From 179d90956aedcc431bb46618e2d6cee3c30cfaf6 Mon Sep 17 00:00:00 2001 From: Camilla Berglund Date: Mon, 3 Jun 2013 14:11:00 +0200 Subject: [PATCH] Added high-DPI to news page. --- docs/news.dox | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/docs/news.dox b/docs/news.dox index 508bd3aa..6a776e2d 100644 --- a/docs/news.dox +++ b/docs/news.dox @@ -71,6 +71,15 @@ GLFW now has an (experimental) EGL context creation back end, which can be selected through CMake options. +@section news_30_hidpi High-DPI support + +GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full +resolution framebuffers where other UI elements are scaled up. To achieve this, +@ref glfwGetFramebufferSize and @ref glfwSetFramebufferSizeCallback have been +added. These work with pixels, while the rest of the GLFW API work with screen +coordinates. + + @subsection news_30_error Error callback GLFW now has an error callback, which can provide your application with much