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Merge branch 'master' of github.com:elmindreda/glfw

This commit is contained in:
Camilla Berglund 2012-11-11 02:09:08 +01:00
commit 26abe0a6e3
17 changed files with 64 additions and 406 deletions

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@ -413,6 +413,8 @@ extern "C" {
#define GLFW_OPENGL_ROBUSTNESS 0x00022006 #define GLFW_OPENGL_ROBUSTNESS 0x00022006
#define GLFW_RESIZABLE 0x00022007 #define GLFW_RESIZABLE 0x00022007
#define GLFW_VISIBLE 0x00022008 #define GLFW_VISIBLE 0x00022008
#define GLFW_POSITION_X 0x00022009
#define GLFW_POSITION_Y 0x0002200A
/* GLFW_CLIENT_API tokens */ /* GLFW_CLIENT_API tokens */
#define GLFW_OPENGL_API 0x00000001 #define GLFW_OPENGL_API 0x00000001
@ -432,8 +434,7 @@ extern "C" {
#define GLFW_CURSOR_MODE 0x00030001 #define GLFW_CURSOR_MODE 0x00030001
#define GLFW_STICKY_KEYS 0x00030002 #define GLFW_STICKY_KEYS 0x00030002
#define GLFW_STICKY_MOUSE_BUTTONS 0x00030003 #define GLFW_STICKY_MOUSE_BUTTONS 0x00030003
#define GLFW_SYSTEM_KEYS 0x00030004 #define GLFW_KEY_REPEAT 0x00030004
#define GLFW_KEY_REPEAT 0x00030005
/* GLFW_CURSOR_MODE values */ /* GLFW_CURSOR_MODE values */
#define GLFW_CURSOR_NORMAL 0x00040001 #define GLFW_CURSOR_NORMAL 0x00040001
@ -536,8 +537,6 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow window);
GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title); GLFWAPI void glfwSetWindowTitle(GLFWwindow window, const char* title);
GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height); GLFWAPI void glfwGetWindowSize(GLFWwindow window, int* width, int* height);
GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height); GLFWAPI void glfwSetWindowSize(GLFWwindow window, int width, int height);
GLFWAPI void glfwGetWindowPos(GLFWwindow window, int* xpos, int* ypos);
GLFWAPI void glfwSetWindowPos(GLFWwindow window, int xpos, int ypos);
GLFWAPI void glfwIconifyWindow(GLFWwindow window); GLFWAPI void glfwIconifyWindow(GLFWwindow window);
GLFWAPI void glfwRestoreWindow(GLFWwindow window); GLFWAPI void glfwRestoreWindow(GLFWwindow window);
GLFWAPI void glfwShowWindow(GLFWwindow window); GLFWAPI void glfwShowWindow(GLFWwindow window);

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@ -13,7 +13,7 @@ set(common_SOURCES clipboard.c fullscreen.c gamma.c init.c input.c
if (_GLFW_COCOA_NSGL) if (_GLFW_COCOA_NSGL)
set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h) set(glfw_HEADERS ${common_HEADERS} cocoa_platform.h)
set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m set(glfw_SOURCES ${common_SOURCES} cocoa_clipboard.m cocoa_fullscreen.m
cocoa_gamma.c cocoa_init.m cocoa_input.m cocoa_joystick.m cocoa_gamma.c cocoa_init.m cocoa_joystick.m
cocoa_opengl.m cocoa_time.c cocoa_window.m) cocoa_opengl.m cocoa_time.c cocoa_window.m)
if (GLFW_NATIVE_API) if (GLFW_NATIVE_API)
@ -25,7 +25,7 @@ if (_GLFW_COCOA_NSGL)
elseif (_GLFW_WIN32_WGL) elseif (_GLFW_WIN32_WGL)
set(glfw_HEADERS ${common_HEADERS} win32_platform.h) set(glfw_HEADERS ${common_HEADERS} win32_platform.h)
set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c set(glfw_SOURCES ${common_SOURCES} win32_clipboard.c win32_fullscreen.c
win32_gamma.c win32_init.c win32_input.c win32_joystick.c win32_gamma.c win32_init.c win32_joystick.c
win32_opengl.c win32_time.c win32_window.c) win32_opengl.c win32_time.c win32_window.c)
if (GLFW_NATIVE_API) if (GLFW_NATIVE_API)
@ -34,7 +34,7 @@ elseif (_GLFW_WIN32_WGL)
elseif (_GLFW_X11_GLX) elseif (_GLFW_X11_GLX)
set(glfw_HEADERS ${common_HEADERS} x11_platform.h) set(glfw_HEADERS ${common_HEADERS} x11_platform.h)
set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c set(glfw_SOURCES ${common_SOURCES} x11_clipboard.c x11_fullscreen.c
x11_gamma.c x11_init.c x11_input.c x11_joystick.c x11_gamma.c x11_init.c x11_joystick.c
x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c) x11_keysym2unicode.c x11_opengl.c x11_time.c x11_window.c)
if (GLFW_NATIVE_API) if (GLFW_NATIVE_API)

