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Merge branch 'master' into joystickname

Conflicts:
	src/x11_joystick.c
This commit is contained in:
Camilla Berglund 2012-11-08 15:55:25 +01:00
commit 1fd9428287
43 changed files with 589 additions and 393 deletions

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@ -185,10 +185,6 @@ if (_GLFW_X11_GLX)
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} -ldl")
endif()
endif()
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(_GLFW_HAS_LINUX_JOYSTICKS 1)
endif()
endif()
#--------------------------------------------------------------------

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@ -577,8 +577,6 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowSizeCallback( reshape );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 400, 400, GLFW_WINDOWED, "Boing (classic Amiga demo)", NULL );
@ -589,6 +587,8 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowSizeCallback(window, reshape);
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );

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@ -338,11 +338,6 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
// Set callback functions
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback( reshape );
glfwSetKeyCallback( key );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
window = glfwCreateWindow( 300, 300, GLFW_WINDOWED, "Gears", NULL );
@ -353,6 +348,11 @@ int main(int argc, char *argv[])
exit( EXIT_FAILURE );
}
// Set callback functions
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowSizeCallback(window, reshape);
glfwSetKeyCallback(window, key);
glfwMakeContextCurrent(window);
glfwSwapInterval( 1 );

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@ -595,12 +595,14 @@ int main(int argc, char** argv)
free(vertex_shader_src);
free(fragment_shader_src);
glfwTerminate();
exit(EXIT_FAILURE);
}
/* Register events callback */
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
if (GL_TRUE != init_opengl())
@ -608,6 +610,8 @@ int main(int argc, char** argv)
fprintf(stderr, "ERROR: unable to resolve OpenGL function pointers\n");
free(vertex_shader_src);
free(fragment_shader_src);
glfwTerminate();
exit(EXIT_FAILURE);
}
/* Prepare opengl resources for rendering */
@ -619,6 +623,8 @@ int main(int argc, char** argv)
{
fprintf(stderr, "ERROR: during creation of the shader program\n");
usage();
glfwTerminate();
exit(EXIT_FAILURE);
}
@ -683,6 +689,7 @@ int main(int argc, char** argv)
}
}
glfwTerminate();
exit(EXIT_SUCCESS);
}

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@ -450,12 +450,6 @@ int main(void)
exit(EXIT_FAILURE);
}
// Set callback functions
glfwSetWindowSizeCallback(windowSizeFun);
glfwSetWindowRefreshCallback(windowRefreshFun);
glfwSetCursorPosCallback(cursorPosFun);
glfwSetMouseButtonCallback(mouseButtonFun);
glfwWindowHint(GLFW_DEPTH_BITS, 16);
// Open OpenGL window
@ -463,9 +457,17 @@ int main(void)
if (!window)
{
fprintf(stderr, "Failed to open GLFW window\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
// Set callback functions
glfwSetWindowSizeCallback(window, windowSizeFun);
glfwSetWindowRefreshCallback(window, windowRefreshFun);
glfwSetCursorPosCallback(window, cursorPosFun);
glfwSetMouseButtonCallback(window, mouseButtonFun);
// Enable vsync
glfwMakeContextCurrent(window);
glfwSwapInterval(1);

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@ -27,6 +27,8 @@ int main(void)
if (!window)
{
fprintf(stderr, "Failed to open GLFW window\n");
glfwTerminate();
exit(EXIT_FAILURE);
}

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@ -399,13 +399,6 @@ int main(int argc, char* argv[])
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetMouseButtonCallback(mouse_button_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetScrollCallback(scroll_callback);
window = glfwCreateWindow(640, 480, GLFW_WINDOWED, "Wave Simulation", NULL);
if (!window)
{
@ -413,6 +406,13 @@ int main(int argc, char* argv[])
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetScrollCallback(window, scroll_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);

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@ -141,7 +141,7 @@ extern "C" {
/* Include the chosen OpenGL header and, optionally, the GLU header.
*/
#if defined(__APPLE_CC__)
#if defined(GLFW_INCLUDE_GL3)
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <OpenGL/gl3.h>
#else
#define GL_GLEXT_LEGACY
@ -151,8 +151,8 @@ extern "C" {
#include <OpenGL/glu.h>
#endif
#else
#if defined(GLFW_INCLUDE_GL3)
#include <GL3/gl3.h>
#if defined(GLFW_INCLUDE_GLCOREARB)
#include <GL/glcorearb.h>
#else
#include <GL/gl.h>
#endif
@ -404,14 +404,19 @@ extern "C" {
/* The following constants are used with both glfwGetWindowParam
* and glfwWindowHint
*/
#define GLFW_OPENGL_VERSION_MAJOR 0x00022000
#define GLFW_OPENGL_VERSION_MINOR 0x00022001
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022002
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022003
#define GLFW_OPENGL_PROFILE 0x00022004
#define GLFW_OPENGL_ROBUSTNESS 0x00022005
#define GLFW_RESIZABLE 0x00022006
#define GLFW_VISIBLE 0x00022007
#define GLFW_CLIENT_API 0x00022000
#define GLFW_OPENGL_VERSION_MAJOR 0x00022001
#define GLFW_OPENGL_VERSION_MINOR 0x00022002
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022003
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022004
#define GLFW_OPENGL_PROFILE 0x00022005
#define GLFW_OPENGL_ROBUSTNESS 0x00022006
#define GLFW_RESIZABLE 0x00022007
#define GLFW_VISIBLE 0x00022008
/* GLFW_CLIENT_API tokens */
#define GLFW_OPENGL_API 0x00000001
#define GLFW_OPENGL_ES_API 0x00000002
/* GLFW_OPENGL_ROBUSTNESS mode tokens */
#define GLFW_OPENGL_NO_ROBUSTNESS 0x00000000
@ -422,7 +427,6 @@ extern "C" {
#define GLFW_OPENGL_NO_PROFILE 0x00000000
#define GLFW_OPENGL_CORE_PROFILE 0x00000001
#define GLFW_OPENGL_COMPAT_PROFILE 0x00000002
#define GLFW_OPENGL_ES2_PROFILE 0x00000004
/* glfwGetInputMode/glfwSetInputMode tokens */
#define GLFW_CURSOR_MODE 0x00030001
@ -525,6 +529,7 @@ GLFWAPI void glfwGetGammaRamp(GLFWgammaramp* ramp);
GLFWAPI void glfwSetGammaRamp(const GLFWgammaramp* ramp);
/* Window handling */
GLFWAPI void glfwDefaultWindowHints(void);
GLFWAPI void glfwWindowHint(int target, int hint);
GLFWAPI GLFWwindow glfwCreateWindow(int width, int height, int mode, const char* title, GLFWwindow share);
GLFWAPI void glfwDestroyWindow(GLFWwindow window);
@ -540,11 +545,11 @@ GLFWAPI void glfwHideWindow(GLFWwindow window);
GLFWAPI int glfwGetWindowParam(GLFWwindow window, int param);
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow window, void* pointer);
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow window);
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun);
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun);
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun);
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun);
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun);
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow window, GLFWwindowsizefun cbfun);
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow window, GLFWwindowclosefun cbfun);
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow window, GLFWwindowrefreshfun cbfun);
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow window, GLFWwindowfocusfun cbfun);
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow window, GLFWwindowiconifyfun cbfun);
/* Event handling */
GLFWAPI void glfwPollEvents(void);
@ -558,12 +563,12 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow window, int button);
GLFWAPI void glfwGetCursorPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetCursorPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwGetScrollOffset(GLFWwindow window, double* xoffset, double* yoffset);
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun);
GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun);
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun);
GLFWAPI void glfwSetKeyCallback(GLFWwindow window, GLFWkeyfun cbfun);
GLFWAPI void glfwSetCharCallback(GLFWwindow window, GLFWcharfun cbfun);
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow window, GLFWmousebuttonfun cbfun);
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow window, GLFWcursorposfun cbfun);
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow window, GLFWcursorenterfun cbfun);
GLFWAPI void glfwSetScrollCallback(GLFWwindow window, GLFWscrollfun cbfun);
/* Joystick input */
GLFWAPI int glfwGetJoystickParam(int joy, int param);

