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Replaced automatic closing with window parameter.

This commit is contained in:
Camilla Berglund 2012-08-10 13:31:15 +02:00
parent 2212cd94bf
commit 2410e2aaf4
21 changed files with 53 additions and 112 deletions

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@ -89,7 +89,6 @@ DRAW_BALL_ENUM drawBallHow;
double t; double t;
double t_old = 0.f; double t_old = 0.f;
double dt; double dt;
static GLboolean running = GL_TRUE;
/* Random number generator */ /* Random number generator */
#ifndef RAND_MAX #ifndef RAND_MAX
@ -246,16 +245,6 @@ void reshape( GLFWwindow window, int w, int h )
} }
/*****************************************************************************
* Window close callback
*****************************************************************************/
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
/***************************************************************************** /*****************************************************************************
* Draw the Boing ball. * Draw the Boing ball.
* *
@ -588,7 +577,6 @@ int main( void )
exit( EXIT_FAILURE ); exit( EXIT_FAILURE );
} }
glfwSetWindowCloseCallback( window_close_callback );
glfwSetWindowSizeCallback( reshape ); glfwSetWindowSizeCallback( reshape );
glfwWindowHint(GLFW_DEPTH_BITS, 16); glfwWindowHint(GLFW_DEPTH_BITS, 16);
@ -611,7 +599,7 @@ int main( void )
init(); init();
/* Main loop */ /* Main loop */
do for (;;)
{ {
/* Timing */ /* Timing */
t = glfwGetTime(); t = glfwGetTime();
@ -627,9 +615,10 @@ int main( void )
/* Check if we are still running */ /* Check if we are still running */
if (glfwGetKey( window, GLFW_KEY_ESCAPE )) if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
running = GL_FALSE; break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
} }
while( running );
glfwTerminate(); glfwTerminate();
exit( EXIT_SUCCESS ); exit( EXIT_SUCCESS );

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@ -42,9 +42,6 @@ static int rot_x = 0, rot_y = 0, rot_z = 0;
// Do redraw? // Do redraw?
static int do_redraw = 1; static int do_redraw = 1;
// Keep running?
static GLboolean running = GL_TRUE;
//======================================================================== //========================================================================
// Draw a solid torus (use a display list for the model) // Draw a solid torus (use a display list for the model)
@ -438,17 +435,6 @@ static void mouseButtonFun(GLFWwindow window, int button, int action)
} }
//========================================================================
// Window close callback function
//========================================================================
static int windowCloseFun(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
//======================================================================== //========================================================================
// main // main
//======================================================================== //========================================================================
@ -466,7 +452,6 @@ int main(void)
} }
// Set callback functions // Set callback functions
glfwSetWindowCloseCallback(windowCloseFun);
glfwSetWindowSizeCallback(windowSizeFun); glfwSetWindowSizeCallback(windowSizeFun);
glfwSetWindowRefreshCallback(windowRefreshFun); glfwSetWindowRefreshCallback(windowRefreshFun);
glfwSetCursorPosCallback(cursorPosFun); glfwSetCursorPosCallback(cursorPosFun);
@ -495,7 +480,7 @@ int main(void)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL); glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
// Main loop // Main loop
do for (;;)
{ {
// Only redraw if we need to // Only redraw if we need to
if (do_redraw) if (do_redraw)
@ -512,11 +497,12 @@ int main(void)
// Wait for new events // Wait for new events
glfwWaitEvents(); glfwWaitEvents();
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE)) if (glfwGetKey(window, GLFW_KEY_ESCAPE))
running = GL_FALSE; break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
} // Check if the ESC key was pressed or the window was closed break;
while (running); }
// Close OpenGL window and terminate GLFW // Close OpenGL window and terminate GLFW
glfwTerminate(); glfwTerminate();

