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Formatting, removed trivial comments.

This commit is contained in:
Camilla Berglund 2012-07-19 23:51:51 +02:00
parent 3fd17741bc
commit 26a843043c

View File

@ -36,6 +36,7 @@
// Max number of EGL configuration we handle // Max number of EGL configuration we handle
#define _GLFW_EGL_CONFIG_IN 15 #define _GLFW_EGL_CONFIG_IN 15
//======================================================================== //========================================================================
// Returns the specified attribute of the specified EGLConfig // Returns the specified attribute of the specified EGLConfig
//======================================================================== //========================================================================
@ -52,7 +53,9 @@ static int getFBConfigAttrib(EGLConfig fbconfig, int attrib)
// Return a list of available and usable framebuffer configs // Return a list of available and usable framebuffer configs
//======================================================================== //========================================================================
static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, unsigned int* found) static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
const _GLFWwndconfig* wndconfig,
unsigned int* found)
{ {
EGLConfig fbconfigs[_GLFW_EGL_CONFIG_IN]; EGLConfig fbconfigs[_GLFW_EGL_CONFIG_IN];
_GLFWfbconfig* result; _GLFWfbconfig* result;
@ -60,9 +63,8 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wn
*found = 0; *found = 0;
eglGetConfigs(_glfwLibrary.EGL.display, fbconfigs, eglGetConfigs(_glfwLibrary.EGL.display, fbconfigs,
_GLFW_EGL_CONFIG_IN, &count); _GLFW_EGL_CONFIG_IN, &count);
if (!count) if (!count)
{ {
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
@ -131,6 +133,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wn
return result; return result;
} }
//======================================================================== //========================================================================
// Read back framebuffer parameters from the context // Read back framebuffer parameters from the context
//======================================================================== //========================================================================
@ -143,10 +146,11 @@ static void refreshContextParams(_GLFWwindow* window, EGLint fbconfigID)
int attribs[] = { EGL_CONFIG_ID, fbconfigID, None }; int attribs[] = { EGL_CONFIG_ID, fbconfigID, None };
eglChooseConfig(_glfwLibrary.EGL.display, eglChooseConfig(_glfwLibrary.EGL.display,
attribs, attribs,
fbconfig, fbconfig,
_GLFW_EGL_CONFIG_IN, _GLFW_EGL_CONFIG_IN,
&dummy); &dummy);
if (!dummy) if (!dummy)
{ {
// This should never ever happen // This should never ever happen
@ -169,7 +173,6 @@ static void refreshContextParams(_GLFWwindow* window, EGLint fbconfigID)
window->depthBits = getFBConfigAttrib(*fbconfig, EGL_DEPTH_SIZE); window->depthBits = getFBConfigAttrib(*fbconfig, EGL_DEPTH_SIZE);
window->stencilBits = getFBConfigAttrib(*fbconfig, EGL_STENCIL_SIZE); window->stencilBits = getFBConfigAttrib(*fbconfig, EGL_STENCIL_SIZE);
// Get FSAA buffer sample count
window->samples = getFBConfigAttrib(*fbconfig, EGL_SAMPLES); window->samples = getFBConfigAttrib(*fbconfig, EGL_SAMPLES);
} }
@ -204,10 +207,10 @@ static int createContext(_GLFWwindow* window,
setEGLattrib(attribs, index, EGL_NONE, EGL_NONE); setEGLattrib(attribs, index, EGL_NONE, EGL_NONE);
eglChooseConfig(_glfwLibrary.EGL.display, eglChooseConfig(_glfwLibrary.EGL.display,
attribs, attribs,
fbconfig, fbconfig,
_GLFW_EGL_CONFIG_IN, _GLFW_EGL_CONFIG_IN,
&dummy); &dummy);
if (!dummy) if (!dummy)
{ {
@ -238,21 +241,23 @@ static int createContext(_GLFWwindow* window,
// attribute, so attempt to find the closest match. // attribute, so attempt to find the closest match.
eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig, eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
EGL_RED_SIZE, &red_size); EGL_RED_SIZE, &red_size);
eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig, eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
EGL_GREEN_SIZE, &green_size); EGL_GREEN_SIZE, &green_size);
eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig, eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
EGL_BLUE_SIZE, &blue_size); EGL_BLUE_SIZE, &blue_size);
eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig, eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
EGL_ALPHA_SIZE, &alpha_size); EGL_ALPHA_SIZE, &alpha_size);
visTemplate.depth = red_size + green_size + blue_size + alpha_size; visTemplate.depth = red_size + green_size + blue_size + alpha_size;
visMask |= VisualDepthMask; visMask |= VisualDepthMask;
} }
// Get X Visual window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display,
window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display, visMask, &visTemplate, &dummy); visMask, &visTemplate, &dummy);
