mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Made window-related callbacks per-window.
This makes polymorphic behaviour easier to implement and avoids the problem of events being triggered before the GLFW window object is fully usable.
This commit is contained in:
parent
d68acb78bf
commit
18d71c2b6d
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@ -577,8 +577,6 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowSizeCallback( reshape );
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwCreateWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
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@ -589,6 +587,8 @@ int main( void )
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exit( EXIT_FAILURE );
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}
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glfwSetWindowSizeCallback(window, reshape);
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glfwMakeContextCurrent(window);
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glfwSwapInterval( 1 );
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@ -338,11 +338,6 @@ int main(int argc, char *argv[])
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exit( EXIT_FAILURE );
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}
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// Set callback functions
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetWindowSizeCallback( reshape );
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glfwSetKeyCallback( key );
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwCreateWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
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@ -353,6 +348,11 @@ int main(int argc, char *argv[])
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exit( EXIT_FAILURE );
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}
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// Set callback functions
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowSizeCallback(window, reshape);
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glfwSetKeyCallback(window, key);
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glfwMakeContextCurrent(window);
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glfwSwapInterval( 1 );
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@ -601,8 +601,8 @@ int main(int argc, char** argv)
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}
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/* Register events callback */
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetKeyCallback(key_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetKeyCallback(window, key_callback);
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glfwMakeContextCurrent(window);
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if (GL_TRUE != init_opengl())
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@ -450,12 +450,6 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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// Set callback functions
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glfwSetWindowSizeCallback(windowSizeFun);
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glfwSetWindowRefreshCallback(windowRefreshFun);
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glfwSetCursorPosCallback(cursorPosFun);
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glfwSetMouseButtonCallback(mouseButtonFun);
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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// Open OpenGL window
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@ -468,6 +462,12 @@ int main(void)
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exit(EXIT_FAILURE);
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}
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// Set callback functions
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glfwSetWindowSizeCallback(window, windowSizeFun);
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glfwSetWindowRefreshCallback(window, windowRefreshFun);
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glfwSetCursorPosCallback(window, cursorPosFun);
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glfwSetMouseButtonCallback(window, mouseButtonFun);
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// Enable vsync
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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@ -399,13 +399,6 @@ int main(int argc, char* argv[])
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(key_callback);
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glfwSetWindowCloseCallback(window_close_callback);
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glfwSetWindowSizeCallback(window_size_callback);
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glfwSetMouseButtonCallback(mouse_button_callback);
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glfwSetCursorPosCallback(cursor_position_callback);
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glfwSetScrollCallback(scroll_callback);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
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if (!window)
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{
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@ -413,6 +406,13 @@ int main(int argc, char* argv[])
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exit(EXIT_FAILURE);
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}
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glfwSetKeyCallback(window, key_callback);
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glfwSetWindowCloseCallback(window, window_close_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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@ -545,11 +545,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow window);
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GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
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GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
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GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun);
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun);
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GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun);
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GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun);
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun);
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GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
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GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun);
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GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun);
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GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun);
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/* Event handling */
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GLFWAPI void glfwPollEvents(void);
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@ -563,12 +563,12 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
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GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos);
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GLFWAPI void glfwSetCursorPos(GLFWwindow window, int xpos, int ypos);
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GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset);
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
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GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
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GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
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GLFWAPI void glfwSetCursorPosCallback(GLFWwindow window, GLFWcursorposfun cbfun);
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GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow window, GLFWcursorenterfun cbfun);
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GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun);
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/* Joystick input */
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GLFWAPI int glfwGetJoystickParam(int joy, int param);
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64