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@ -1,53 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Cocoa
// API Version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2009-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Enable and disable system keys
//========================================================================
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
// This is checked in cocoa_window.m; no action needed here
}
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
// This is checked in cocoa_window.m; no action needed here
// Note that it may not be possible to disable things like Exposé
// except in full-screen mode.
}

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@ -455,8 +455,7 @@ static int convertMacKeyCode(unsigned int macKeyCode)
if ([event modifierFlags] & NSCommandKeyMask) if ([event modifierFlags] & NSCommandKeyMask)
{ {
if (window->systemKeys) [super keyDown:event];
[super keyDown:event];
} }
else else
{ {
@ -686,7 +685,7 @@ static GLboolean createWindow(_GLFWwindow* window,
styleMask = NSBorderlessWindowMask; styleMask = NSBorderlessWindowMask;
window->NS.object = [[NSWindow alloc] window->NS.object = [[NSWindow alloc]
initWithContentRect:NSMakeRect(0, 0, window->width, window->height) initWithContentRect:NSMakeRect(wndconfig->positionX, wndconfig->positionY, window->width, window->height)
styleMask:styleMask styleMask:styleMask
backing:NSBackingStoreBuffered backing:NSBackingStoreBuffered
defer:NO]; defer:NO];
@ -1006,27 +1005,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
} }
//========================================================================
// Set the window position
//========================================================================
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
NSRect contentRect =
[window->NS.object contentRectForFrameRect:[window->NS.object frame]];
// We assume here that the client code wants to position the window within the
// screen the window currently occupies
NSRect screenRect = [[window->NS.object screen] visibleFrame];
contentRect.origin = NSMakePoint(screenRect.origin.x + x,
screenRect.origin.y + screenRect.size.height -
y - contentRect.size.height);
[window->NS.object setFrame:[window->NS.object frameRectForContentRect:contentRect]
display:YES];
}
//======================================================================== //========================================================================
// Iconify the window // Iconify the window
//======================================================================== //========================================================================

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@ -115,24 +115,6 @@ static void setStickyMouseButtons(_GLFWwindow* window, int enabled)
} }
//========================================================================
// Set system keys for the specified window
//========================================================================
static void setSystemKeys(_GLFWwindow* window, int enabled)
{
if (window->systemKeys == enabled)
return;
if (enabled)
_glfwPlatformEnableSystemKeys(window);
else
_glfwPlatformDisableSystemKeys(window);
window->systemKeys = enabled;
}
//======================================================================== //========================================================================
// Set key repeat for the specified window // Set key repeat for the specified window
//======================================================================== //========================================================================
@ -295,8 +277,6 @@ GLFWAPI int glfwGetInputMode(GLFWwindow handle, int mode)
return window->stickyKeys; return window->stickyKeys;
case GLFW_STICKY_MOUSE_BUTTONS: case GLFW_STICKY_MOUSE_BUTTONS:
return window->stickyMouseButtons; return window->stickyMouseButtons;
case GLFW_SYSTEM_KEYS:
return window->systemKeys;
case GLFW_KEY_REPEAT: case GLFW_KEY_REPEAT:
return window->keyRepeat; return window->keyRepeat;
default: default:
@ -331,9 +311,6 @@ GLFWAPI void glfwSetInputMode(GLFWwindow handle, int mode, int value)
case GLFW_STICKY_MOUSE_BUTTONS: case GLFW_STICKY_MOUSE_BUTTONS:
setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE); setStickyMouseButtons(window, value ? GL_TRUE : GL_FALSE);
break; break;
case GLFW_SYSTEM_KEYS:
setSystemKeys(window, value ? GL_TRUE : GL_FALSE);
break;
case GLFW_KEY_REPEAT: case GLFW_KEY_REPEAT:
setKeyRepeat(window, value ? GL_TRUE : GL_FALSE); setKeyRepeat(window, value ? GL_TRUE : GL_FALSE);
break; break;