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@ -268,6 +268,7 @@ version of GLFW.</p>
<h3>v3.0</h3>
<ul>
<li>Added <code>GLFWwindow</code> window handle type and updated window-related functions and callbacks to take a window handle</li>
<li>Added <code>glfwDefaultWindowHints</code> function for resetting all window hints to their default values</li>
<li>Added <code>glfwMakeContextCurrent</code> function for making the context of the specified window current</li>
<li>Added <code>glfwGetError</code> and <code>glfwErrorString</code> error reporting functions and a number of error tokens</li>
<li>Added <code>glfwSetErrorCallback</code> function and <code>GLFWerrorfun</code> type for receiving more specific and/or nested errors</li>
@ -279,10 +280,10 @@ version of GLFW.</p>
<li>Added <code>glfwGetClipboardString</code> and <code>glfwSetClipboardString</code> functions for interacting with the system clipboard</li>
<li>Added <code>glfwGetCurrentContext</code> function for retrieving the window whose OpenGL context is current</li>
<li>Added <code>glfwCopyContext</code> function for copying OpenGL state categories between contexts</li>
<li>Added <code>GLFW_OPENGL_ES2_PROFILE</code> profile for creating OpenGL ES 2.0 contexts using the <code>GLX_EXT_create_context_es2_profile</code> and <code>WGL_EXT_create_context_es2_profile</code> extensions</li>
<li>Added <code>GLFW_CLIENT_API</code>, <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code> for selecting client API</li>
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>
<li>Added <code>GLFW_INCLUDE_GL3</code> macro for telling the GLFW header to include <code>gl3.h</code> header instead of <code>gl.h</code></li>
<li>Added <code>GLFW_INCLUDE_GLCOREARB</code> macro for including <code>glcorearb.h</code> instead of <code>gl.h</code></li>
<li>Added <code>GLFW_VISIBLE</code> window hint and parameter for controlling and polling window visibility</li>
<li>Added <code>windows</code> simple multi-window test program</li>
<li>Added <code>sharing</code> simple OpenGL object sharing test program</li>
@ -317,6 +318,7 @@ version of GLFW.</p>
<li>Removed the entire threading API</li>
<li>Removed the entire image loading API</li>
<li>Removed deprecated Carbon port</li>
<li>Removed registering <code>glfwTerminate</code> with <code>atexit</code></li>
<li>Removed <code>glfwSleep</code> function</li>
<li>Removed <code>glfwGetNumberOfProcessors</code> function</li>
<li>Removed <code>glfwGetGLVersion</code> function</li>

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@ -2,6 +2,10 @@ include_directories(${GLFW_SOURCE_DIR}/src
${GLFW_BINARY_DIR}/src
${glfw_INCLUDE_DIRS})
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
set(common_HEADERS ${GLFW_SOURCE_DIR}/include/GL/glfw3.h internal.h)
set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
joystick.c opengl.c time.c window.c)

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@ -654,9 +654,9 @@ static GLboolean initializeAppKit(void)
// Implicitly create shared NSApplication instance
[GLFWApplication sharedApplication];
// Setting up the menu bar must go between sharedApplication
// above and finishLaunching below, in order to properly emulate the
// behavior of NSApplicationMain
// Menu bar setup must go between sharedApplication above and
// finishLaunching below, in order to properly emulate the behavior
// of NSApplicationMain
createMenuBar();
[NSApp finishLaunching];
@ -729,6 +729,13 @@ static GLboolean createContext(_GLFWwindow* window,
else if (colorBits < 15)
colorBits = 15;
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Cocoa/NSOpenGL: NSOpenGL does not support OpenGL ES");
return GL_FALSE;
}
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
// Fail if any OpenGL version above 2.1 other than 3.2 was requested
if (wndconfig->glMajor > 3 ||
@ -962,7 +969,6 @@ void _glfwPlatformDestroyWindow(_GLFWwindow* window)
[window->NSGL.pixelFormat release];
window->NSGL.pixelFormat = nil;
[NSOpenGLContext clearCurrentContext];
[window->NSGL.context release];
window->NSGL.context = nil;

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@ -63,9 +63,6 @@
// Define this to 1 if glXGetProcAddressEXT is available
#cmakedefine _GLFW_HAS_GLXGETPROCADDRESSEXT
// Define this to 1 if the Linux joystick API is available
#cmakedefine _GLFW_HAS_LINUX_JOYSTICKS
// The GLFW version as used by glfwGetVersionString
#define _GLFW_VERSION_FULL "@GLFW_VERSION_FULL@"

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@ -67,8 +67,12 @@ GLFWAPI void glfwSetGamma(float gamma)
value = (float) i / (float) (size - 1);
// Apply gamma curve
value = (float) pow(value, 1.f / gamma) * 65535.f + 0.5f;
// Clamp to value range
value = (float) fmax(fmin(value, 65535.f), 0.f);
if (value < 0.f)
value = 0.f;
else if (value > 65535.f)
value = 65535.f;
ramp.red[i] = (unsigned short) value;
ramp.green[i] = (unsigned short) value;

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@ -121,19 +121,17 @@ GLFWAPI int glfwInit(void)
memset(&_glfwLibrary, 0, sizeof(_glfwLibrary));
// Not all window hints have zero as their default value
_glfwSetDefaultWindowHints();
if (!_glfwPlatformInit())
{
_glfwPlatformTerminate();
return GL_FALSE;
}
atexit(glfwTerminate);
_glfwInitialized = GL_TRUE;
// Not all window hints have zero as their default value
glfwDefaultWindowHints();
return GL_TRUE;
}

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@ -172,8 +172,8 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
}
// Call user callback function
if (_glfwLibrary.keyCallback && (window->keyRepeat || !repeated))
_glfwLibrary.keyCallback(window, key, action);
if (window->keyCallback && (window->keyRepeat || !repeated))
window->keyCallback(window, key, action);
}
@ -187,8 +187,8 @@ void _glfwInputChar(_GLFWwindow* window, int character)
if (!((character >= 32 && character <= 126) || character >= 160))
return;
if (_glfwLibrary.charCallback)
_glfwLibrary.charCallback(window, character);
if (window->charCallback)
window->charCallback(window, character);
}
@ -201,8 +201,8 @@ void _glfwInputScroll(_GLFWwindow* window, double xoffset, double yoffset)
window->scrollX += xoffset;
window->scrollY += yoffset;
if (_glfwLibrary.scrollCallback)
_glfwLibrary.scrollCallback(window, xoffset, yoffset);
if (window->scrollCallback)
window->scrollCallback(window, xoffset, yoffset);
}
@ -221,8 +221,8 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action)
else
window->mouseButton[button] = (char) action;
if (_glfwLibrary.mouseButtonCallback)
_glfwLibrary.mouseButtonCallback(window, button, action);
if (window->mouseButtonCallback)
window->mouseButtonCallback(window, button, action);
}
@ -249,9 +249,9 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
window->cursorPosY = y;
}
if (_glfwLibrary.cursorPosCallback)
if (window->cursorPosCallback)
{
_glfwLibrary.cursorPosCallback(window,
window->cursorPosCallback(window,
window->cursorPosX,
window->cursorPosY);
}
@ -264,8 +264,8 @@ void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y)
void _glfwInputCursorEnter(_GLFWwindow* window, int entered)
{
if (_glfwLibrary.cursorEnterCallback)
_glfwLibrary.cursorEnterCallback(window, entered);
if (window->cursorEnterCallback)
window->cursorEnterCallback(window, entered);
}
@ -494,15 +494,17 @@ GLFWAPI void glfwGetScrollOffset(GLFWwindow handle, double* xoffset, double* yof
// Set callback function for keyboard input
//========================================================================
GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
GLFWAPI void glfwSetKeyCallback(GLFWwindow handle, GLFWkeyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.keyCallback = cbfun;
window->keyCallback = cbfun;
}
@ -510,15 +512,17 @@ GLFWAPI void glfwSetKeyCallback(GLFWkeyfun cbfun)
// Set callback function for character input
//========================================================================
GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
GLFWAPI void glfwSetCharCallback(GLFWwindow handle, GLFWcharfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.charCallback = cbfun;
window->charCallback = cbfun;
}
@ -526,15 +530,17 @@ GLFWAPI void glfwSetCharCallback(GLFWcharfun cbfun)
// Set callback function for mouse clicks
//========================================================================
GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
GLFWAPI void glfwSetMouseButtonCallback(GLFWwindow handle, GLFWmousebuttonfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.mouseButtonCallback = cbfun;
window->mouseButtonCallback = cbfun;
}
@ -542,15 +548,17 @@ GLFWAPI void glfwSetMouseButtonCallback(GLFWmousebuttonfun cbfun)
// Set callback function for mouse moves
//========================================================================
GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
GLFWAPI void glfwSetCursorPosCallback(GLFWwindow handle, GLFWcursorposfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorPosCallback = cbfun;
window->cursorPosCallback = cbfun;
}
@ -558,15 +566,17 @@ GLFWAPI void glfwSetCursorPosCallback(GLFWcursorposfun cbfun)
// Set callback function for cursor enter/leave events
//========================================================================
GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
GLFWAPI void glfwSetCursorEnterCallback(GLFWwindow handle, GLFWcursorenterfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.cursorEnterCallback = cbfun;
window->cursorEnterCallback = cbfun;
}
@ -574,14 +584,16 @@ GLFWAPI void glfwSetCursorEnterCallback(GLFWcursorenterfun cbfun)
// Set callback function for scroll events
//========================================================================
GLFWAPI void glfwSetScrollCallback(GLFWscrollfun cbfun)
GLFWAPI void glfwSetScrollCallback(GLFWwindow handle, GLFWscrollfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.scrollCallback = cbfun;
window->scrollCallback = cbfun;
}

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@ -100,6 +100,7 @@ struct _GLFWhints
GLboolean resizable;
GLboolean visible;
int samples;
int clientAPI;
int glMajor;
int glMinor;
GLboolean glForward;
@ -122,6 +123,7 @@ struct _GLFWwndconfig
int refreshRate;
GLboolean resizable;
GLboolean visible;
int clientAPI;
int glMajor;
int glMinor;
GLboolean glForward;
@ -170,7 +172,7 @@ struct _GLFWwindow
GLboolean closeRequested; // GL_TRUE if this window should be closed
int width, height;
int positionX, positionY;
int mode; // GLFW_WINDOW or GLFW_FULLSCREEN
int mode; // GLFW_WINDOWED or GLFW_FULLSCREEN
GLboolean resizable; // GL_TRUE if user may resize this window
GLboolean visible; // GL_TRUE if this window is visible
int refreshRate; // monitor refresh rate
@ -188,12 +190,25 @@ struct _GLFWwindow
char key[GLFW_KEY_LAST + 1];
// OpenGL extensions and context attributes
int clientAPI;
int glMajor, glMinor, glRevision;
GLboolean glForward, glDebug;
int glProfile;
int glRobustness;
PFNGLGETSTRINGIPROC GetStringi;
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWwindowfocusfun windowFocusCallback;
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWcursorposfun cursorPosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
// These are defined in the current port's platform.h
_GLFW_PLATFORM_WINDOW_STATE;
_GLFW_PLATFORM_CONTEXT_STATE;
@ -210,18 +225,6 @@ struct _GLFWlibrary
_GLFWwindow* windowListHead;
_GLFWwindow* activeWindow;
GLFWwindowsizefun windowSizeCallback;
GLFWwindowclosefun windowCloseCallback;
GLFWwindowrefreshfun windowRefreshCallback;
GLFWwindowfocusfun windowFocusCallback;
GLFWwindowiconifyfun windowIconifyCallback;
GLFWmousebuttonfun mouseButtonCallback;
GLFWcursorposfun cursorPosCallback;
GLFWcursorenterfun cursorEnterCallback;
GLFWscrollfun scrollCallback;
GLFWkeyfun keyCallback;
GLFWcharfun charCallback;
GLFWgammaramp currentRamp;
GLFWgammaramp originalRamp;
int originalRampSize;
@ -348,9 +351,6 @@ void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
// Error handling (init.c)
void _glfwSetError(int error, const char* format, ...);
// Window management (window.c)
void _glfwSetDefaultWindowHints(void);
// OpenGL context helpers (opengl.c)
int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,