src/input.c
64
src/input.c
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@ -172,8 +172,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
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}
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// Call user callback function
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if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
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_glfwLibrary.keyCallback(window, key, action);
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if (window->keyCallback && (window->keyRepeat || !repeated))
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window->keyCallback(window, key, action);
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}
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@ -187,8 +187,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
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if (!((character >= 32 && character <= 126) || character >= 160))
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return;
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if (_glfwLibrary.charCallback)
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_glfwLibrary.charCallback(window, character);
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if (window->charCallback)
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window->charCallback(window, character);
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}
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@ -201,8 +201,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
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window->scrollX += xoffset;
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window->scrollY += yoffset;
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if (_glfwLibrary.scrollCallback)
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_glfwLibrary.scrollCallback(window, xoffset, yoffset);
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if (window->scrollCallback)
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window->scrollCallback(window, xoffset, yoffset);
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}
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@ -221,8 +221,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
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else
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window->mouseButton[button] = (char) action;
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if (_glfwLibrary.mouseButtonCallback)
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_glfwLibrary.mouseButtonCallback(window, button, action);
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if (window->mouseButtonCallback)
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window->mouseButtonCallback(window, button, action);
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}
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@ -249,11 +249,11 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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window->cursorPosY = y;
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}
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if (_glfwLibrary.cursorPosCallback)
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if (window->cursorPosCallback)
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{
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_glfwLibrary.cursorPosCallback(window,
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window->cursorPosX,
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window->cursorPosY);
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window->cursorPosCallback(window,
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window->cursorPosX,
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window->cursorPosY);
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}
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}
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@ -264,8 +264,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
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{
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if (_glfwLibrary.cursorEnterCallback)
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_glfwLibrary.cursorEnterCallback(window, entered);
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if (window->cursorEnterCallback)
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window->cursorEnterCallback(window, entered);
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}
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@ -494,15 +494,17 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yof
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// Set callback function for keyboard input
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//========================================================================
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GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
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GLFWAPI void glfwSetKeyCallback(GLFWwindow handle, GLFWkeyfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.keyCallback = cbfun;
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window->keyCallback = cbfun;
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}
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@ -510,15 +512,17 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
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// Set callback function for character input
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//========================================================================
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GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
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GLFWAPI void glfwSetCharCallback(GLFWwindow handle, GLFWcharfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.charCallback = cbfun;
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window->charCallback = cbfun;
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}
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// Set callback function for mouse clicks
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//========================================================================
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GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
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GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow handle, GLFWmousebuttonfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.mouseButtonCallback = cbfun;
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window->mouseButtonCallback = cbfun;
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}
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@ -542,15 +548,17 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
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// Set callback function for mouse moves
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//========================================================================
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GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
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GLFWAPI void glfwSetCursorPosCallback(GLFWwindow handle, GLFWcursorposfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorPosCallback = cbfun;
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window->cursorPosCallback = cbfun;
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}
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@ -558,15 +566,17 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
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// Set callback function for cursor enter/leave events
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//========================================================================
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GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow handle, GLFWcursorenterfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.cursorEnterCallback = cbfun;
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window->cursorEnterCallback = cbfun;
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}
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@ -574,14 +584,16 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
