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Added GLFW_REPEAT.

This commit is contained in:
Camilla Berglund 2013-01-12 17:06:35 +01:00
parent 919bc0679d
commit 253e0d6b23
7 changed files with 35 additions and 30 deletions

View File

@ -286,6 +286,7 @@ GLFW.
`GLES2/gl2.h` instead of `GL/gl.h`
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
window visibility
* Added `GLFW_REPEAT` key action for repeated keys
* Added `windows` simple multi-window test program
* Added `sharing` simple OpenGL object sharing test program
* Added `modes` video mode enumeration and setting test program

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@ -242,6 +242,10 @@ extern "C" {
* @ingroup input
*/
#define GLFW_PRESS 1
/*! @brief The key was held down until it repeated.
* @ingroup input
*/
#define GLFW_REPEAT 2
/*! @} */
/* Keyboard raw key codes.
@ -676,7 +680,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
* @param[in] window The window that received the event.
* @param[in] key The @link keys keyboard key @endlink that was pressed or
* released.
* @param[in] action One of @c GLFW_PRESS or @c GLFW_RELEASE.
* @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
* @ingroup input
*
* @sa glfwSetKeyCallback

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@ -438,16 +438,14 @@ static int convertMacKeyCode(unsigned int macKeyCode)
{
NSUInteger i, length;
NSString* characters;
int key = convertMacKeyCode([event keyCode]);
const int key = convertMacKeyCode([event keyCode]);
if (key == -1)
return;
if (key != -1)
{
_glfwInputKey(window, key, GLFW_PRESS);
if ([event modifierFlags] & NSCommandKeyMask)
{
[super keyDown:event];
}
else
{
characters = [event characters];
@ -457,7 +455,6 @@ static int convertMacKeyCode(unsigned int macKeyCode)
_glfwInputChar(window, [characters characterAtIndex:i]);
}
}
}
- (void)flagsChanged:(NSEvent *)event
{

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@ -120,23 +120,18 @@ void _glfwInputKey(_GLFWwindow* window, int key, int action)
if (key < 0 || key > GLFW_KEY_LAST)
return;
// Are we trying to release an already released key?
if (action == GLFW_RELEASE && window->key[key] != GLFW_PRESS)
return;
// Register key action
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = _GLFW_STICK;
else
{
if (action == GLFW_PRESS && window->key[key] == GLFW_PRESS)
repeated = GL_TRUE;
if (action == GLFW_RELEASE && window->stickyKeys)
window->key[key] = _GLFW_STICK;
else
window->key[key] = (char) action;
}
// Call user callback function
if (window->callbacks.key && !repeated)
if (repeated)
action = GLFW_REPEAT;
if (window->callbacks.key)
window->callbacks.key((GLFWwindow*) window, key, action);
}

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@ -107,7 +107,7 @@ typedef struct _GLFWmonitor _GLFWmonitor;
//========================================================================
// Internal key state used for sticky keys
#define _GLFW_STICK 2
#define _GLFW_STICK 3
//========================================================================

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@ -488,11 +488,17 @@ static GLboolean initDisplay(void)
return GL_FALSE;
}
XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported);
if (!XkbSetDetectableAutoRepeat(_glfw.x11.display, True, &supported))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Failed to set detectable key repeat");
return GL_FALSE;
}
if (!supported)
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"X11: Detectable key repeat is not available");
"X11: Detectable key repeat is not supported");
return GL_FALSE;
}

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@ -183,6 +183,8 @@ static const char* get_action_name(int action)
return "pressed";
case GLFW_RELEASE:
return "released";
case GLFW_REPEAT:
return "repeated";
}
return "caused unknown action";