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@ -36,15 +36,17 @@
//========================================================================
// Parses the OpenGL version string and extracts the version number
// Parses the client API version string and extracts the version number
//========================================================================
static GLboolean parseGLVersion(int* major, int* minor, int* rev)
static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
{
int i, _major, _minor = 0, _rev = 0;
int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0;
const char* version;
const char* prefixes[] =
{
"OpenGL ES-CM ",
"OpenGL ES-CL ",
"OpenGL ES ",
NULL
};
@ -63,6 +65,7 @@ static GLboolean parseGLVersion(int* major, int* minor, int* rev)
if (strncmp(version, prefixes[i], length) == 0)
{
version += length;
_api = GLFW_OPENGL_ES_API;
break;
}
}
@ -73,6 +76,7 @@ static GLboolean parseGLVersion(int* major, int* minor, int* rev)
return GL_FALSE;
}
*api = _api;
*major = _major;
*minor = _minor;
*rev = _rev;
@ -249,6 +253,16 @@ const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
{
if (wndconfig->clientAPI != GLFW_OPENGL_API &&
wndconfig->clientAPI != GLFW_OPENGL_ES_API)
{
_glfwSetError(GLFW_INVALID_ENUM,
"glfwCreateWindow: Invalid client API requested");
return GL_FALSE;
}
if (wndconfig->clientAPI == GLFW_OPENGL_API)
{
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0)
{
// OpenGL 1.0 is the smallest valid version
@ -282,21 +296,7 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
// For now, let everything else through
}
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
{
if (wndconfig->glMajor != 2 || wndconfig->glMinor < 0)
{
// The OpenGL ES 2.0 profile is currently only defined for version
// 2.0 (see {WGL|GLX}_EXT_create_context_es2_profile), but for
// compatibility with future updates to OpenGL ES, we allow
// everything 2.x and let the driver report invalid 2.x versions
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Invalid OpenGL ES 2.x version requested");
return GL_FALSE;
}
}
else if (wndconfig->glProfile)
if (wndconfig->glProfile)
{
if (wndconfig->glProfile != GLFW_OPENGL_CORE_PROFILE &&
wndconfig->glProfile != GLFW_OPENGL_COMPAT_PROFILE)
@ -323,10 +323,50 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
{
// Forward-compatible contexts are only defined for OpenGL version 3.0 and above
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Forward compatibility only exist for "
"OpenGL version 3.0 and above");
"glfwCreateWindow: Forward compatibility only exist "
"for OpenGL version 3.0 and above");
return GL_FALSE;
}
}
else if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (wndconfig->glMajor < 1 || wndconfig->glMinor < 0)
{
// OpenGL ES 1.0 is the smallest valid version
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Invalid OpenGL ES version requested");
return GL_FALSE;
}
if (wndconfig->glMajor == 1 && wndconfig->glMinor > 1)
{
// OpenGL ES 1.x series ended with version 1.1
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Invalid OpenGL ES version requested");
return GL_FALSE;
}
else
{
// For now, let everything else through
}
if (wndconfig->glProfile)
{
// OpenGL ES does not support profiles
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Context profiles are not supported "
"by OpenGL ES");
return GL_FALSE;
}
if (wndconfig->glForward)
{
// OpenGL ES does not support forward-compatibility
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Forward compatibility is not "
"supported by OpenGL ES");
return GL_FALSE;
}
}
if (wndconfig->glRobustness)
{
@ -334,7 +374,8 @@ GLboolean _glfwIsValidContextConfig(_GLFWwndconfig* wndconfig)
wndconfig->glRobustness != GLFW_OPENGL_LOSE_CONTEXT_ON_RESET)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCreateWindow: Invalid OpenGL robustness mode requested");
"glfwCreateWindow: Invalid OpenGL robustness mode "
"requested");
return GL_FALSE;
}
}
@ -352,7 +393,8 @@ GLboolean _glfwRefreshContextParams(void)
{
_GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (!parseGLVersion(&window->glMajor,
if (!parseGLVersion(&window->clientAPI,
&window->glMajor,
&window->glMinor,
&window->glRevision))
{
@ -378,7 +420,7 @@ GLboolean _glfwRefreshContextParams(void)
{
window->glForward = GL_FALSE;
if (window->glMajor >= 3)
if (window->clientAPI == GLFW_OPENGL_API && window->glMajor >= 3)
{
GLint flags;
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);

View File

@ -43,7 +43,7 @@ static GLboolean getClosestVideoMode(int* width, int* height,
int* bpp, int* refreshRate,
GLboolean exactBPP)
{
int mode, bestWidth, bestHeight, bestBPP, bestRate;
int mode, bestWidth = 0, bestHeight = 0, bestBPP = 0, bestRate = 0;
unsigned int sizeDiff, rateDiff, leastSizeDiff, leastRateDiff;
GLboolean foundMode = GL_FALSE;
DEVMODE dm;
@ -130,7 +130,7 @@ void _glfwSetVideoMode(int* width, int* height,
closestRate = *refreshRate;
if (getClosestVideoMode(&closestWidth, &closestHeight,
&closestBPP, &closestRate, GL_FALSE))
&closestBPP, &closestRate, exactBPP))
{
dm.dmSize = sizeof(DEVMODE);
dm.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_BITSPERPEL;

View File

@ -106,6 +106,8 @@ static LRESULT CALLBACK keyboardHook(int nCode, WPARAM wParam, LPARAM lParam)
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
if (_glfwLibrary.Win32.keyboardHook != NULL)
{
UnhookWindowsHookEx(_glfwLibrary.Win32.keyboardHook);
@ -120,6 +122,8 @@ void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
_glfwLibrary.Win32.keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
keyboardHook,
_glfwLibrary.Win32.instance,

View File

@ -356,6 +356,21 @@ static GLboolean createContext(_GLFWwindow* window,
attribs[i++] = wndconfig->glMinor;
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!window->WGL.ARB_create_context_profile ||
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"Win32/WGL: OpenGL ES 2.x requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
}
if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
{
int flags = 0;
@ -385,21 +400,10 @@ static GLboolean createContext(_GLFWwindow* window,
return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
!window->WGL.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"WGL: OpenGL ES 2.x profile requested but "
"WGL_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
flags = WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
flags = WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
flags = WGL_CONTEXT_ES2_PROFILE_BIT_EXT;
attribs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB;
attribs[i++] = flags;
@ -407,7 +411,7 @@ static GLboolean createContext(_GLFWwindow* window,
if (wndconfig->glRobustness)
{
int strategy;
int strategy = 0;
if (!window->WGL.ARB_create_context_robustness)
{
@ -524,11 +528,6 @@ int _glfwCreateContext(_GLFWwindow* window,
void _glfwDestroyContext(_GLFWwindow* window)
{
// This is duplicated from glfwDestroyWindow
// TODO: Stop duplicating code
if (window == _glfwCurrentWindow)
_glfwPlatformMakeContextCurrent(NULL);
if (window->WGL.context)
{
wglDeleteContext(window->WGL.context);

View File

@ -41,6 +41,7 @@
static void hideCursor(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
}
@ -69,6 +70,8 @@ static void captureCursor(_GLFWwindow* window)
static void showCursor(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
// Un-capture cursor
ReleaseCapture();
@ -947,8 +950,16 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
// we're just creating an OpenGL 3.0+ context with the same pixel
// format, but it's not worth the added code complexity
// First we clear the current context (the one we just created)
// This is usually done by glfwDestroyWindow, but as we're not doing
// full window destruction, it's duplicated here
_glfwPlatformMakeContextCurrent(NULL);
// Next destroy the Win32 window and WGL context (without resetting or
// destroying the GLFW window object)
destroyWindow(window);
// ...and then create them again, this time with better APIs
if (!createWindow(window, wndconfig, fbconfig))
return GL_FALSE;
}

View File

@ -68,30 +68,6 @@ static void clearScrollOffsets(void)
////// GLFW internal API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Reset all window hints to their default values
//========================================================================
void _glfwSetDefaultWindowHints(void)
{
memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
// The default minimum OpenGL version is 1.0
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of depth, 8 bits of color
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
}
//========================================================================
// Register window focus events
//========================================================================
@ -104,8 +80,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
{
_glfwLibrary.activeWindow = window;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
}
else
@ -130,8 +106,8 @@ void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated)
_glfwLibrary.activeWindow = NULL;
if (_glfwLibrary.windowFocusCallback)
_glfwLibrary.windowFocusCallback(window, activated);
if (window->windowFocusCallback)
window->windowFocusCallback(window, activated);
}
}
}
@ -160,8 +136,8 @@ void _glfwInputWindowSize(_GLFWwindow* window, int width, int height)
window->width = width;
window->height = height;
if (_glfwLibrary.windowSizeCallback)
_glfwLibrary.windowSizeCallback(window, width, height);
if (window->windowSizeCallback)
window->windowSizeCallback(window, width, height);
}
@ -176,8 +152,8 @@ void _glfwInputWindowIconify(_GLFWwindow* window, int iconified)
window->iconified = iconified;
if (_glfwLibrary.windowIconifyCallback)
_glfwLibrary.windowIconifyCallback(window, iconified);
if (window->windowIconifyCallback)
window->windowIconifyCallback(window, iconified);
}
@ -197,8 +173,8 @@ void _glfwInputWindowVisibility(_GLFWwindow* window, int visible)
void _glfwInputWindowDamage(_GLFWwindow* window)
{
if (_glfwLibrary.windowRefreshCallback)
_glfwLibrary.windowRefreshCallback(window);
if (window->windowRefreshCallback)
window->windowRefreshCallback(window);
}
@ -208,8 +184,8 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->windowCloseCallback)
window->closeRequested = window->windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
@ -262,16 +238,14 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor;
wndconfig.glForward = _glfwLibrary.hints.glForward ? GL_TRUE : GL_FALSE;
wndconfig.glDebug = _glfwLibrary.hints.glDebug ? GL_TRUE : GL_FALSE;
wndconfig.glProfile = _glfwLibrary.hints.glProfile;
wndconfig.glRobustness = _glfwLibrary.hints.glRobustness ? GL_TRUE : GL_FALSE;
wndconfig.share = share;
// Reset to default values for the next call
_glfwSetDefaultWindowHints();
wndconfig.share = (_GLFWwindow*) share;
// Check the OpenGL bits of the window config
if (!_glfwIsValidContextConfig(&wndconfig))
@ -305,15 +279,13 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
height = 480;
}
window = (_GLFWwindow*) malloc(sizeof(_GLFWwindow));
window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow));
if (!window)
{
_glfwSetError(GLFW_OUT_OF_MEMORY, NULL);
return NULL;
}
memset(window, 0, sizeof(_GLFWwindow));
window->next = _glfwLibrary.windowListHead;
_glfwLibrary.windowListHead = window;
@ -374,6 +346,38 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
}
//========================================================================
// Reset all window hints to their default values
//========================================================================
void glfwDefaultWindowHints(void)
{
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
memset(&_glfwLibrary.hints, 0, sizeof(_glfwLibrary.hints));
// The default is OpenGL with minimum version 1.0
_glfwLibrary.hints.clientAPI = GLFW_OPENGL_API;
_glfwLibrary.hints.glMajor = 1;
_glfwLibrary.hints.glMinor = 0;
// The default is to show the window and allow window resizing
_glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8;
_glfwLibrary.hints.blueBits = 8;
_glfwLibrary.hints.depthBits = 24;
_glfwLibrary.hints.stencilBits = 8;
}
//========================================================================
// Set hints for creating the window
//========================================================================
@ -436,6 +440,9 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint;
break;
case GLFW_CLIENT_API:
_glfwLibrary.hints.clientAPI = hint;
break;
case GLFW_OPENGL_VERSION_MAJOR:
_glfwLibrary.hints.glMajor = hint;
break;
@ -479,8 +486,8 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow handle)
if (window == NULL)
return;
// Clear the current context if this window's context is current
// TODO: Re-examine this in light of multithreading
// The window's context must not be current on another thread when the
// window is destroyed
if (window == _glfwPlatformGetCurrentContext())
_glfwPlatformMakeContextCurrent(NULL);
@ -740,6 +747,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->resizable;
case GLFW_VISIBLE:
return window->visible;
case GLFW_CLIENT_API:
return window->clientAPI;
case GLFW_OPENGL_VERSION_MAJOR:
return window->glMajor;
case GLFW_OPENGL_VERSION_MINOR:
@ -801,15 +810,17 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow handle)
// Set callback function for window size changes
//========================================================================
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
GLFWAPI void glfwSetWindowSizeCallback(GLFWwindow handle, GLFWwindowsizefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowSizeCallback = cbfun;
window->windowSizeCallback = cbfun;
}
@ -817,15 +828,17 @@ GLFWAPI void glfwSetWindowSizeCallback(GLFWwindowsizefun cbfun)
// Set callback function for window close events
//========================================================================
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
GLFWAPI void glfwSetWindowCloseCallback(GLFWwindow handle, GLFWwindowclosefun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowCloseCallback = cbfun;
window->windowCloseCallback = cbfun;
}
@ -833,15 +846,17 @@ GLFWAPI void glfwSetWindowCloseCallback(GLFWwindowclosefun cbfun)
// Set callback function for window refresh events
//========================================================================
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindow handle, GLFWwindowrefreshfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowRefreshCallback = cbfun;
window->windowRefreshCallback = cbfun;
}
@ -849,15 +864,17 @@ GLFWAPI void glfwSetWindowRefreshCallback(GLFWwindowrefreshfun cbfun)
// Set callback function for window focus events
//========================================================================
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
GLFWAPI void glfwSetWindowFocusCallback(GLFWwindow handle, GLFWwindowfocusfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowFocusCallback = cbfun;
window->windowFocusCallback = cbfun;
}
@ -865,15 +882,17 @@ GLFWAPI void glfwSetWindowFocusCallback(GLFWwindowfocusfun cbfun)
// Set callback function for window iconification events
//========================================================================
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindowiconifyfun cbfun)
GLFWAPI void glfwSetWindowIconifyCallback(GLFWwindow handle, GLFWwindowiconifyfun cbfun)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
_glfwLibrary.windowIconifyCallback = cbfun;
window->windowIconifyCallback = cbfun;
}

View File

@ -719,7 +719,7 @@ const char* _glfwPlatformGetVersionString(void)
#if defined(_POSIX_TIMERS) && defined(_POSIX_MONOTONIC_CLOCK)
" clock_gettime"
#endif
#if defined(_GLFW_HAS_LINUX_JOYSTICKS)
#if defined(__linux__)
" Linux-joystick-API"
#else
" no-joystick-support"

