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Implemented TLS for all platforms.

This commit is contained in:
Camilla Berglund 2012-08-13 16:03:44 +02:00
parent c594bb4689
commit 18a5aba8f1
5 changed files with 67 additions and 7 deletions

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@ -103,6 +103,9 @@ int _glfwPlatformInit(void)
_glfwInitJoysticks(); _glfwInitJoysticks();
if (!_glfwInitOpenGL())
return GL_FALSE;
_glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState); _glfwLibrary.NS.eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
if (!_glfwLibrary.NS.eventSource) if (!_glfwLibrary.NS.eventSource)
return GL_FALSE; return GL_FALSE;
@ -143,6 +146,8 @@ int _glfwPlatformTerminate(void)
_glfwTerminateJoysticks(); _glfwTerminateJoysticks();
_glfwTerminateOpenGL();
return GL_TRUE; return GL_TRUE;
} }

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@ -29,18 +29,46 @@
#include "internal.h" #include "internal.h"
#include <pthread.h>
//======================================================================== //========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
// TODO: Implement pthreads TLS
//======================================================================== //========================================================================
_GLFWwindow* _glfwCurrentWindow = NULL; static pthread_key_t _glfwCurrentTLS;
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW platform API ////// ////// GLFW platform API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
//========================================================================
// Initialize OpenGL support
//========================================================================
int _glfwInitOpenGL(void)
{
if (pthread_key_create(&_glfwCurrentTLS, NULL) != 0)
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"Cocoa/NSGL: Failed to create context TLS");
return GL_FALSE;
}
return GL_TRUE;
}
//========================================================================
// Terminate OpenGL support
//========================================================================
void _glfwTerminateOpenGL(void)
{
pthread_key_delete(_glfwCurrentTLS);
}
//======================================================================== //========================================================================
// Make the OpenGL context associated with the specified window current // Make the OpenGL context associated with the specified window current
//======================================================================== //========================================================================
@ -52,7 +80,7 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
else else
[NSOpenGLContext clearCurrentContext]; [NSOpenGLContext clearCurrentContext];
_glfwCurrentWindow = window; pthread_setspecific(_glfwCurrentTLS, window);
} }
@ -62,7 +90,7 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
_GLFWwindow* _glfwPlatformGetCurrentContext(void) _GLFWwindow* _glfwPlatformGetCurrentContext(void)
{ {
return _glfwCurrentWindow; return (_GLFWwindow*) pthread_getspecific(_glfwCurrentTLS);
} }
@ -83,7 +111,7 @@ void _glfwPlatformSwapBuffers(_GLFWwindow* window)
void _glfwPlatformSwapInterval(int interval) void _glfwPlatformSwapInterval(int interval)
{ {
_GLFWwindow* window = _glfwCurrentWindow; _GLFWwindow* window = _glfwPlatformGetCurrentContext();
GLint sync = interval; GLint sync = interval;
[window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval]; [window->NSGL.context setValues:&sync forParameter:NSOpenGLCPSwapInterval];

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@ -124,4 +124,8 @@ void _glfwTerminateJoysticks(void);
GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate); GLboolean _glfwSetVideoMode(int* width, int* height, int* bpp, int* refreshRate);
void _glfwRestoreVideoMode(void); void _glfwRestoreVideoMode(void);
// OpenGL support
int _glfwInitOpenGL(void);
void _glfwTerminateOpenGL(void);
#endif // _platform_h_ #endif // _platform_h_

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@ -33,10 +33,22 @@
#include <stdlib.h> #include <stdlib.h>
//========================================================================
// Thread local storage attribute macro
//========================================================================
#if defined(_MSC_VER)
#define _GLFW_TLS __declspec(thread)
#elif defined(__GNUC__)
#define _GLFW_TLS __thread
#else
#define _GLFW_TLS
#endif
//======================================================================== //========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //========================================================================
__declspec(thread) _GLFWwindow* _glfwCurrentWindow = NULL; static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//======================================================================== //========================================================================

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@ -37,10 +37,21 @@
// This is the only glXGetProcAddress variant not declared by glxext.h // This is the only glXGetProcAddress variant not declared by glxext.h
void (*glXGetProcAddressEXT(const GLubyte* procName))(); void (*glXGetProcAddressEXT(const GLubyte* procName))();
//========================================================================
// Thread local storage attribute macro
//========================================================================
#if defined(__GNUC__)
#define _GLFW_TLS __thread
#else
#define _GLFW_TLS
#endif
//======================================================================== //========================================================================
// The per-thread current context/window pointer // The per-thread current context/window pointer
//======================================================================== //========================================================================
__thread _GLFWwindow* _glfwCurrentWindow = NULL; static _GLFW_TLS _GLFWwindow* _glfwCurrentWindow = NULL;
//======================================================================== //========================================================================