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Formatting, removed trivial comments.
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@ -36,6 +36,7 @@
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// Max number of EGL configuration we handle
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#define _GLFW_EGL_CONFIG_IN 15
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//========================================================================
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// Returns the specified attribute of the specified EGLConfig
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//========================================================================
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@ -52,7 +53,9 @@ static int getFBConfigAttrib(EGLConfig fbconfig, int attrib)
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// Return a list of available and usable framebuffer configs
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//========================================================================
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wndconfig, unsigned int* found)
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static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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unsigned int* found)
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{
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EGLConfig fbconfigs[_GLFW_EGL_CONFIG_IN];
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_GLFWfbconfig* result;
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@ -60,7 +63,6 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wn
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*found = 0;
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eglGetConfigs(_glfwLibrary.EGL.display, fbconfigs,
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_GLFW_EGL_CONFIG_IN, &count);
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if (!count)
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@ -131,6 +133,7 @@ static _GLFWfbconfig* getFBConfigs(_GLFWwindow* window, const _GLFWwndconfig* wn
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return result;
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}
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//========================================================================
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// Read back framebuffer parameters from the context
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//========================================================================
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@ -147,6 +150,7 @@ static void refreshContextParams(_GLFWwindow* window, EGLint fbconfigID)
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fbconfig,
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_GLFW_EGL_CONFIG_IN,
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&dummy);
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if (!dummy)
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{
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// This should never ever happen
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@ -169,7 +173,6 @@ static void refreshContextParams(_GLFWwindow* window, EGLint fbconfigID)
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window->depthBits = getFBConfigAttrib(*fbconfig, EGL_DEPTH_SIZE);
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window->stencilBits = getFBConfigAttrib(*fbconfig, EGL_STENCIL_SIZE);
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// Get FSAA buffer sample count
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window->samples = getFBConfigAttrib(*fbconfig, EGL_SAMPLES);
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}
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@ -239,20 +242,22 @@ static int createContext(_GLFWwindow* window,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
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EGL_RED_SIZE, &red_size);
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eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
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EGL_GREEN_SIZE, &green_size);
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eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
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EGL_BLUE_SIZE, &blue_size);
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eglGetConfigAttrib (_glfwLibrary.EGL.display, *fbconfig,
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eglGetConfigAttrib(_glfwLibrary.EGL.display, *fbconfig,
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EGL_ALPHA_SIZE, &alpha_size);
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visTemplate.depth = red_size + green_size + blue_size + alpha_size;
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visMask |= VisualDepthMask;
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}
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// Get X Visual
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window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display, visMask, &visTemplate, &dummy);
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if (window->EGL.visual == NULL) {
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window->EGL.visual = XGetVisualInfo(_glfwLibrary.X11.display,
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visMask, &visTemplate, &dummy);
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if (window->EGL.visual == NULL)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"X11/GLX: Failed to retrieve visual for EGLConfig");
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return GL_FALSE;
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@ -272,7 +277,9 @@ static int createContext(_GLFWwindow* window,
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eglBindAPI(EGL_OPENGL_ES_API);
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window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display, *fbconfig, share, attribs);
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window->EGL.context = eglCreateContext(_glfwLibrary.EGL.display,
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*fbconfig, share, attribs);
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if (window->EGL.context == EGL_NO_CONTEXT)
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{
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// TODO: Handle all the various error codes here
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@ -282,7 +289,6 @@ static int createContext(_GLFWwindow* window,
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return GL_FALSE;
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}
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// store configuraion
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window->EGL.config = *fbconfig;
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refreshContextParams(window, fbconfigID);
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@ -328,7 +334,7 @@ int _glfwInitOpenGL(void)
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}
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#endif
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_glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType)_glfwLibrary.X11.display);
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_glfwLibrary.EGL.display = eglGetDisplay((EGLNativeDisplayType) _glfwLibrary.X11.display);
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if (_glfwLibrary.EGL.display == EGL_NO_DISPLAY)
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{
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_glfwSetError(GLFW_OPENGL_UNAVAILABLE,
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@ -423,19 +429,18 @@ void _glfwDestroyContext(_GLFWwindow* window)
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if (window->EGL.surface)
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{
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// Release and destroy the surface
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eglDestroySurface(_glfwLibrary.EGL.display, window->EGL.surface);
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window->EGL.surface = EGL_NO_SURFACE;
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}
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if (window->EGL.context)
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{
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// Release and destroy the context
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eglDestroyContext(_glfwLibrary.EGL.display, window->EGL.context);
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window->EGL.context = EGL_NO_CONTEXT;
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}
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}
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//========================================================================
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// Return the X visual associated with the specified context
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//========================================================================
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@ -445,6 +450,7 @@ XVisualInfo* _glfwGetContextVisual(_GLFWwindow* window)
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return window->EGL.visual;
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}
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//========================================================================
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// Make the OpenGL context associated with the specified window current
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//========================================================================
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@ -456,20 +462,26 @@ void _glfwPlatformMakeContextCurrent(_GLFWwindow* window)
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if (window->EGL.surface == EGL_NO_SURFACE)
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{
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window->EGL.surface = eglCreateWindowSurface(_glfwLibrary.EGL.display,
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window->EGL.config, (EGLNativeWindowType)window->X11.handle, NULL);
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window->EGL.config,
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(EGLNativeWindowType) window->X11.handle,
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NULL);
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if (window->EGL.surface == EGL_NO_SURFACE)
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{
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_glfwSetError(GLFW_PLATFORM_ERROR,
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"X11/EGL: Failed to create window surface");
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}
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}
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eglMakeCurrent(_glfwLibrary.EGL.display,
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window->EGL.surface,
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window->EGL.surface,
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window->EGL.context);
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}
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else
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eglMakeCurrent(_glfwLibrary.EGL.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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{
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eglMakeCurrent(_glfwLibrary.EGL.display,
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EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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}
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@ -507,7 +519,7 @@ int _glfwPlatformExtensionSupported(const char* extension)
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EGL_EXTENSIONS);
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if (extensions != NULL)
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{
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if (_glfwStringInExtensionString(extension, (unsigned char*)extensions))
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if (_glfwStringInExtensionString(extension, (unsigned char*) extensions))
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return GL_TRUE;
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}
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