View File

@ -30,7 +30,7 @@
#include "internal.h"
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#ifdef __linux__
#include <linux/joystick.h>
#include <sys/types.h>
@ -42,7 +42,7 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#endif // _GLFW_HAS_LINUX_JOYSTICKS
#endif // __linux__
//========================================================================
@ -51,7 +51,7 @@
static int openJoystickDevice(int joy, const char* path)
{
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#ifdef __linux__
char numAxes, numButtons;
char name[256];
int fd, version;
@ -104,7 +104,7 @@ static int openJoystickDevice(int joy, const char* path)
}
_glfwLibrary.X11.joystick[joy].present = GL_TRUE;
#endif // _GLFW_HAS_LINUX_JOYSTICKS
#endif // __linux__
return GL_TRUE;
}
@ -116,7 +116,7 @@ static int openJoystickDevice(int joy, const char* path)
static void pollJoystickEvents(void)
{
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#ifdef __linux__
int i;
ssize_t result;
struct js_event e;
@ -167,7 +167,7 @@ static void pollJoystickEvents(void)
}
}
}
#endif // _GLFW_HAS_LINUX_JOYSTICKS
#endif // __linux__
}
@ -181,7 +181,7 @@ static void pollJoystickEvents(void)
int _glfwInitJoysticks(void)
{
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#ifdef __linux__
int i, joy = 0;
regex_t regex;
DIR* dir;
@ -222,7 +222,7 @@ int _glfwInitJoysticks(void)
}
regfree(&regex);
#endif // _GLFW_HAS_LINUX_JOYSTICKS
#endif // __linux__
return GL_TRUE;
}
@ -234,7 +234,7 @@ int _glfwInitJoysticks(void)
void _glfwTerminateJoysticks(void)
{
#ifdef _GLFW_HAS_LINUX_JOYSTICKS
#ifdef __linux__
int i;
for (i = 0; i <= GLFW_JOYSTICK_LAST; i++)
@ -249,7 +249,7 @@ void _glfwTerminateJoysticks(void)
_glfwLibrary.X11.joystick[i].present = GL_FALSE;
}
}
#endif // _GLFW_HAS_LINUX_JOYSTICKS
#endif // __linux__
}

View File

@ -295,6 +295,22 @@ static int createContext(_GLFWwindow* window,
setGLXattrib(attribs, index, GLX_CONTEXT_MINOR_VERSION_ARB, wndconfig->glMinor);
}
if (wndconfig->clientAPI == GLFW_OPENGL_ES_API)
{
if (!_glfwLibrary.GLX.ARB_create_context_profile ||
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"GLX: OpenGL ES 2.x requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
setGLXattrib(attribs, index,
GLX_CONTEXT_PROFILE_MASK_ARB,
GLX_CONTEXT_ES2_PROFILE_BIT_EXT);
}
if (wndconfig->glForward || wndconfig->glDebug || wndconfig->glRobustness)
{
int flags = 0;
@ -323,21 +339,10 @@ static int createContext(_GLFWwindow* window,
return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE &&
!_glfwLibrary.GLX.EXT_create_context_es2_profile)
{
_glfwSetError(GLFW_VERSION_UNAVAILABLE,
"GLX: OpenGL ES 2.x profile requested but "
"GLX_EXT_create_context_es2_profile is unavailable");
return GL_FALSE;
}
if (wndconfig->glProfile == GLFW_OPENGL_CORE_PROFILE)
flags = GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_COMPAT_PROFILE)
flags = GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
else if (wndconfig->glProfile == GLFW_OPENGL_ES2_PROFILE)
flags = GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
setGLXattrib(attribs, index, GLX_CONTEXT_PROFILE_MASK_ARB, flags);
}
@ -614,8 +619,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
if (window->GLX.context)
{
// Release and destroy the context
glXMakeCurrent(_glfwLibrary.X11.display, None, NULL);
glXDestroyContext(_glfwLibrary.X11.display, window->GLX.context);
window->GLX.context = NULL;
}

View File

@ -238,6 +238,15 @@ static GLboolean createWindow(_GLFWwindow* window,
static void hideCursor(_GLFWwindow* window)
{
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed && window->mode == GLFW_WINDOWED)
{
XUngrabPointer(_glfwLibrary.X11.display, CurrentTime);
window->X11.cursorGrabbed = GL_FALSE;
}
if (!window->X11.cursorHidden)
{
XDefineCursor(_glfwLibrary.X11.display,
@ -280,7 +289,7 @@ static void showCursor(_GLFWwindow* window)
// Un-grab cursor (in windowed mode only; in fullscreen mode we still
// want the cursor grabbed in order to confine the cursor to the window
// area)
if (window->X11.cursorGrabbed)
if (window->X11.cursorGrabbed && window->mode == GLFW_WINDOWED)
{
XUngrabPointer(_glfwLibrary.X11.display, CurrentTime);
window->X11.cursorGrabbed = GL_FALSE;

View File

@ -86,10 +86,6 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetKeyCallback(key_callback);
window = glfwCreateWindow(window_width, window_height, GLFW_WINDOWED, "", NULL);
if (!window)
{
@ -99,6 +95,10 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetKeyCallback(window, key_callback);
glfwMakeContextCurrent(window);
glfwGetWindowSize(window, &width, &height);

View File

@ -137,9 +137,9 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);

View File

@ -363,18 +363,6 @@ int main(void)
printf("Library initialized\n");
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowRefreshCallback(window_refresh_callback);
glfwSetWindowFocusCallback(window_focus_callback);
glfwSetWindowIconifyCallback(window_iconify_callback);
glfwSetMouseButtonCallback(mouse_button_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetCursorEnterCallback(cursor_enter_callback);
glfwSetScrollCallback(scroll_callback);
glfwSetKeyCallback(key_callback);
glfwSetCharCallback(char_callback);
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Event Linter", NULL);
if (!window)
{
@ -386,6 +374,18 @@ int main(void)
printf("Window opened\n");
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowRefreshCallback(window, window_refresh_callback);
glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetWindowIconifyCallback(window, window_iconify_callback);
glfwSetMouseButtonCallback(window, mouse_button_callback);
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetCursorEnterCallback(window, cursor_enter_callback);
glfwSetScrollCallback(window, scroll_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetCharCallback(window, char_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);

View File

@ -93,9 +93,6 @@ int main(int argc, char** argv)
else
printf("Requesting that FSAA not be available\n");
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwWindowHint(GLFW_FSAA_SAMPLES, samples);
window = glfwCreateWindow(800, 400, GLFW_WINDOWED, "Aliasing Detector", NULL);
@ -107,6 +104,9 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE);
}
glfwSetKeyCallback(window, key_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);

View File

@ -96,9 +96,9 @@ int main(void)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
glfwSetWindowFocusCallback(window_focus_callback);
glfwSetKeyCallback(window_key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetKeyCallback(window, window_key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
while (running)
{

View File

@ -151,9 +151,9 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetWindowSizeCallback(size_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowSizeCallback(window, size_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);