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// Set callback function for scroll events
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//========================================================================
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GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
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GLFWAPI void glfwSetScrollCallback(GLFWwindow handle, GLFWscrollfun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.scrollCallback = cbfun;
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window->scrollCallback = cbfun;
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}
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@ -197,6 +197,18 @@ struct _GLFWwindow
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int glRobustness;
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PFNGLGETSTRINGIPROC GetStringi;
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GLFWwindowsizefun windowSizeCallback;
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GLFWwindowclosefun windowCloseCallback;
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GLFWwindowrefreshfun windowRefreshCallback;
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GLFWwindowfocusfun windowFocusCallback;
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWcursorposfun cursorPosCallback;
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GLFWcursorenterfun cursorEnterCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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// These are defined in the current port's platform.h
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_GLFW_PLATFORM_WINDOW_STATE;
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_GLFW_PLATFORM_CONTEXT_STATE;
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@ -213,18 +225,6 @@ struct _GLFWlibrary
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_GLFWwindow* windowListHead;
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_GLFWwindow* activeWindow;
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GLFWwindowsizefun windowSizeCallback;
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GLFWwindowclosefun windowCloseCallback;
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GLFWwindowrefreshfun windowRefreshCallback;
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GLFWwindowfocusfun windowFocusCallback;
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GLFWwindowiconifyfun windowIconifyCallback;
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GLFWmousebuttonfun mouseButtonCallback;
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GLFWcursorposfun cursorPosCallback;
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GLFWcursorenterfun cursorEnterCallback;
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GLFWscrollfun scrollCallback;
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GLFWkeyfun keyCallback;
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GLFWcharfun charCallback;
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GLFWgammaramp currentRamp;
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GLFWgammaramp originalRamp;
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int originalRampSize;
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54
src/window.c
54
src/window.c
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@ -80,8 +80,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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{
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_glfwLibrary.activeWindow = window;
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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}
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}
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else
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@ -106,8 +106,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
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_glfwLibrary.activeWindow = NULL;
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if (_glfwLibrary.windowFocusCallback)
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_glfwLibrary.windowFocusCallback(window, activated);
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if (window->windowFocusCallback)
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window->windowFocusCallback(window, activated);
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}
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}
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}
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@ -136,8 +136,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
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window->width = width;
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window->height = height;
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if (_glfwLibrary.windowSizeCallback)
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_glfwLibrary.windowSizeCallback(window, width, height);
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if (window->windowSizeCallback)
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window->windowSizeCallback(window, width, height);
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}
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@ -152,8 +152,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
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window->iconified = iconified;
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if (_glfwLibrary.windowIconifyCallback)
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_glfwLibrary.windowIconifyCallback(window, iconified);
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if (window->windowIconifyCallback)
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window->windowIconifyCallback(window, iconified);
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}
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@ -173,8 +173,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
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void _glfwInputWindowDamage(_GLFWwindow* window)
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{
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if (_glfwLibrary.windowRefreshCallback)
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_glfwLibrary.windowRefreshCallback(window);
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if (window->windowRefreshCallback)
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window->windowRefreshCallback(window);
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}
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@ -184,8 +184,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
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void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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{
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if (_glfwLibrary.windowCloseCallback)
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window->closeRequested = _glfwLibrary.windowCloseCallback(window);
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if (window->windowCloseCallback)
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window->closeRequested = window->windowCloseCallback(window);
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else
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window->closeRequested = GL_TRUE;
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}
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@ -810,15 +810,17 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
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// Set callback function for window size changes
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//========================================================================
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
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GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow handle, GLFWwindowsizefun cbfun)
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{
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_GLFWwindow* window = (_GLFWwindow*) handle;
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if (!_glfwInitialized)
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{
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_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
