mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-26 12:18:51 -05:00
Begun integrating monitor and window.
This commit is contained in:
parent
7aaeb6955b
commit
1be1636326
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@ -581,7 +581,7 @@ int main( void )
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwCreateWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
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window = glfwCreateWindow( 400, 400, "Boing (classic Amiga demo)", NULL, NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -345,7 +345,7 @@ int main(int argc, char *argv[])
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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window = glfwCreateWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
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window = glfwCreateWindow( 300, 300, "Gears", NULL, NULL );
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if (!window)
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{
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fprintf( stderr, "Failed to open GLFW window\n" );
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@ -587,7 +587,7 @@ int main(int argc, char** argv)
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE);
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window = glfwCreateWindow(800, 600, GLFW_WINDOWED, "GLFW OpenGL3 Heightmap demo", NULL);
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window = glfwCreateWindow(800, 600, "GLFW OpenGL3 Heightmap demo", NULL, NULL);
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if (! window )
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{
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fprintf(stderr, "ERROR: Unable to create the OpenGL context and associated window\n");
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@ -459,7 +459,7 @@ int main(void)
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glfwWindowHint(GLFW_DEPTH_BITS, 16);
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// Open OpenGL window
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window = glfwCreateWindow(500, 500, GLFW_WINDOWED, "Split view demo", NULL);
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window = glfwCreateWindow(500, 500, "Split view demo", NULL, NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window\n");
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@ -23,7 +23,7 @@ int main(void)
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}
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// Open a window and create its OpenGL context
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Spinning Triangle", NULL);
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window = glfwCreateWindow(640, 480, "Spinning Triangle", NULL, NULL);
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if (!window)
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{
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fprintf(stderr, "Failed to open GLFW window\n");
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@ -406,7 +406,7 @@ int main(int argc, char* argv[])
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glfwSetCursorPosCallback(cursor_position_callback);
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glfwSetScrollCallback(scroll_callback);
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window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
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window = glfwCreateWindow(640, 480, "Wave Simulation", NULL, NULL);
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if (!window)
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{
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fprintf(stderr, "Could not open window\n");
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@ -375,10 +375,6 @@ extern "C" {
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* Other definitions
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*************************************************************************/
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/* glfwCreateWindow modes */
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#define GLFW_WINDOWED 0x00010001
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#define GLFW_FULLSCREEN 0x00010002
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/* glfwGetWindowParam tokens */
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#define GLFW_ACTIVE 0x00020001
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#define GLFW_ICONIFIED 0x00020002
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@ -548,7 +544,7 @@ GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
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/* Window handling */
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GLFWAPI void glfwWindowHint(int target, int hint);
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GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share);
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GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, const char* title, GLFWmonitor monitor, GLFWwindow share);
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GLFWAPI void glfwDestroyWindow(GLFWwindow window);
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GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
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GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
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@ -297,7 +297,6 @@ version of GLFW.</p>
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<li>Changed <code>glfwGetVideoModes</code> to return a dynamic, unlimited number of video modes</li>
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<li>Renamed <code>glfw.h</code> to <code>glfw3.h</code> to avoid conflicts with 2.x series</li>
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<li>Renamed <code>glfwOpenWindowHint</code> to <code>glfwWindowHint</code></li>
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<li>Renamed <code>GLFW_WINDOW</code> token to <code>GLFW_WINDOWED</code></li>
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<li>Renamed <code>GLFW_WINDOW_NO_RESIZE</code> to <code>GLFW_RESIZABLE</code></li>
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<li>Renamed <code>GLFW_BUILD_DLL</code> to <code>_GLFW_BUILD_DLL</code></li>
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<li>Renamed <code>version</code> test to <code>glfwinfo</code></li>
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@ -322,6 +321,7 @@ version of GLFW.</p>
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<li>Removed <code>glfwGetNumberOfProcessors</code> function</li>
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<li>Removed <code>glfwGetGLVersion</code> function</li>
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<li>Removed <code>GLFW_OPENED</code> window parameter</li>
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<li>Removed <code>GLFW_WINDOW</code> and <code>GLFW_FULLSCREEN</code></li>
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<li>Removed nonsensical key actions for Unicode character input</li>
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<li>Removed <code>GLFWCALL</code> and <code>GLFWAPIENTRY</code> macros for stdcall calling convention</li>
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<li>Removed <code>GLFW_ACCELERATED</code> window parameter</li>
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@ -674,7 +674,9 @@ static GLboolean createWindow(_GLFWwindow* window,
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{
