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Replaced automatic closing with window parameter.

This commit is contained in:
Camilla Berglund 2012-08-10 13:31:15 +02:00
parent 2212cd94bf
commit 2410e2aaf4
21 changed files with 53 additions and 112 deletions

View File

@ -89,7 +89,6 @@ DRAW_BALL_ENUM drawBallHow;
double t;
double t_old = 0.f;
double dt;
static GLboolean running = GL_TRUE;
/* Random number generator */
#ifndef RAND_MAX
@ -246,16 +245,6 @@ void reshape( GLFWwindow window, int w, int h )
}
/*****************************************************************************
* Window close callback
*****************************************************************************/
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
/*****************************************************************************
* Draw the Boing ball.
*
@ -588,7 +577,6 @@ int main( void )
exit( EXIT_FAILURE );
}
glfwSetWindowCloseCallback( window_close_callback );
glfwSetWindowSizeCallback( reshape );
glfwWindowHint(GLFW_DEPTH_BITS, 16);
@ -611,7 +599,7 @@ int main( void )
init();
/* Main loop */
do
for (;;)
{
/* Timing */
t = glfwGetTime();
@ -627,9 +615,10 @@ int main( void )
/* Check if we are still running */
if (glfwGetKey( window, GLFW_KEY_ESCAPE ))
running = GL_FALSE;
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
while( running );
glfwTerminate();
exit( EXIT_SUCCESS );

View File

@ -42,9 +42,6 @@ static int rot_x = 0, rot_y = 0, rot_z = 0;
// Do redraw?
static int do_redraw = 1;
// Keep running?
static GLboolean running = GL_TRUE;
//========================================================================
// Draw a solid torus (use a display list for the model)
@ -438,17 +435,6 @@ static void mouseButtonFun(GLFWwindow window, int button, int action)
}
//========================================================================
// Window close callback function
//========================================================================
static int windowCloseFun(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
//========================================================================
// main
//========================================================================
@ -466,7 +452,6 @@ int main(void)
}
// Set callback functions
glfwSetWindowCloseCallback(windowCloseFun);
glfwSetWindowSizeCallback(windowSizeFun);
glfwSetWindowRefreshCallback(windowRefreshFun);
glfwSetCursorPosCallback(cursorPosFun);
@ -495,7 +480,7 @@ int main(void)
glfwSetInputMode(window, GLFW_CURSOR_MODE, GLFW_CURSOR_NORMAL);
// Main loop
do
for (;;)
{
// Only redraw if we need to
if (do_redraw)
@ -512,11 +497,12 @@ int main(void)
// Wait for new events
glfwWaitEvents();
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE))
running = GL_FALSE;
} // Check if the ESC key was pressed or the window was closed
while (running);
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
// Close OpenGL window and terminate GLFW
glfwTerminate();

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@ -10,14 +10,6 @@
#define GLFW_INCLUDE_GLU
#include <GL/glfw3.h>
static GLboolean running = GL_TRUE;
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
int main(void)
{
int width, height, x;
@ -44,9 +36,7 @@ int main(void)
// Enable vertical sync (on cards that support it)
glfwSwapInterval(1);
glfwSetWindowCloseCallback(window_close_callback);
do
for (;;)
{
double t = glfwGetTime();
glfwGetCursorPos(window, &x, NULL);
@ -92,11 +82,12 @@ int main(void)
glfwSwapBuffers(window);
glfwPollEvents();
// Check if the ESC key was pressed or the window should be closed
if (glfwGetKey(window, GLFW_KEY_ESCAPE))
running = GL_FALSE;
} // Check if the ESC key was pressed or the window was closed
while (running);
break;
if (glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
break;
}
// Close OpenGL window and terminate GLFW
glfwTerminate();

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@ -388,6 +388,7 @@ extern "C" {
/* glfwGetWindowParam tokens */
#define GLFW_ACTIVE 0x00020001
#define GLFW_ICONIFIED 0x00020002
#define GLFW_CLOSE_REQUESTED 0x00020003
#define GLFW_OPENGL_REVISION 0x00020004
/* glfwWindowHint tokens */

View File

@ -307,6 +307,7 @@ version of GLFW.</p>
<li>Replaced mouse wheel interface with two-dimensional, floating point scrolling interface</li>
<li>Replaced <code>glfwEnable</code> and <code>glfwDisable</code> with <code>glfwGetInputMode</code> and <code>glfwSetInputMode</code></li>
<li>Replaced <code>joystick</code> test with graphical version</li>
<li>Replaced automatic closing of windows with <code>GLFW_CLOSE_REQUESTED</code> window parameter</li>
<li>Made Unicode character input unaffected by <code>GLFW_KEY_REPEAT</code></li>
<li>Removed event auto-polling and the <code>GLFW_AUTO_POLL_EVENTS</code> window enable</li>
<li>Removed the Win32 port .def files</li>

View File

@ -59,8 +59,7 @@
- (BOOL)windowShouldClose:(id)sender
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NO;
}
@ -127,7 +126,7 @@
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; window = window->next)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return NSTerminateCancel;
}

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@ -337,6 +337,7 @@ void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
void _glfwInputWindowSize(_GLFWwindow* window, int width, int height);
void _glfwInputWindowIconify(_GLFWwindow* window, int iconified);
void _glfwInputWindowDamage(_GLFWwindow* window);
void _glfwInputWindowCloseRequest(_GLFWwindow* window);
// Input event notification (input.c)
void _glfwInputKey(_GLFWwindow* window, int key, int action);

