW as a static library */
#define GLFWAPI
#endif
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */