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https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
Move all WGL weirdness to Win32 code
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97d8ea8119
commit
23bf1b530b
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@ -526,17 +526,6 @@ void _glfwDestroyContext(_GLFWwindow* window)
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}
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}
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// Analyzes the specified context for possible recreation
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//
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#if defined(_GLFW_WIN32)
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig)
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{
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return _GLFW_RECREATION_NOT_NEEDED;
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}
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#endif // _GLFW_WIN32
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// Returns the Visual and depth of the chosen EGLConfig
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//
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#if defined(_GLFW_X11)
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@ -191,11 +191,6 @@ int _glfwCreateContext(_GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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void _glfwDestroyContext(_GLFWwindow* window);
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#if defined(_GLFW_WIN32)
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int _glfwAnalyzeContext(const _GLFWwindow* window,
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const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig);
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#endif /*_GLFW_WIN32*/
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#if defined(_GLFW_X11)
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GLFWbool _glfwChooseVisual(const _GLFWctxconfig* ctxconfig,
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const _GLFWfbconfig* fbconfig,
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@ -92,6 +92,10 @@ typedef BOOL (WINAPI * WGLSHARELISTS_T)(HGLRC,HGLRC);
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#define _glfw_wglMakeCurrent _glfw.wgl.opengl32.MakeCurrent
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#define _glfw_wglShareLists _glfw.wgl.opengl32.ShareLists
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#define _GLFW_RECREATION_NOT_NEEDED 0
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#define _GLFW_RECREATION_REQUIRED 1
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#define _GLFW_RECREATION_IMPOSSIBLE 2
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#define _GLFW_PLATFORM_FBCONFIG int wgl
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL wgl
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#define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryWGL wgl
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@ -121,10 +121,6 @@ typedef HRESULT (WINAPI * DWMFLUSH_T)(VOID);
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#define _glfw_DwmIsCompositionEnabled _glfw.win32.dwmapi.DwmIsCompositionEnabled
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#define _glfw_DwmFlush _glfw.win32.dwmapi.DwmFlush
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#define _GLFW_RECREATION_NOT_NEEDED 0
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#define _GLFW_RECREATION_REQUIRED 1
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#define _GLFW_RECREATION_IMPOSSIBLE 2
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#include "win32_tls.h"
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#include "winmm_joystick.h"
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@ -830,6 +830,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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if (!_glfwCreateContext(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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#if defined(_GLFW_WGL)
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status = _glfwAnalyzeContext(window, ctxconfig, fbconfig);
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if (status == _GLFW_RECREATION_IMPOSSIBLE)
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@ -868,6 +869,7 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window,
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return GLFW_FALSE;
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if (!_glfwCreateContext(window, ctxconfig, fbconfig))
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return GLFW_FALSE;
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#endif
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}
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}
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