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Wayland: Fix text input not following key repeat
The manual key repeat implementation did not call text input.
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@ -288,6 +288,7 @@ information on what to include when reporting a bug.
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- [Wayland] Bugfix: Showing a hidden window did not emit a window refresh event
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- [Wayland] Bugfix: Full screen window creation did not ignore `GLFW_VISIBLE`
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- [Wayland] Bugfix: Some keys were reported as wrong key or `GLFW_KEY_UNKNOWN`
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- [Wayland] Bugfix: Text input did not repeat along with key repeat
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- [POSIX] Removed use of deprecated function `gettimeofday`
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- [POSIX] Bugfix: `CLOCK_MONOTONIC` was not correctly tested for or enabled
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- [WGL] Disabled the DWM swap interval hack for Windows 8 and later (#1072)
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@ -535,7 +535,7 @@ static xkb_keysym_t composeSymbol(xkb_keysym_t sym)
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}
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}
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static GLFWbool inputChar(_GLFWwindow* window, uint32_t scancode)
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GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode)
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{
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const xkb_keysym_t* keysyms;
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const xkb_keycode_t keycode = scancode + 8;
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@ -577,7 +577,7 @@ static void keyboardHandleKey(void* data,
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if (action == GLFW_PRESS)
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{
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const GLFWbool shouldRepeat = inputChar(window, scancode);
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const GLFWbool shouldRepeat = _glfwInputTextWayland(window, scancode);
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if (shouldRepeat && _glfw.wl.keyboardRepeatRate > 0)
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{
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@ -495,4 +495,5 @@ GLFWbool _glfwGetGammaRampWayland(_GLFWmonitor* monitor, GLFWgammaramp* ramp);
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void _glfwSetGammaRampWayland(_GLFWmonitor* monitor, const GLFWgammaramp* ramp);
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void _glfwAddOutputWayland(uint32_t name, uint32_t version);
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GLFWbool _glfwInputTextWayland(_GLFWwindow* window, uint32_t scancode);
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@ -767,6 +767,8 @@ static void handleEvents(int timeout)
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_glfw.wl.keyboardLastScancode,
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GLFW_PRESS,
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_glfw.wl.xkb.modifiers);
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_glfwInputTextWayland(_glfw.wl.keyboardFocus,
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_glfw.wl.keyboardLastScancode);
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}
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}
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}
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