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@ -10,14 +10,6 @@
#define GLFW_INCLUDE_GLU #define GLFW_INCLUDE_GLU
#include <GL/glfw3.h> #include <GL/glfw3.h>
static GLboolean running = GL_TRUE;
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
int main(void) int main(void)
{ {
int width, height, x; int width, height, x;
@ -44,9 +36,7 @@ int main(void)
// Enable vertical sync (on cards that support it) // Enable vertical sync (on cards that support it)
glfwSwapInterval(1); glfwSwapInterval(1);
glfwSetWindowCloseCallback(window_close_callback); for (;;)
do
{ {
double t = glfwGetTime(); double t = glfwGetTime();
glfwGetCursorPos(window, &x, NULL); glfwGetCursorPos(window, &x, NULL);
@ -92,11 +82,12 @@ int main(void)
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE)) if (glfwGetKey(window, GLFW_KEY_ESCAPE))
running = GL_FALSE; break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
} // Check if the ESC key was pressed or the window was closed break;
while (running); }
// Close OpenGL window and terminate GLFW // Close OpenGL window and terminate GLFW
glfwTerminate(); glfwTerminate();

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@ -388,6 +388,7 @@ extern "C" {
/* glfwGetWindowParam tokens */ /* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020001 #define GLFW_ACTIVE 0x00020001
#define GLFW_ICONIFIED 0x00020002 #define GLFW_ICONIFIED 0x00020002
#define GLFW_CLOSE_REQUESTED 0x00020003
#define GLFW_OPENGL_REVISION 0x00020004 #define GLFW_OPENGL_REVISION 0x00020004
/* glfwWindowHint tokens */ /* glfwWindowHint tokens */

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@ -307,6 +307,7 @@ version of GLFW.</p>
<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li> <li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li> <li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
<li>Replaced <code>joystick</code> test with graphical version</li> <li>Replaced <code>joystick</code> test with graphical version</li>
<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li> <li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li> <li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
<li>Removed the Win32 port .def files</li> <li>Removed the Win32 port .def files</li>

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@ -59,8 +59,7 @@
- (BOOL)windowShouldClose:(id)sender - (BOOL)windowShouldClose:(id)sender
{ {
window->closeRequested = GL_TRUE; _glfwInputWindowCloseRequest(window);
return NO; return NO;
} }
@ -127,7 +126,7 @@
_GLFWwindow* window; _GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next) for (window = _glfwLibrary.windowListHead; window; window = window->next)
window->closeRequested = GL_TRUE; _glfwInputWindowCloseRequest(window);
return NSTerminateCancel; return NSTerminateCancel;
} }

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@ -337,6 +337,7 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height); void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified); void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window); void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
// Input event notification (input.c) // Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action); void _glfwInputKey(_GLFWwindow* window, int key, int action);

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@ -532,8 +532,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_CLOSE: case WM_CLOSE:
{ {
// Flag this window for closing (handled in glfwPollEvents) _glfwInputWindowCloseRequest(window);
window->closeRequested = GL_TRUE;
return 0; return 0;
} }
@ -1249,7 +1248,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.windowListHead; window = _glfwLibrary.windowListHead;
while (window) while (window)
{ {
window->closeRequested = GL_TRUE; _glfwInputWindowCloseRequest(window);
window = window->next; window = window->next;
} }

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@ -44,31 +44,6 @@ static int Max(int a, int b)
} }
//========================================================================
// Close all GLFW windows with the closed flag set
//========================================================================
static void closeFlaggedWindows(void)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; )
{
if (window->closeRequested && _glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->closeRequested)
{
_GLFWwindow* next = window->next;
glfwDestroyWindow(window);
window = next;
}
else
window = window->next;
}
}
//======================================================================== //========================================================================
// Clear scroll offsets for all windows // Clear scroll offsets for all windows
//======================================================================== //========================================================================
@ -206,6 +181,19 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
} }
//========================================================================
// Register window close request events
//========================================================================
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
////// GLFW public API ////// ////// GLFW public API //////
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
@ -662,6 +650,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow; return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED: case GLFW_ICONIFIED:
return window->iconified; return window->iconified;
case GLFW_CLOSE_REQUESTED:
return window->closeRequested;
case GLFW_REFRESH_RATE: case GLFW_REFRESH_RATE:
return window->refreshRate; return window->refreshRate;
case GLFW_WINDOW_RESIZABLE: case GLFW_WINDOW_RESIZABLE:
@ -818,8 +808,6 @@ GLFWAPI void glfwPollEvents(void)
clearScrollOffsets(); clearScrollOffsets();
_glfwPlatformPollEvents(); _glfwPlatformPollEvents();
closeFlaggedWindows();
} }
@ -838,7 +826,5 @@ GLFWAPI void glfwWaitEvents(void)
clearScrollOffsets(); clearScrollOffsets();
_glfwPlatformWaitEvents(); _glfwPlatformWaitEvents();
closeFlaggedWindows();
} }