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unsigned int styleMask = 0;
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if (wndconfig->mode == GLFW_WINDOWED)
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if (wndconfig->monitor)
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styleMask = NSBorderlessWindowMask;
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else
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{
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styleMask = NSTitledWindowMask | NSClosableWindowMask |
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NSMiniaturizableWindowMask;
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@ -682,8 +684,6 @@ static GLboolean createWindow(_GLFWwindow* window,
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if (wndconfig->resizable)
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styleMask |= NSResizableWindowMask;
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}
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else
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styleMask = NSBorderlessWindowMask;
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window->NS.object = [[NSWindow alloc]
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initWithContentRect:NSMakeRect(0, 0, window->width, window->height)
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@ -788,7 +788,7 @@ static GLboolean createContext(_GLFWwindow* window,
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ADD_ATTR(NSOpenGLPFADoubleBuffer);
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if (wndconfig->mode == GLFW_FULLSCREEN)
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if (wndconfig->monitor)
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{
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ADD_ATTR(NSOpenGLPFANoRecovery);
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ADD_ATTR2(NSOpenGLPFAScreenMask,
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@ -919,7 +919,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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[window->NSGL.context setView:[window->NS.object contentView]];
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if (wndconfig->mode == GLFW_FULLSCREEN)
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if (wndconfig->monitor)
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{
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int bpp = colorBits + fbconfig->alphaBits;
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@ -952,7 +952,7 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
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[window->NS.object orderOut:nil];
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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[[window->NS.object contentView] exitFullScreenModeWithOptions:nil];
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@ -1121,7 +1121,7 @@ void _glfwPlatformWaitEvents( void )
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y)
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{
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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CGPoint globalPoint = CGPointMake(x, y);
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CGDisplayMoveCursorToPoint(CGMainDisplayID(), globalPoint);
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@ -129,6 +129,7 @@ struct _GLFWwndconfig
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GLboolean glDebug;
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int glProfile;
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int glRobustness;
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_GLFWmonitor* monitor;
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_GLFWwindow* share;
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};
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@ -176,6 +177,7 @@ struct _GLFWwindow
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GLboolean visible; // GL_TRUE if this window is visible
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int refreshRate; // monitor refresh rate
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void* userPointer;
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_GLFWmonitor* monitor;
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// Window input state
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GLboolean stickyKeys;
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@ -156,12 +156,20 @@ void _glfwInputMonitorChange(void)
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for (i = 0; i < _glfwLibrary.monitorCount; i++)
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{
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_GLFWwindow* window;
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if (_glfwLibrary.monitors[i] == NULL)
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continue;
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// This monitor is no longer connected
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_glfwLibrary.monitorCallback(_glfwLibrary.monitors[i],
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GLFW_MONITOR_DISCONNECTED);
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for (window = _glfwLibrary.windowListHead; window; window = window->next)
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{
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if (window->monitor == _glfwLibrary.monitors[i])
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window->monitor = NULL;
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}
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}
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_glfwDestroyMonitors();
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@ -344,7 +344,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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showCursor(window);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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if (!iconified)
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{
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if (window->cursorMode == GLFW_CURSOR_CAPTURED)
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captureCursor(window);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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if (!_glfwLibrary.Win32.monitor.modeChanged)
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{
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@ -400,7 +400,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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{
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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// We are running in fullscreen mode, so disallow
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// screen saver and screen blanking
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dwExStyle = WS_EX_APPWINDOW;
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// Set window style, depending on fullscreen mode
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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dwStyle |= WS_POPUP;
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// Adjust window position to working area (e.g. if the task bar is at
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// the top of the display). Fullscreen windows are always opened in
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// the upper left corner regardless of the desktop working area.