View File

@ -42,60 +42,74 @@
#define strcasecmp(x, y) _stricmp(x, y)
#endif
#define API_OPENGL "gl"
#define API_OPENGL_ES "es"
#define PROFILE_NAME_CORE "core"
#define PROFILE_NAME_COMPAT "compat"
#define PROFILE_NAME_ES2 "es2"
#define STRATEGY_NAME_NONE "none"
#define STRATEGY_NAME_LOSE "lose"
static void usage(void)
{
printf("Usage: glfwinfo [-h] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
printf("available profiles: " PROFILE_NAME_CORE " " PROFILE_NAME_COMPAT " " PROFILE_NAME_ES2 "\n");
printf("Usage: glfwinfo [-h] [-a API] [-m MAJOR] [-n MINOR] [-d] [-l] [-f] [-p PROFILE] [-r STRATEGY]\n");
printf("available APIs: " API_OPENGL " " API_OPENGL_ES "\n");
printf("available profiles: " PROFILE_NAME_CORE " " PROFILE_NAME_COMPAT "\n");
printf("available strategies: " STRATEGY_NAME_NONE " " STRATEGY_NAME_LOSE "\n");
}
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s in %s\n", glfwErrorString(error), description);
fprintf(stderr, "Error: %s\n", description);
}
static const char* get_glfw_profile_name(int profile)
static const char* get_client_api_name(int api)
{
if (profile == GLFW_OPENGL_COMPAT_PROFILE)
return PROFILE_NAME_COMPAT;
else if (profile == GLFW_OPENGL_CORE_PROFILE)
return PROFILE_NAME_CORE;
else if (profile == GLFW_OPENGL_ES2_PROFILE)
return PROFILE_NAME_ES2;
if (api == GLFW_OPENGL_API)
return "OpenGL";
else if (api == GLFW_OPENGL_ES_API)
return "OpenGL ES";
return "unknown";
return "Unknown API";
}
static const char* get_profile_name(GLint mask)
static const char* get_profile_name_gl(GLint mask)
{
if (mask & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)
return PROFILE_NAME_COMPAT;
return "compatibility";
if (mask & GL_CONTEXT_CORE_PROFILE_BIT)
return PROFILE_NAME_CORE;
return "core";
return "unknown";
}
static void list_extensions(int major, int minor)
static const char* get_profile_name_glfw(int profile)
{
if (profile == GLFW_OPENGL_COMPAT_PROFILE)
return "compatibility";
if (profile == GLFW_OPENGL_CORE_PROFILE)
return "core";
return "unknown";
}
static void list_extensions(int api, int major, int minor)
{
int i;
GLint count;
const GLubyte* extensions;
printf("OpenGL context supported extensions:\n");
printf("%s context supported extensions:\n", get_client_api_name(api));
if (major > 2)
if (api == GLFW_OPENGL_API && major > 2)
{
PFNGLGETSTRINGIPROC glGetStringi = (PFNGLGETSTRINGIPROC) glfwGetProcAddress("glGetStringi");
if (!glGetStringi)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glGetIntegerv(GL_NUM_EXTENSIONS, &count);
@ -147,7 +161,7 @@ static GLboolean valid_version(void)
int main(int argc, char** argv)
{
int ch, profile = 0, strategy = 0, major = 1, minor = 0, revision;
int ch, api = 0, profile = 0, strategy = 0, major = 1, minor = 0, revision;
GLboolean debug = GL_FALSE, forward = GL_FALSE, list = GL_FALSE;
GLint flags, mask;
GLFWwindow window;
@ -155,10 +169,20 @@ int main(int argc, char** argv)
if (!valid_version())
exit(EXIT_FAILURE);
while ((ch = getopt(argc, argv, "dfhlm:n:p:r:")) != -1)
while ((ch = getopt(argc, argv, "a:dfhlm:n:p:r:")) != -1)
{
switch (ch)
{
case 'a':
if (strcasecmp(optarg, API_OPENGL) == 0)
api = GLFW_OPENGL_API;
else if (strcasecmp(optarg, API_OPENGL_ES) == 0)
api = GLFW_OPENGL_ES_API;
else
{
usage();
exit(EXIT_FAILURE);
}
case 'd':
debug = GL_TRUE;
break;
@ -182,8 +206,6 @@ int main(int argc, char** argv)
profile = GLFW_OPENGL_CORE_PROFILE;
else if (strcasecmp(optarg, PROFILE_NAME_COMPAT) == 0)
profile = GLFW_OPENGL_COMPAT_PROFILE;
else if (strcasecmp(optarg, PROFILE_NAME_ES2) == 0)
profile = GLFW_OPENGL_ES2_PROFILE;
else
{
usage();
@ -226,6 +248,9 @@ int main(int argc, char** argv)
glfwWindowHint(GLFW_OPENGL_VERSION_MINOR, minor);
}
if (api != 0)
glfwWindowHint(GLFW_CLIENT_API, api);
if (debug)
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
@ -245,26 +270,36 @@ int main(int argc, char** argv)
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "Version", NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
// Report OpenGL version
printf("OpenGL context version string: \"%s\"\n", glGetString(GL_VERSION));
// Report client API version
api = glfwGetWindowParam(window, GLFW_CLIENT_API);
major = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MAJOR);
minor = glfwGetWindowParam(window, GLFW_OPENGL_VERSION_MINOR);
revision = glfwGetWindowParam(window, GLFW_OPENGL_REVISION);
printf("OpenGL context version parsed by GLFW: %u.%u.%u\n", major, minor, revision);
printf("%s context version string: \"%s\"\n",
get_client_api_name(api),
glGetString(GL_VERSION));
// Report OpenGL context properties
printf("%s context version parsed by GLFW: %u.%u.%u\n",
get_client_api_name(api),
major, minor, revision);
// Report client API context properties
if (api == GLFW_OPENGL_API)
{
if (major >= 3)
{
glGetIntegerv(GL_CONTEXT_FLAGS, &flags);
printf("OpenGL context flags (0x%08x):", flags);
printf("%s context flags (0x%08x):", get_client_api_name(api), flags);
if (flags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT)
printf(" forward-compatible");
@ -272,7 +307,7 @@ int main(int argc, char** argv)
printf(" debug");
putchar('\n');
printf("OpenGL context flags parsed by GLFW:");
printf("%s context flags parsed by GLFW:", get_client_api_name(api));
if (glfwGetWindowParam(window, GLFW_OPENGL_FORWARD_COMPAT))
printf(" forward-compatible");
@ -283,28 +318,40 @@ int main(int argc, char** argv)
if (major > 3 || (major == 3 && minor >= 2))
{
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("OpenGL profile mask (0x%08x): %s\n", mask, get_profile_name(mask));
int profile = glfwGetWindowParam(window, GLFW_OPENGL_PROFILE);
printf("OpenGL profile mask parsed by GLFW: %s\n",
get_glfw_profile_name(glfwGetWindowParam(window, GLFW_OPENGL_PROFILE)));
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
printf("%s profile mask (0x%08x): %s\n",
get_client_api_name(api),
mask,
get_profile_name_gl(mask));
printf("%s profile mask parsed by GLFW: %s\n",
get_client_api_name(api),
get_profile_name_glfw(profile));
}
}
printf("%s context renderer string: \"%s\"\n",
get_client_api_name(api),
glGetString(GL_RENDERER));
printf("%s context vendor string: \"%s\"\n",
get_client_api_name(api),
glGetString(GL_VENDOR));
printf("OpenGL context debug flag saved by GLFW: %s\n",
glfwGetWindowParam(window, GLFW_OPENGL_DEBUG_CONTEXT) ? "true" : "false");
printf("OpenGL context renderer string: \"%s\"\n", glGetString(GL_RENDERER));
printf("OpenGL context vendor string: \"%s\"\n", glGetString(GL_VENDOR));
if (major > 1)
{
printf("OpenGL context shading language version: \"%s\"\n",
printf("%s context shading language version: \"%s\"\n",
get_client_api_name(api),
glGetString(GL_SHADING_LANGUAGE_VERSION));
}
// Report OpenGL extensions
// Report client API extensions
if (list)
list_extensions(major, minor);
list_extensions(api, major, minor);
glfwTerminate();
exit(EXIT_SUCCESS);