View File

@ -532,8 +532,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_CLOSE:
{
// Flag this window for closing (handled in glfwPollEvents)
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
return 0;
}
@ -1249,7 +1248,7 @@ void _glfwPlatformPollEvents(void)
window = _glfwLibrary.windowListHead;
while (window)
{
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
window = window->next;
}

View File

@ -44,31 +44,6 @@ static int Max(int a, int b)
}
//========================================================================
// Close all GLFW windows with the closed flag set
//========================================================================
static void closeFlaggedWindows(void)
{
_GLFWwindow* window;
for (window = _glfwLibrary.windowListHead; window; )
{
if (window->closeRequested && _glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
if (window->closeRequested)
{
_GLFWwindow* next = window->next;
glfwDestroyWindow(window);
window = next;
}
else
window = window->next;
}
}
//========================================================================
// Clear scroll offsets for all windows
//========================================================================
@ -206,6 +181,19 @@ void _glfwInputWindowDamage(_GLFWwindow* window)
}
//========================================================================
// Register window close request events
//========================================================================
void _glfwInputWindowCloseRequest(_GLFWwindow* window)
{
if (_glfwLibrary.windowCloseCallback)
window->closeRequested = _glfwLibrary.windowCloseCallback(window);
else
window->closeRequested = GL_TRUE;
}
//////////////////////////////////////////////////////////////////////////
////// GLFW public API //////
//////////////////////////////////////////////////////////////////////////
@ -662,6 +650,8 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window == _glfwLibrary.activeWindow;
case GLFW_ICONIFIED:
return window->iconified;
case GLFW_CLOSE_REQUESTED:
return window->closeRequested;
case GLFW_REFRESH_RATE:
return window->refreshRate;
case GLFW_WINDOW_RESIZABLE:
@ -818,8 +808,6 @@ GLFWAPI void glfwPollEvents(void)
clearScrollOffsets();
_glfwPlatformPollEvents();
closeFlaggedWindows();
}
@ -838,7 +826,5 @@ GLFWAPI void glfwWaitEvents(void)
clearScrollOffsets();
_glfwPlatformWaitEvents();
closeFlaggedWindows();
}

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@ -711,7 +711,7 @@ static void processSingleEvent(void)
// The window manager was asked to close the window, for example by
// the user pressing a 'close' window decoration button
window->closeRequested = GL_TRUE;
_glfwInputWindowCloseRequest(window);
}
else if (_glfwLibrary.X11.wmPing != None &&
(Atom) event.xclient.data.l[0] == _glfwLibrary.X11.wmPing)

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@ -106,7 +106,7 @@ int main(void)
set_swap_interval(window, swap_interval);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

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@ -136,7 +136,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

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@ -48,9 +48,6 @@ static GLboolean closeable = GL_TRUE;
// Event index
static unsigned int counter = 0;
// Should we keep running?
static GLboolean running = GL_TRUE;
static const char* get_key_name(int key)
{
switch (key)
@ -238,9 +235,6 @@ static int window_close_callback(GLFWwindow window)
{
printf("%08x at %0.3f: Window close\n", counter++, glfwGetTime());
if (closeable)
running = GL_FALSE;
return closeable;
}
@ -399,7 +393,7 @@ int main(void)
printf("Main loop starting\n");
while (running)
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
glfwWaitEvents();
glfwTerminate();

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@ -127,7 +127,7 @@ int main(int argc, char** argv)
gluOrtho2D(0.f, 1.f, 0.f, 0.5f);
glMatrixMode(GL_MODELVIEW);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
GLfloat time = (GLfloat) glfwGetTime();

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@ -151,7 +151,7 @@ int main(int argc, char** argv)
glClearColor(0.5f, 0.5f, 0.5f, 0);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

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@ -126,7 +126,7 @@ int main(int argc, char** argv)
glEnable(GL_SCISSOR_TEST);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
int width, height;

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@ -198,7 +198,7 @@ int main(void)
glfwSetWindowSizeCallback(window_size_callback);
glfwSwapInterval(1);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

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@ -127,7 +127,7 @@ int main(void)
glClearColor(0.f, 0.f, 0.f, 0.f);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window_handle, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

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@ -90,7 +90,7 @@ int main(void)
glOrtho(-1.f, 1.f, -1.f, 1.f, 1.f, -1.f);
glMatrixMode(GL_MODELVIEW);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);

View File

@ -58,7 +58,7 @@ int main(void)
glfwSetWindowSizeCallback(window_size_callback);
while (glfwGetCurrentContext())
while (!glfwGetWindowParam(window, GLFW_CLOSE_REQUESTED))
{
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);

View File

@ -32,14 +32,6 @@
#include <stdio.h>
#include <stdlib.h>
static GLboolean running = GL_TRUE;
static int window_close_callback(GLFWwindow window)
{
running = GL_FALSE;
return GL_TRUE;
}
static const char* titles[] =
{
"Foo",
@ -51,6 +43,7 @@ static const char* titles[] =
int main(void)
{
int i;
GLboolean running = GL_TRUE;
GLFWwindow windows[4];
if (!glfwInit())
@ -60,8 +53,6 @@ int main(void)
exit(EXIT_FAILURE);
}
glfwSetWindowCloseCallback(window_close_callback);
for (i = 0; i < 4; i++)
{
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
@ -88,6 +79,9 @@ int main(void)
glfwMakeContextCurrent(windows[i]);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(windows[i]);
if (glfwGetWindowParam(windows[i], GLFW_CLOSE_REQUESTED))
running = GL_FALSE;
}
glfwPollEvents();