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@ -107,6 +107,8 @@ struct _GLFWhints
GLboolean glDebug; GLboolean glDebug;
int glProfile; int glProfile;
int glRobustness; int glRobustness;
int positionX;
int positionY;
}; };
@ -123,6 +125,8 @@ struct _GLFWwndconfig
int refreshRate; int refreshRate;
GLboolean resizable; GLboolean resizable;
GLboolean visible; GLboolean visible;
int positionX;
int positionY;
int clientAPI; int clientAPI;
int glMajor; int glMajor;
int glMinor; int glMinor;
@ -182,7 +186,6 @@ struct _GLFWwindow
GLboolean stickyKeys; GLboolean stickyKeys;
GLboolean stickyMouseButtons; GLboolean stickyMouseButtons;
GLboolean keyRepeat; GLboolean keyRepeat;
GLboolean systemKeys; // system keys enabled flag
int cursorPosX, cursorPosY; int cursorPosX, cursorPosY;
int cursorMode; int cursorMode;
double scrollX, scrollY; double scrollX, scrollY;
@ -290,7 +293,6 @@ int _glfwPlatformCreateWindow(_GLFWwindow* window, const _GLFWwndconfig* wndcon
void _glfwPlatformDestroyWindow(_GLFWwindow* window); void _glfwPlatformDestroyWindow(_GLFWwindow* window);
void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title); void _glfwPlatformSetWindowTitle(_GLFWwindow* window, const char* title);
void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height); void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height);
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
void _glfwPlatformIconifyWindow(_GLFWwindow* window); void _glfwPlatformIconifyWindow(_GLFWwindow* window);
void _glfwPlatformRestoreWindow(_GLFWwindow* window); void _glfwPlatformRestoreWindow(_GLFWwindow* window);
void _glfwPlatformShowWindow(_GLFWwindow* window); void _glfwPlatformShowWindow(_GLFWwindow* window);

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@ -1,132 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: Win32
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//========================================================================
// Low level keyboard hook (system callback) function
// Used to disable system keys under Windows NT
//========================================================================
static LRESULT CALLBACK keyboardHook(int nCode, WPARAM wParam, LPARAM lParam)
{
BOOL syskeys = FALSE;
PKBDLLHOOKSTRUCT p;
// We are only looking for keyboard events - interpret lParam as a
// pointer to a KBDLLHOOKSTRUCT
p = (PKBDLLHOOKSTRUCT) lParam;
if (nCode == HC_ACTION)
{
// We have a keyboard event
switch (wParam)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
// Detect: ALT+TAB, ALT+ESC, ALT+F4, CTRL+ESC,
// LWIN, RWIN, APPS (mysterious menu key)
syskeys = (p->vkCode == VK_TAB &&
p->flags & LLKHF_ALTDOWN) ||
(p->vkCode == VK_ESCAPE &&
p->flags & LLKHF_ALTDOWN) ||
(p->vkCode == VK_F4 &&
p->flags & LLKHF_ALTDOWN) ||
(p->vkCode == VK_ESCAPE &&
(GetKeyState(VK_CONTROL) & 0x8000)) ||
p->vkCode == VK_LWIN ||
p->vkCode == VK_RWIN ||
p->vkCode == VK_APPS;
break;
default:
break;
}
}
// Was it a system key combination (e.g. ALT+TAB)?
if (syskeys)
{
_GLFWwindow* window = _glfwLibrary.activeWindow;
// Pass the key event to our window message loop
if (window)
PostMessage(window->Win32.handle, (UINT) wParam, p->vkCode, 0);
// We've taken care of it - don't let the system know about this
// key event
return 1;
}
else
{
// It's a harmless key press, let the system deal with it
return CallNextHookEx(_glfwLibrary.Win32.keyboardHook, nCode, wParam, lParam);
}
}
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Enable system keys
//========================================================================
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
if (_glfwLibrary.Win32.keyboardHook != NULL)
{
UnhookWindowsHookEx(_glfwLibrary.Win32.keyboardHook);
_glfwLibrary.Win32.keyboardHook = NULL;
}
}
//========================================================================
// Disable system keys
//========================================================================
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
UNREFERENCED_PARAMETER(window);
_glfwLibrary.Win32.keyboardHook = SetWindowsHookEx(WH_KEYBOARD_LL,
keyboardHook,
_glfwLibrary.Win32.instance,
0);
}