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return;
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}
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_glfwLibrary.windowSizeCallback = cbfun;
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window->windowSizeCallback = cbfun;
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}
|
||||
|
||||
|
||||
|
@ -826,15 +828,17 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
|
|||
// Set callback function for window close events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
|
||||
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow handle, GLFWwindowclosefun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwLibrary.windowCloseCallback = cbfun;
|
||||
window->windowCloseCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
@ -842,15 +846,17 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
|
|||
// Set callback function for window refresh events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
|
||||
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow handle, GLFWwindowrefreshfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwLibrary.windowRefreshCallback = cbfun;
|
||||
window->windowRefreshCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
@ -858,15 +864,17 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
|
|||
// Set callback function for window focus events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
|
||||
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow handle, GLFWwindowfocusfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwLibrary.windowFocusCallback = cbfun;
|
||||
window->windowFocusCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
@ -874,15 +882,17 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
|
|||
// Set callback function for window iconification events
|
||||
//========================================================================
|
||||
|
||||
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
|
||||
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow handle, GLFWwindowiconifyfun cbfun)
|
||||
{
|
||||
_GLFWwindow* window = (_GLFWwindow*) handle;
|
||||
|
||||
if (!_glfwInitialized)
|
||||
{
|
||||
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
_glfwLibrary.windowIconifyCallback = cbfun;
|
||||
window->windowIconifyCallback = cbfun;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -86,10 +86,6 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetCursorPosCallback(cursor_position_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
|
||||
window = glfwCreateWindow(window_width, window_height, GLFW_WINDOWED, "", NULL);
|
||||
if (!window)
|
||||
{
|
||||
|
@ -99,6 +95,10 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
|
||||
glfwGetWindowSize(window, &width, &height);
|
||||
|
|
|
@ -137,9 +137,9 @@ int main(int argc, char** argv)
|
|||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
|
||||
|
|
|
@ -363,18 +363,6 @@ int main(void)
|
|||
|
||||
printf("Library initialized\n");
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetWindowRefreshCallback(window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window_iconify_callback);
|
||||
glfwSetMouseButtonCallback(mouse_button_callback);
|
||||
glfwSetCursorPosCallback(cursor_position_callback);
|
||||
glfwSetCursorEnterCallback(cursor_enter_callback);
|
||||
glfwSetScrollCallback(scroll_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetCharCallback(char_callback);
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
|
||||
if (!window)
|
||||
{
|
||||
|
@ -386,6 +374,18 @@ int main(void)
|
|||
|
||||
printf("Window opened\n");
|
||||
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowRefreshCallback(window, window_refresh_callback);
|
||||
glfwSetWindowFocusCallback(window, window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window, window_iconify_callback);
|
||||
glfwSetMouseButtonCallback(window, mouse_button_callback);
|
||||
glfwSetCursorPosCallback(window, cursor_position_callback);
|
||||
glfwSetCursorEnterCallback(window, cursor_enter_callback);
|
||||
glfwSetScrollCallback(window, scroll_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetCharCallback(window, char_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
|
|
|
@ -93,9 +93,6 @@ int main(int argc, char** argv)
|
|||
else
|
||||
printf("Requesting that FSAA not be available\n");
|
||||
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
|
||||
glfwWindowHint(GLFW_FSAA_SAMPLES, samples);
|
||||
|
||||
window = glfwCreateWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
|
||||
|
@ -107,6 +104,9 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
|
|
|
@ -96,9 +96,9 @@ int main(void)
|
|||
|
||||
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
|
||||
|
||||
glfwSetWindowFocusCallback(window_focus_callback);
|
||||
glfwSetKeyCallback(window_key_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetWindowFocusCallback(window, window_focus_callback);
|
||||
glfwSetKeyCallback(window, window_key_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
|
||||
while (running)
|
||||
{
|
||||
|
|
|
@ -151,9 +151,9 @@ int main(int argc, char** argv)
|
|||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetWindowSizeCallback(size_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowSizeCallback(window, size_callback);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
|
||||
|
|
|
@ -144,11 +144,11 @@ int main(int argc, char** argv)
|
|||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetWindowFocusCallback(window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window_iconify_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetWindowFocusCallback(window, window_focus_callback);
|
||||
glfwSetWindowIconifyCallback(window, window_iconify_callback);
|
||||
|
||||
printf("Window is %s and %s\n",
|
||||
glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
|
||||
|
|
|
@ -195,7 +195,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
|
|
@ -117,10 +117,6 @@ static void test_modes(void)
|
|||
int i, count;
|
||||
GLFWvidmode* modes = glfwGetVideoModes(&count);
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
GLFWvidmode* mode = modes + i;
|
||||
|
@ -143,6 +139,10 @@ static void test_modes(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
glfwSetWindowSizeCallback(window_handle, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_handle, window_close_callback);
|
||||
glfwSetKeyCallback(window_handle, key_callback);
|
||||
|
||||
glfwMakeContextCurrent(window_handle);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
|
|
|
@ -102,9 +102,9 @@ static GLboolean open_window(void)
|
|||
glfwGetCursorPos(window_handle, &cursor_x, &cursor_y);
|
||||
printf("Cursor position: %i %i\n", cursor_x, cursor_y);
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetCursorPosCallback(cursor_position_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window_handle, window_size_callback);
|
||||
glfwSetCursorPosCallback(window_handle, cursor_position_callback);
|
||||
glfwSetKeyCallback(window_handle, key_callback);
|
||||
|
||||
return GL_TRUE;
|
||||
}
|
||||
|
|
|
@ -102,9 +102,9 @@ static GLboolean open_window(int width, int height, int mode)
|
|||
glfwMakeContextCurrent(window_handle);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window_handle, window_size_callback);
|
||||
glfwSetWindowCloseCallback(window_handle, window_close_callback);
|
||||
glfwSetKeyCallback(window_handle, key_callback);
|
||||
|
||||
printf("Opening %s mode window took %0.3f seconds\n",
|
||||
get_mode_name(mode),
|
||||
|
|
|
@ -62,8 +62,8 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
|
|||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetWindowCloseCallback(window_close_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowCloseCallback(window, window_close_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
return window;
|
||||
}
|
||||
|
|
|
@ -82,8 +82,8 @@ int main(void)
|
|||
glfwMakeContextCurrent(window);
|
||||
set_swap_interval(window, swap_interval);
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
glfwSetKeyCallback(window, key_callback);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
|
||||
|
|
|
@ -59,7 +59,7 @@ int main(void)
|
|||
glfwMakeContextCurrent(window);
|
||||
glfwSwapInterval(1);
|
||||
|
||||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetWindowSizeCallback(window, window_size_callback);
|
||||
|
||||
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue
Block a user