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Fix Vulkan header macro not breaking compilation

Fixes #823.
This commit is contained in:
Camilla Berglund 2016-08-05 01:32:23 +02:00
parent 7c3706763a
commit 1d3240ff9c
2 changed files with 3 additions and 0 deletions

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@ -97,6 +97,8 @@ information on what to include when reporting a bug.
loader linked statically into the application
- Bugfix: Single compilation unit builds failed due to naming conflicts (#783)
- Bugfix: The range checks for `glfwSetCursorPos` used the wrong minimum (#773)
- Bugfix: Defining `GLFW_INCLUDE_VULKAN` when compiling the library did not
fail with the expected error message (#823)
- [Win32] Bugfix: `glfwSetClipboardString` created an unnecessary intermediate
copy of the string
- [Win32] Bugfix: Examples failed to build on Visual C++ 2010 due to C99 in

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@ -40,6 +40,7 @@
defined(GLFW_INCLUDE_NONE) || \
defined(GLFW_INCLUDE_GLEXT) || \
defined(GLFW_INCLUDE_GLU) || \
defined(GLFW_INCLUDE_VULKAN) || \
defined(GLFW_DLL)
#error "You must not define any header option macros when compiling GLFW"
#endif