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@ -176,7 +176,6 @@ typedef struct _GLFWlibraryWin32
{ {
HINSTANCE instance; // Instance of the application HINSTANCE instance; // Instance of the application
ATOM classAtom; // Window class atom ATOM classAtom; // Window class atom
HHOOK keyboardHook; // Keyboard hook handle
DWORD foregroundLockTimeout; DWORD foregroundLockTimeout;
char* clipboardString; char* clipboardString;

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@ -772,7 +772,11 @@ static int createWindow(_GLFWwindow* window,
if (window->mode == GLFW_FULLSCREEN) if (window->mode == GLFW_FULLSCREEN)
wa.left = wa.top = 0; wa.left = wa.top = 0;
else else
{
SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0); SystemParametersInfo(SPI_GETWORKAREA, 0, &wa, 0);
wa.left += wndconfig->positionX;
wa.top += wndconfig->positionY;
}
wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title); wideTitle = _glfwCreateWideStringFromUTF8(wndconfig->title);
if (!wideTitle) if (!wideTitle)
@ -1054,23 +1058,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
} }
//========================================================================
// Set the window position
//========================================================================
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
RECT rect;
GetClientRect(window->Win32.handle, &rect);
AdjustWindowRectEx(&rect, window->Win32.dwStyle, FALSE, window->Win32.dwExStyle);
SetWindowPos(window->Win32.handle, HWND_TOP,
x + rect.left, y + rect.top, 0, 0,
SWP_NOOWNERZORDER | SWP_NOSIZE | SWP_NOZORDER);
}
//======================================================================== //========================================================================
// Window iconification // Window iconification
//======================================================================== //========================================================================

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@ -238,6 +238,8 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0); wndconfig.refreshRate = Max(_glfwLibrary.hints.refreshRate, 0);
wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE; wndconfig.resizable = _glfwLibrary.hints.resizable ? GL_TRUE : GL_FALSE;
wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE; wndconfig.visible = _glfwLibrary.hints.visible ? GL_TRUE : GL_FALSE;
wndconfig.positionX = _glfwLibrary.hints.positionX;
wndconfig.positionY = _glfwLibrary.hints.positionY;
wndconfig.clientAPI = _glfwLibrary.hints.clientAPI; wndconfig.clientAPI = _glfwLibrary.hints.clientAPI;
wndconfig.glMajor = _glfwLibrary.hints.glMajor; wndconfig.glMajor = _glfwLibrary.hints.glMajor;
wndconfig.glMinor = _glfwLibrary.hints.glMinor; wndconfig.glMinor = _glfwLibrary.hints.glMinor;
@ -295,7 +297,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
window->mode = mode; window->mode = mode;
window->resizable = wndconfig.resizable; window->resizable = wndconfig.resizable;
window->cursorMode = GLFW_CURSOR_NORMAL; window->cursorMode = GLFW_CURSOR_NORMAL;
window->systemKeys = GL_TRUE;
// Open the actual window and create its context // Open the actual window and create its context
if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig)) if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
@ -369,6 +370,10 @@ void glfwDefaultWindowHints(void)
_glfwLibrary.hints.resizable = GL_TRUE; _glfwLibrary.hints.resizable = GL_TRUE;
_glfwLibrary.hints.visible = GL_TRUE; _glfwLibrary.hints.visible = GL_TRUE;
// The default window position is the upper left corner of the screen
_glfwLibrary.hints.positionX = 0;
_glfwLibrary.hints.positionY = 0;
// The default is 24 bits of color, 24 bits of depth and 8 bits of stencil // The default is 24 bits of color, 24 bits of depth and 8 bits of stencil
_glfwLibrary.hints.redBits = 8; _glfwLibrary.hints.redBits = 8;
_glfwLibrary.hints.greenBits = 8; _glfwLibrary.hints.greenBits = 8;
@ -437,6 +442,12 @@ GLFWAPI void glfwWindowHint(int target, int hint)
case GLFW_VISIBLE: case GLFW_VISIBLE:
_glfwLibrary.hints.visible = hint; _glfwLibrary.hints.visible = hint;
break; break;
case GLFW_POSITION_X:
_glfwLibrary.hints.positionX = hint;
break;
case GLFW_POSITION_Y:
_glfwLibrary.hints.positionY = hint;
break;
case GLFW_FSAA_SAMPLES: case GLFW_FSAA_SAMPLES:
_glfwLibrary.hints.samples = hint; _glfwLibrary.hints.samples = hint;
break; break;
@ -586,52 +597,6 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow handle, int width, int height)
} }
//========================================================================
// Get the window position
//========================================================================
GLFWAPI void glfwGetWindowPos(GLFWwindow handle, int* xpos, int* ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (xpos != NULL)
*xpos = window->positionX;
if (ypos != NULL)
*ypos = window->positionY;
}
//========================================================================
// Set the window position
//========================================================================
GLFWAPI void glfwSetWindowPos(GLFWwindow handle, int xpos, int ypos)
{
_GLFWwindow* window = (_GLFWwindow*) handle;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
if (window->mode == GLFW_FULLSCREEN || window->iconified)
{
// TODO: Figure out if this is an error
return;
}
_glfwPlatformSetWindowPos(window, xpos, ypos);
}
//======================================================================== //========================================================================
// Window iconification // Window iconification
//======================================================================== //========================================================================
@ -747,6 +712,10 @@ GLFWAPI int glfwGetWindowParam(GLFWwindow handle, int param)
return window->resizable; return window->resizable;
case GLFW_VISIBLE: case GLFW_VISIBLE:
return window->visible; return window->visible;
case GLFW_POSITION_X:
return window->positionX;
case GLFW_POSITION_Y:
return window->positionY;
case GLFW_CLIENT_API: case GLFW_CLIENT_API:
return window->clientAPI; return window->clientAPI;
case GLFW_OPENGL_VERSION_MAJOR: case GLFW_OPENGL_VERSION_MAJOR:

