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https://github.com/gwm17/glfw.git
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Merge branch 'master' of ssh://glfw.git.sourceforge.net/gitroot/glfw/glfw
This commit is contained in:
commit
189fd1dc4b
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@ -154,6 +154,7 @@ extern "C" {
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* (which is not a nice solution for portable programs).
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*/
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#if defined(__APPLE_CC__)
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#define GL_GLEXT_LEGACY
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#include <OpenGL/gl.h>
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#ifndef GLFW_NO_GLU
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#include <OpenGL/glu.h>
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@ -9,6 +9,7 @@ include_directories(${CMAKE_CURRENT_SOURCE_DIR}
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set(cocoa_SOURCES cocoa_enable.m
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cocoa_fullscreen.m
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cocoa_gamma.m
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cocoa_glext.m
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cocoa_init.m
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cocoa_joystick.m
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56
src/cocoa/cocoa_gamma.m
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56
src/cocoa/cocoa_gamma.m
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@ -0,0 +1,56 @@
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//========================================================================
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// GLFW - An OpenGL framework
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// Platform: Cocoa/NSOpenGL
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// API version: 3.0
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// WWW: http://www.glfw.org/
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//------------------------------------------------------------------------
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// Copyright (c) 2010 Camilla Berglund <elmindreda@elmindreda.org>
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would
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// be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not
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// be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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//========================================================================
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#include "internal.h"
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#include <limits.h>
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#include <string.h>
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//************************************************************************
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//**** GLFW internal functions ****
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//************************************************************************
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//========================================================================
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// Save the original gamma ramp so that we can restore it later
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//========================================================================
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp)
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{
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}
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//========================================================================
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// Make the specified gamma ramp current
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//========================================================================
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp)
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{
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}
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