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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wa.left = wa.top = 0;
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else
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SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
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return GL_FALSE;
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}
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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int bpp = fbconfig->redBits + fbconfig->greenBits + fbconfig->blueBits;
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if (bpp < 15 || bpp >= 24)
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return GL_FALSE;
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}
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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// Place the window above all topmost windows
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_glfwPlatformShowWindow(window);
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{
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destroyWindow(window);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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if (_glfwLibrary.Win32.monitor.modeChanged)
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{
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@ -1021,7 +1021,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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{
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GLboolean sizeChanged = GL_FALSE;
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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if (width > window->width || height > window->height)
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{
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28
src/window.c
28
src/window.c
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@ -224,7 +224,8 @@ void _glfwInputWindowCloseRequest(_GLFWwindow* window)
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//========================================================================
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GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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int mode, const char* title,
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const char* title,
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GLFWmonitor monitor,
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GLFWwindow share)
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{
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_GLFWfbconfig fbconfig;
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@ -257,7 +258,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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fbconfig.samples = Max(_glfwLibrary.hints.samples, 0);
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// Set up desired window config
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wndconfig.mode = mode;
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wndconfig.title = title;
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wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
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wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
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@ -268,6 +268,7 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
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wndconfig.glProfile = _glfwLibrary.hints.glProfile;
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wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
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wndconfig.monitor = (_GLFWmonitor*) monitor;
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wndconfig.share = share;
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// Reset to default values for the next call
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@ -280,13 +281,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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// Save the currently current context so it can be restored later
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previous = glfwGetCurrentContext();
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if (mode != GLFW_WINDOWED && mode != GLFW_FULLSCREEN)
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{
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_glfwSetError(GLFW_INVALID_ENUM,
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"glfwCreateWindow: Invalid window mode");
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return GL_FALSE;
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}
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// Check width & height
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if (width > 0 && height <= 0)
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{
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@ -320,10 +314,10 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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// Remember window settings
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window->width = width;
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window->height = height;
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window->mode = mode;
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window->resizable = wndconfig.resizable;
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window->cursorMode = GLFW_CURSOR_NORMAL;
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window->systemKeys = GL_TRUE;
