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@ -253,7 +253,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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{
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unsigned long wamask;
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XSetWindowAttributes wa;
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XVisualInfo* visual = _GLFW_X11_CONTEXT_VISUAL;
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XVisualInfo* vi = _GLFW_X11_CONTEXT_VISUAL;
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// Every window needs a colormap
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// Create one based on the visual used by the current context
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@ -261,7 +261,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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window->x11.colormap = XCreateColormap(_glfw.x11.display,
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_glfw.x11.root,
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visual->visual,
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vi->visual,
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AllocNone);
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// Create the actual window
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@ -282,9 +282,9 @@ static GLboolean createWindow(_GLFWwindow* window,
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0, 0,
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wndconfig->width, wndconfig->height,
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0, // Border width
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visual->depth, // Color depth
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vi->depth, // Color depth
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InputOutput,
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visual->visual,
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vi->visual,
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wamask,
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&wa);
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