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@ -711,7 +711,7 @@ static void processSingleEvent(void)
// The window manager was asked to close the window, for example by // The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button // the user pressing a 'close' window decoration button
window->closeRequested = GL_TRUE; _glfwInputWindowCloseRequest(window);
} }
else if (_glfwLibrary.X11.wmPing != None && else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing) (Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)

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@ -106,7 +106,7 @@ int main(void)
set_swap_interval(window, swap_interval); set_swap_interval(window, swap_interval);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -136,7 +136,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0); glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -48,9 +48,6 @@ static GLboolean closeable = GL_TRUE;
// Event index // Event index
static unsigned int counter = 0; static unsigned int counter = 0;
// Should we keep running?
static GLboolean running = GL_TRUE;
static const char* get_key_name(int key) static const char* get_key_name(int key)
{ {
switch (key) switch (key)
@ -238,9 +235,6 @@ static int window_close_callback(GLFWwindow window)
{ {
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime()); printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
if (closeable)
running = GL_FALSE;
return closeable; return closeable;
} }
@ -399,7 +393,7 @@ int main(void)
printf("Main loop starting\n"); printf("Main loop starting\n");
while (running) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
glfwWaitEvents(); glfwWaitEvents();
glfwTerminate(); glfwTerminate();

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@ -127,7 +127,7 @@ int main(int argc, char** argv)
gluOrtho2D(0.f, 1.f, 0.f, 0.5f); gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
GLfloat time = (GLfloat) glfwGetTime(); GLfloat time = (GLfloat) glfwGetTime();

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@ -151,7 +151,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0); glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -126,7 +126,7 @@ int main(int argc, char** argv)
glEnable(GL_SCISSOR_TEST); glEnable(GL_SCISSOR_TEST);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
int width, height; int width, height;

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@ -198,7 +198,7 @@ int main(void)
glfwSetWindowSizeCallback(window_size_callback); glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1); glfwSwapInterval(1);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -127,7 +127,7 @@ int main(void)
glClearColor(0.f, 0.f, 0.f, 0.f); glClearColor(0.f, 0.f, 0.f, 0.f);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window_handle, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -90,7 +90,7 @@ int main(void)
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f); glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW); glMatrixMode(GL_MODELVIEW);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);

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@ -58,7 +58,7 @@ int main(void)
glfwSetWindowSizeCallback(window_size_callback); glfwSetWindowSizeCallback(window_size_callback);
while (glfwGetCurrentContext()) while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{ {
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window); glfwSwapBuffers(window);

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@ -32,14 +32,6 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
static GLboolean running = GL_TRUE;
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
static const char* titles[] = static const char* titles[] =
{ {
"Foo", "Foo",
@ -51,6 +43,7 @@ static const char* titles[] =
int main(void) int main(void)
{ {
int i; int i;
GLboolean running = GL_TRUE;
GLFWwindow windows[4]; GLFWwindow windows[4];
if (!glfwInit()) if (!glfwInit())
@ -60,8 +53,6 @@ int main(void)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
glfwSetWindowCloseCallback(window_close_callback);
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL); windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
@ -88,6 +79,9 @@ int main(void)
glfwMakeContextCurrent(windows[i]); glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]); glfwSwapBuffers(windows[i]);
if (glfwGetWindowParam(windows[i], GLFW_CLOSE_REQUESTED))
running = GL_FALSE;
} }
glfwPollEvents(); glfwPollEvents();