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window->monitor = (_GLFWmonitor*) monitor;
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// Open the actual window and create its context
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if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
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@ -364,10 +358,10 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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// The GLFW specification states that fullscreen windows have the cursor
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// captured by default
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if (mode == GLFW_FULLSCREEN)
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if (wndconfig.monitor)
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glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_CAPTURED);
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if (mode == GLFW_WINDOWED && wndconfig.visible)
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if (wndconfig.monitor == NULL && wndconfig.visible)
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glfwShowWindow(window);
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return window;
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@ -570,7 +564,7 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
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_glfwPlatformSetWindowSize(window, width, height);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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{
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// Refresh window parameters (may have changed due to changed video
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// modes)
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@ -615,7 +609,7 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
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return;
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}
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if (window->mode == GLFW_FULLSCREEN || window->iconified)
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if (window->monitor || window->iconified)
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{
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// TODO: Figure out if this is an error
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return;
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@ -665,7 +659,7 @@ GLFWAPI void glfwRestoreWindow(GLFWwindow handle)
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_glfwPlatformRestoreWindow(window);
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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_glfwPlatformRefreshWindowParams(window);
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}
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@ -684,7 +678,7 @@ GLFWAPI void glfwShowWindow(GLFWwindow handle)
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return;
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}
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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return;
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_glfwPlatformShowWindow(window);
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@ -705,7 +699,7 @@ GLFWAPI void glfwHideWindow(GLFWwindow handle)
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return;
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}
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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return;
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_glfwPlatformHideWindow(window);
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|
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@ -107,7 +107,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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ExposureMask | FocusChangeMask | VisibilityChangeMask |
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EnterWindowMask | LeaveWindowMask;
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if (wndconfig->mode == GLFW_WINDOWED)
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if (!wndconfig->monitor)
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{
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// The /only/ reason for setting the background pixel here is that
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// otherwise our window won't get any decorations on systems using
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@ -138,7 +138,7 @@ static GLboolean createWindow(_GLFWwindow* window,
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}
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}
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if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
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if (window->monitor && !_glfwLibrary.X11.hasEWMH)
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{
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// This is the butcher's way of removing window decorations
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// Setting the override-redirect attribute on a window makes the window
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@ -851,7 +851,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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}
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#endif /*_GLFW_HAS_XRANDR*/
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if (wndconfig->mode == GLFW_FULLSCREEN)
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if (wndconfig->monitor)
