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Fix CGL context not being released until later

Fixes #721.
This commit is contained in:
Camilla Berglund 2016-03-18 12:01:48 +01:00
parent 6570d0c4b7
commit 17bcefeac1
2 changed files with 5 additions and 0 deletions

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@ -113,6 +113,8 @@ does not find Doxygen, the documentation will not be generated.
- [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault - [Cocoa] Bugfix: Connecting a joystick that reports no name would segfault
- [Cocoa] Bugfix: Modifier flags cache was not updated when window became key - [Cocoa] Bugfix: Modifier flags cache was not updated when window became key
- [Cocoa] Bugfix: Dead key character composition did not work - [Cocoa] Bugfix: Dead key character composition did not work
- [Cocoa] Bugfix: The CGL context was not released until the autorelease pool
was drained by another function
- [X11] Bugfix: Monitor connection and disconnection events were not reported - [X11] Bugfix: Monitor connection and disconnection events were not reported
- [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end - [X11] Bugfix: Decoding of UTF-8 text from XIM could continue past the end
- [X11] Bugfix: An XKB structure was leaked during `glfwInit` - [X11] Bugfix: An XKB structure was leaked during `glfwInit`

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@ -1038,6 +1038,9 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->ns.object close]; [window->ns.object close];
window->ns.object = nil; window->ns.object = nil;
[_glfw.ns.autoreleasePool drain];
_glfw.ns.autoreleasePool = [[NSAutoreleasePool alloc] init];
} }
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title) void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char *title)