View File

@ -70,16 +70,29 @@ static void key_callback(GLFWwindow window, int key, int action)
static void window_size_callback(GLFWwindow window, int width, int height)
{
printf("%0.2f Size %ix%i\n", glfwGetTime(), width, height);
printf("%0.2f Window resized to %ix%i\n", glfwGetTime(), width, height);
glViewport(0, 0, width, height);
}
static void window_focus_callback(GLFWwindow window, int activated)
{
printf("%0.2f Window %s\n",
glfwGetTime(),
activated ? "activated" : "deactivated");
}
static void window_iconify_callback(GLFWwindow window, int iconified)
{
printf("%0.2f Window %s\n",
glfwGetTime(),
iconified ? "iconified" : "restored");
}
int main(int argc, char** argv)
{
int width, height, ch;
int mode = GLFW_WINDOWED;
GLboolean active = -1, iconified = -1;
GLFWwindow window;
while ((ch = getopt(argc, argv, "fh")) != -1)
@ -131,26 +144,20 @@ int main(int argc, char** argv)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(window, key_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetWindowFocusCallback(window, window_focus_callback);
glfwSetWindowIconifyCallback(window, window_iconify_callback);
printf("Window is %s and %s\n",
glfwGetWindowParam(window, GLFW_ICONIFIED) ? "iconified" : "restored",
glfwGetWindowParam(window, GLFW_ACTIVE) ? "active" : "inactive");
glEnable(GL_SCISSOR_TEST);
while (!closed)
{
if (iconified != glfwGetWindowParam(window, GLFW_ICONIFIED) ||
active != glfwGetWindowParam(window, GLFW_ACTIVE))
{
iconified = glfwGetWindowParam(window, GLFW_ICONIFIED);
active = glfwGetWindowParam(window, GLFW_ACTIVE);
printf("%0.2f %s %s\n",
glfwGetTime(),
iconified ? "Iconified" : "Restored",
active ? "Active" : "Inactive");
}
glfwGetWindowSize(window, &width, &height);
glScissor(0, 0, width, height);

View File

@ -200,7 +200,7 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwMakeContextCurrent(window);
glfwSwapInterval(1);

View File

@ -117,10 +117,6 @@ static void test_modes(void)
int i, count;
GLFWvidmode* modes = glfwGetVideoModes(&count);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
for (i = 0; i < count; i++)
{
GLFWvidmode* mode = modes + i;
@ -143,6 +139,10 @@ static void test_modes(void)
continue;
}
glfwSetWindowSizeCallback(window_handle, window_size_callback);
glfwSetWindowCloseCallback(window_handle, window_close_callback);
glfwSetKeyCallback(window_handle, key_callback);
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
@ -157,6 +157,8 @@ static void test_modes(void)
if (!window_handle)
{
printf("User terminated program\n");
glfwTerminate();
exit(EXIT_SUCCESS);
}
}
@ -224,6 +226,7 @@ int main(int argc, char** argv)
else if (mode == TEST_MODE)
test_modes();
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -102,9 +102,9 @@ static GLboolean open_window(void)
glfwGetCursorPos(window_handle, &cursor_x, &cursor_y);
printf("Cursor position: %i %i\n", cursor_x, cursor_y);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetCursorPosCallback(cursor_position_callback);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_handle, window_size_callback);
glfwSetCursorPosCallback(window_handle, cursor_position_callback);
glfwSetKeyCallback(window_handle, key_callback);
return GL_TRUE;
}
@ -120,6 +120,8 @@ int main(void)
if (!open_window())
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}
@ -138,6 +140,8 @@ int main(void)
if (!open_window())
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}

View File

@ -102,9 +102,9 @@ static GLboolean open_window(int width, int height, int mode)
glfwMakeContextCurrent(window_handle);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window_handle, window_size_callback);
glfwSetWindowCloseCallback(window_handle, window_close_callback);
glfwSetKeyCallback(window_handle, key_callback);
printf("Opening %s mode window took %0.3f seconds\n",
get_mode_name(mode),
@ -132,7 +132,10 @@ int main(int argc, char** argv)
for (;;)
{
if (!open_window(640, 480, (count & 1) ? GLFW_FULLSCREEN : GLFW_WINDOWED))
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
@ -156,6 +159,8 @@ int main(int argc, char** argv)
{
close_window();
printf("User closed window\n");
glfwTerminate();
exit(EXIT_SUCCESS);
}
}

View File

@ -62,8 +62,8 @@ static GLFWwindow open_window(const char* title, GLFWwindow share)
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowCloseCallback(window_close_callback);
glfwSetKeyCallback(key_callback);
glfwSetWindowCloseCallback(window, window_close_callback);
glfwSetKeyCallback(window, key_callback);
return window;
}
@ -137,6 +137,8 @@ int main(int argc, char** argv)
if (!windows[0])
{
fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}
@ -149,6 +151,8 @@ int main(int argc, char** argv)
if (!windows[1])
{
fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}

View File

@ -73,17 +73,17 @@ int main(void)
window = glfwCreateWindow(0, 0, GLFW_WINDOWED, "", NULL);
if (!window)
{
glfwTerminate();
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
set_swap_interval(window, swap_interval);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetKeyCallback(key_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetKeyCallback(window, key_callback);
glMatrixMode(GL_PROJECTION);
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);

View File

@ -28,6 +28,8 @@
//
//========================================================================
#include "tinycthread.h"
#include <GL/glfw3.h>
#include <stdio.h>
@ -35,8 +37,6 @@
#include <math.h>
#include <assert.h>
#include "tinycthread.h"
typedef struct
{
GLFWwindow window;

View File

@ -51,13 +51,15 @@ int main(void)
if (!window)
{
fprintf(stderr, "Failed to open GLFW window: %s\n", glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSwapInterval(1);
glfwSetWindowSizeCallback(window_size_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
@ -66,6 +68,7 @@ int main(void)
glfwWaitEvents();
}
glfwTerminate();
exit(EXIT_SUCCESS);
}

View File

@ -60,6 +60,7 @@ int main(void)
{
fprintf(stderr, "Failed to open GLFW window: %s\n",
glfwErrorString(glfwGetError()));
glfwTerminate();
exit(EXIT_FAILURE);
}