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{
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_glfwPlatformShowWindow(window);
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enterFullscreenMode(window);
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|
@ -887,7 +887,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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void _glfwPlatformDestroyWindow(_GLFWwindow* window)
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{
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if (window->mode == GLFW_FULLSCREEN)
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if (window->monitor)
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leaveFullscreenMode(window);
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_glfwDestroyContext(window);
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@ -959,7 +959,7 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
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rate = window->refreshRate;
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|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
if (window->monitor)
|
||||
{
|
||||
// Get the closest matching video mode for the specified window size
|
||||
mode = _glfwGetClosestVideoMode(&width, &height, &rate);
|
||||
|
@ -979,15 +979,17 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
|
|||
XFree(hints);
|
||||
}
|
||||
|
||||
// Change window size before changing fullscreen mode?
|
||||
if (window->mode == GLFW_FULLSCREEN && (width > window->width))
|
||||
if (window->monitor)
|
||||
{
|
||||
XResizeWindow(_glfwLibrary.X11.display, window->X11.handle, width, height);
|
||||
sizeChanged = GL_TRUE;
|
||||
}
|
||||
// Change window size before changing fullscreen mode?
|
||||
if (width > window->width)
|
||||
{
|
||||
XResizeWindow(_glfwLibrary.X11.display,
|
||||
window->X11.handle,
|
||||
width, height);
|
||||
sizeChanged = GL_TRUE;
|
||||
}
|
||||
|
||||
if (window->mode == GLFW_FULLSCREEN)
|
||||
{
|
||||
// Change video mode, keeping current refresh rate
|
||||
_glfwSetVideoModeMODE(mode, window->refreshRate);
|
||||
}
|
||||
|
|
|
@ -90,7 +90,7 @@ int main(void)
|
|||
glfwSetWindowSizeCallback(window_size_callback);
|
||||
glfwSetKeyCallback(key_callback);
|
||||
|
||||
window = glfwCreateWindow(window_width, window_height, GLFW_WINDOWED, "", NULL);
|
||||
window = glfwCreateWindow(window_width, window_height, "", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -125,7 +125,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Clipboard Test", NULL);
|
||||
window = glfwCreateWindow(0, 0, "Clipboard Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -85,7 +85,7 @@ int main(void)
|
|||
|
||||
glfwWindowHint(GLFW_VISIBLE, GL_FALSE);
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Defaults", NULL);
|
||||
window = glfwCreateWindow(0, 0, "Defaults", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -399,7 +399,7 @@ int main(void)
|
|||
glfwSetCharCallback(char_callback);
|
||||
glfwSetMonitorCallback(monitor_callback);
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
|
||||
window = glfwCreateWindow(0, 0, "Event Linter", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -98,7 +98,7 @@ int main(int argc, char** argv)
|
|||
|
||||
glfwWindowHint(GLFW_FSAA_SAMPLES, samples);
|
||||
|
||||
window = glfwCreateWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
|
||||
window = glfwCreateWindow(800, 400, "Aliasing Detector", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -82,7 +82,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(640, 480, GLFW_FULLSCREEN, "Fullscreen focus", NULL);
|
||||
window = glfwCreateWindow(640, 480, "Fullscreen focus", glfwGetPrimaryMonitor(), NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -97,7 +97,7 @@ static void size_callback(GLFWwindow window, int width, int height)
|
|||
int main(int argc, char** argv)
|
||||
{
|
||||
int width, height, ch;
|
||||
int mode = GLFW_WINDOWED;
|
||||
GLFWmonitor monitor = NULL;
|
||||
GLFWwindow window;
|
||||
|
||||
while ((ch = getopt(argc, argv, "fh")) != -1)
|
||||
|
@ -109,7 +109,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
mode = GLFW_FULLSCREEN;
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -124,10 +124,10 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (mode == GLFW_FULLSCREEN)
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode mode;
|
||||
glfwGetVideoMode(glfwGetPrimaryMonitor(), &mode);
|
||||
glfwGetVideoMode(monitor, &mode);
|
||||
width = mode.width;
|
||||
height = mode.height;
|
||||
}
|
||||
|
@ -137,7 +137,7 @@ int main(int argc, char** argv)
|
|||
height = 0;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, mode, "Gamma Test", NULL);
|
||||
window = glfwCreateWindow(width, height, "Gamma Test", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -243,7 +243,7 @@ int main(int argc, char** argv)
|
|||
// We assume here that we stand a better chance of success by leaving all
|
||||
// possible details of pixel format selection to GLFW
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
|
||||
window = glfwCreateWindow(0, 0, "Version", NULL, NULL);
|
||||
if (!window)
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
|
|
|
@ -78,8 +78,8 @@ static void window_size_callback(GLFWwindow window, int width, int height)
|
|||
int main(int argc, char** argv)
|
||||
{
|
||||
int width, height, ch;
|
||||
int mode = GLFW_WINDOWED;
|
||||
GLboolean active = -1, iconified = -1;
|
||||
GLFWmonitor monitor = NULL;
|
||||
GLFWwindow window;
|
||||
|
||||
while ((ch = getopt(argc, argv, "fh")) != -1)
|
||||
|
@ -91,7 +91,7 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_SUCCESS);
|
||||
|
||||
case 'f':
|
||||