if (window->EGL.visual == NULL) {
if (window->EGL.visual == NULL)
{
_glfwSetError(GLFW_PLATFORM_ERROR, _glfwSetError(GLFW_PLATFORM_ERROR,
"X11/GLX: Failed to retrieve visual for EGLConfig"); "X11/GLX: Failed to retrieve visual for EGLConfig");
return GL_FALSE; return GL_FALSE;
@ -272,7 +277,9 @@ static int createContext(_GLFWwindow* window,
eglBindAPI(EGL_OPENGL_ES_API); eglBindAPI(EGL_OPENGL_ES_API);
window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display, *fbconfig, share, attribs); window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display,
*fbconfig, share, attribs);
if (window->EGL.context == EGL_NO_CONTEXT) if (window->EGL.context == EGL_NO_CONTEXT)
{ {
// TODO: Handle all the various error codes here // TODO: Handle all the various error codes here
@ -282,7 +289,6 @@ static int createContext(_GLFWwindow* window,
return GL_FALSE; return GL_FALSE;
} }
// store configuraion
window->EGL.config = *fbconfig; window->EGL.config = *fbconfig;
refreshContextParams(window, fbconfigID); refreshContextParams(window, fbconfigID);
@ -328,7 +334,7 @@ int _glfwInitOpenGL(void)
} }
#endif #endif
_glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType)_glfwLibrary.X11.display); _glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType) _glfwLibrary.X11.display);
if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY) if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY)
{ {
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
@ -337,8 +343,8 @@ int _glfwInitOpenGL(void)
} }
if (!eglInitialize(_glfwLibrary.EGL.display, if (!eglInitialize(_glfwLibrary.EGL.display,
&_glfwLibrary.EGL.majorVersion, &_glfwLibrary.EGL.majorVersion,
&_glfwLibrary.EGL.minorVersion)) &_glfwLibrary.EGL.minorVersion))
{ {
_glfwSetError(GLFW_OPENGL_UNAVAILABLE, _glfwSetError(GLFW_OPENGL_UNAVAILABLE,
"X11/EGL: Failed to initialize EGL"); "X11/EGL: Failed to initialize EGL");
@ -423,19 +429,18 @@ void _glfwDestroyContext(_GLFWwindow* window)
if (window->EGL.surface) if (window->EGL.surface)
{ {
// Release and destroy the surface
eglDestroySurface(_glfwLibrary.EGL.display, window->EGL.surface); eglDestroySurface(_glfwLibrary.EGL.display, window->EGL.surface);
window->EGL.surface = EGL_NO_SURFACE; window->EGL.surface = EGL_NO_SURFACE;
} }
if (window->EGL.context) if (window->EGL.context)
{ {
// Release and destroy the context
eglDestroyContext(_glfwLibrary.EGL.display, window->EGL.context); eglDestroyContext(_glfwLibrary.EGL.display, window->EGL.context);
window->EGL.context = EGL_NO_CONTEXT; window->EGL.context = EGL_NO_CONTEXT;
} }
} }
//======================================================================== //========================================================================
// Return the X visual associated with the specified context // Return the X visual associated with the specified context
//======================================================================== //========================================================================
@ -445,6 +450,7 @@ XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window)
return window->EGL.visual; return window->EGL.visual;
} }
//======================================================================== //========================================================================
// Make the OpenGL context associated with the specified window current // Make the OpenGL context associated with the specified window current
//======================================================================== //========================================================================
@ -456,20 +462,26 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
if (window->EGL.surface == EGL_NO_SURFACE) if (window->EGL.surface == EGL_NO_SURFACE)
{ {
window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display, window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display,
window->EGL.config, (EGLNativeWindowType)window->X11.handle, NULL); window->EGL.config,
(EGLNativeWindowType) window->X11.handle,
NULL);
if (window->EGL.surface == EGL_NO_SURFACE) if (window->EGL.surface == EGL_NO_SURFACE)
{ {
_glfwSetError(GLFW_PLATFORM_ERROR, _glfwSetError(GLFW_PLATFORM_ERROR,
"X11/EGL: Failed to create window surface"); "X11/EGL: Failed to create window surface");
} }
} }
eglMakeCurrent(_glfwLibrary.EGL.display, eglMakeCurrent(_glfwLibrary.EGL.display,
window->EGL.surface, window->EGL.surface,
window->EGL.surface, window->EGL.surface,
window->EGL.context); window->EGL.context);
} }
else else
eglMakeCurrent(_glfwLibrary.EGL.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); {
eglMakeCurrent(_glfwLibrary.EGL.display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
}
} }
@ -507,7 +519,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
EGL_EXTENSIONS); EGL_EXTENSIONS);
if (extensions != NULL) if (extensions != NULL)
{ {
if (_glfwStringInExtensionString(extension, (unsigned char*)extensions)) if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
return GL_TRUE; return GL_TRUE;
} }