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Win32: Fixup

This commit is contained in:
Camilla Löwy 2018-01-17 18:22:49 +01:00
parent 4e96e90f64
commit 1d9406b0b2
3 changed files with 17 additions and 12 deletions

View File

@ -273,6 +273,7 @@ typedef struct _GLFWwindowWin32
// Whether to enable framebuffer transparency on DWM
GLFWbool transparent;
GLFWbool external;
LONG_PTR externalWindowProc;
// The last received cursor position, regardless of source
int lastCursorPosX, lastCursorPosY;

View File

@ -1261,10 +1261,19 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
if (_glfw.win32.disabledCursorWindow == window)
_glfw.win32.disabledCursorWindow = NULL;
if (window->win32.handle && !window->win32.external)
if (window->win32.handle)
{
RemovePropW(window->win32.handle, L"GLFW");
DestroyWindow(window->win32.handle);
if (window->win32.external)
{
SetWindowLongPtrW(window->win32.handle,
GWLP_WNDPROC,
window->win32.externalWindowProc);
}
else
DestroyWindow(window->win32.handle);
window->win32.handle = NULL;
}
@ -2039,10 +2048,12 @@ GLFWAPI GLFWwindow* glfwAttachWin32Window(HWND handle, GLFWwindow* share)
window->numer = GLFW_DONT_CARE;
window->denom = GLFW_DONT_CARE;
window->win32.handle = handle;
window->win32.external = GLFW_TRUE;
window->win32.handle = handle;
SetPropW(window->win32.handle, L"GLFW", window);
window->win32.external = GLFW_TRUE;
window->win32.externalWindowProc =
GetWindowLongPtrW(window->win32.handle, GWLP_WNDPROC);
SetWindowLongPtrW(window->win32.handle, GWLP_WNDPROC, (LONG_PTR) windowProc);
{

View File

@ -38,11 +38,6 @@ static void error_callback(int error, const char* description)
fprintf(stderr, "Error: %s\n", description);
}
static void framebuffer_size_callback(GLFWwindow* window, int width, int height)
{
glViewport(0, 0, width, height);
}
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// This will only be used until glfwAttachWin32Window
@ -100,8 +95,6 @@ int main(void)
gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
glfwSwapInterval(1);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
while (!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);