mode = GLFW_FULLSCREEN;
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -106,12 +106,12 @@ int main(int argc, char** argv)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
if (mode == GLFW_FULLSCREEN)
|
||||
if (monitor)
|
||||
{
|
||||
GLFWvidmode current_mode;
|
||||
glfwGetVideoMode(glfwGetPrimaryMonitor(), ¤t_mode);
|
||||
width = current_mode.width;
|
||||
height = current_mode.height;
|
||||
GLFWvidmode mode;
|
||||
glfwGetVideoMode(monitor, &mode);
|
||||
width = mode.width;
|
||||
height = mode.height;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -119,7 +119,7 @@ int main(int argc, char** argv)
|
|||
height = 0;
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(width, height, mode, "Iconify", NULL);
|
||||
window = glfwCreateWindow(width, height, "Iconify", monitor, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -186,7 +186,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Joystick Test", NULL);
|
||||
window = glfwCreateWindow(0, 0, "Joystick Test", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -144,7 +144,8 @@ static void test_modes(GLFWmonitor monitor)
|
|||
format_mode(mode));
|
||||
|
||||
window_handle = glfwCreateWindow(mode->width, mode->height,
|
||||
GLFW_FULLSCREEN, "Video Mode Test",
|
||||
"Video Mode Test",
|
||||
glfwGetPrimaryMonitor(),
|
||||
NULL);
|
||||
if (!window_handle)
|
||||
{
|
||||
|
|
|
@ -92,7 +92,7 @@ static void window_size_callback(GLFWwindow window, int width, int height)
|
|||
|
||||
static GLboolean open_window(void)
|
||||
{
|
||||
window_handle = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Peter Detector", NULL);
|
||||
window_handle = glfwCreateWindow(0, 0, "Peter Detector", NULL, NULL);
|
||||
if (!window_handle)
|
||||
return GL_FALSE;
|
||||
|
||||
|
|
|
@ -41,19 +41,6 @@
|
|||
static GLFWwindow window_handle = NULL;
|
||||
static GLboolean closed = GL_FALSE;
|
||||
|
||||
static const char* get_mode_name(int mode)
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case GLFW_WINDOWED:
|
||||
return "windowed";
|
||||
case GLFW_FULLSCREEN:
|
||||
return "fullscreen";
|
||||
default:
|
||||
return "unknown";
|
||||
}
|
||||
}
|
||||
|
||||
static void window_size_callback(GLFWwindow window, int width, int height)
|
||||
{
|
||||
glViewport(0, 0, width, height);
|
||||
|
@ -80,22 +67,18 @@ static void key_callback(GLFWwindow window, int key, int action)
|
|||
}
|
||||
}
|
||||
|
||||
static GLboolean open_window(int width, int height, int mode)
|
||||
static GLboolean open_window(int width, int height, GLFWmonitor monitor)
|
||||
{
|
||||
double base;
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
base = glfwGetTime();
|
||||
|
||||
window_handle = glfwCreateWindow(width, height, mode, "Window Re-opener", NULL);
|
||||
window_handle = glfwCreateWindow(width, height, "Window Re-opener", monitor, NULL);
|
||||
if (!window_handle)
|
||||
{
|
||||
fprintf(stderr, "Failed to open %s mode GLFW window: %s\n", get_mode_name(mode), glfwErrorString(glfwGetError()));
|
||||
fprintf(stderr, "Failed to open %s mode GLFW window: %s\n",
|
||||
monitor ? "fullscreen" : "windowed",
|
||||
glfwErrorString(glfwGetError()));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
|
@ -107,7 +90,7 @@ static GLboolean open_window(int width, int height, int mode)
|
|||
glfwSetKeyCallback(key_callback);
|
||||
|
||||
printf("Opening %s mode window took %0.3f seconds\n",
|
||||
get_mode_name(mode),
|
||||
monitor ? "fullscreen" : "windowed",
|
||||
glfwGetTime() - base);
|
||||
|
||||
return GL_TRUE;
|
||||
|
@ -121,17 +104,26 @@ static void close_window(void)
|
|||
window_handle = NULL;
|
||||
|
||||
printf("Closing window took %0.3f seconds\n", glfwGetTime() - base);
|
||||
|
||||
glfwTerminate();
|
||||
}
|
||||
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
if (!glfwInit())
|
||||
{
|
||||
fprintf(stderr, "Failed to initialize GLFW: %s\n", glfwErrorString(glfwGetError()));
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
for (;;)
|
||||
{
|
||||
if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED))
|
||||
GLFWmonitor monitor = NULL;
|
||||
|
||||
if (count & 1)
|
||||
monitor = glfwGetPrimaryMonitor();
|
||||
|
||||
if (!open_window(640, 480, monitor))
|
||||
exit(EXIT_FAILURE);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
|
|
|
@ -55,7 +55,7 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
|
|||
{
|
||||
GLFWwindow window;
|
||||
|
||||
window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
|
||||
window = glfwCreateWindow(WIDTH, HEIGHT, title, NULL, share);
|
||||
if (!window)
|
||||
return NULL;
|
||||
|
||||
|
|
|
@ -70,7 +70,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "", NULL);
|
||||
window = glfwCreateWindow(0, 0, "", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
glfwTerminate();
|
||||
|
|
|
@ -90,9 +90,8 @@ int main(void)
|
|||
for (i = 0; i < count; i++)
|
||||
{
|
||||
threads[i].window = glfwCreateWindow(200, 200,
|
||||
GLFW_WINDOWED,
|
||||
threads[i].title,
|
||||
NULL);
|
||||
NULL, NULL);
|
||||
if (!threads[i].window)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window: %s\n",
|
||||
|
|
|
@ -47,7 +47,7 @@ int main(void)
|
|||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "English 日本語 русский язык 官話", NULL);
|
||||
window = glfwCreateWindow(0, 0, "English 日本語 русский язык 官話", NULL, NULL);
|
||||
if (!window)
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
|
||||
|
|
|
@ -55,7 +55,7 @@ int main(void)
|
|||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
|
||||
windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
|
||||
if (!windows[i])
|
||||
{
|
||||
fprintf(stderr, "Failed to open GLFW window: %s\n",
|
||||
|
|
Loading…
Reference in New Issue
Block a user