View File

@ -1,65 +0,0 @@
//========================================================================
// GLFW - An OpenGL library
// Platform: X11
// API version: 3.0
// WWW: http://www.glfw.org/
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "internal.h"
//////////////////////////////////////////////////////////////////////////
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
//========================================================================
// Enable system keys
//========================================================================
void _glfwPlatformEnableSystemKeys(_GLFWwindow* window)
{
if (window->X11.keyboardGrabbed)
{
XUngrabKeyboard(_glfwLibrary.X11.display, CurrentTime);
window->X11.keyboardGrabbed = GL_FALSE;
}
}
//========================================================================
// Disable system keys
//========================================================================
void _glfwPlatformDisableSystemKeys(_GLFWwindow* window)
{
if (XGrabKeyboard(_glfwLibrary.X11.display, window->X11.handle,
True, GrabModeAsync, GrabModeAsync, CurrentTime)
== GrabSuccess)
{
window->X11.keyboardGrabbed = GL_TRUE;
}
}

View File

@ -135,12 +135,17 @@ typedef struct _GLFWwindowX11
// Various platform specific internal variables // Various platform specific internal variables
GLboolean overrideRedirect; // True if window is OverrideRedirect GLboolean overrideRedirect; // True if window is OverrideRedirect
GLboolean keyboardGrabbed; // True if keyboard is currently grabbed
GLboolean cursorGrabbed; // True if cursor is currently grabbed GLboolean cursorGrabbed; // True if cursor is currently grabbed
GLboolean cursorHidden; // True if cursor is currently hidden GLboolean cursorHidden; // True if cursor is currently hidden
GLboolean cursorCentered; // True if cursor was moved since last poll GLboolean cursorCentered; // True if cursor was moved since last poll
int cursorPosX, cursorPosY; int cursorPosX, cursorPosY;
// Window position hint (commited the first time the window is shown)
GLboolean windowPosSet; // False until the window position has
// been set
int positionX; // The window position to be set the
int positionY; // first time the window is shown
} _GLFWwindowX11; } _GLFWwindowX11;

View File

@ -119,7 +119,7 @@ static GLboolean createWindow(_GLFWwindow* window,
window->X11.handle = XCreateWindow(_glfwLibrary.X11.display, window->X11.handle = XCreateWindow(_glfwLibrary.X11.display,
_glfwLibrary.X11.root, _glfwLibrary.X11.root,
0, 0, // Position wndconfig->positionX, wndconfig->positionY,
window->width, window->height, window->width, window->height,
0, // Border width 0, // Border width
visual->depth, // Color depth visual->depth, // Color depth
@ -136,6 +136,12 @@ static GLboolean createWindow(_GLFWwindow* window,
_glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window"); _glfwSetError(GLFW_PLATFORM_ERROR, "X11: Failed to create window");
return GL_FALSE; return GL_FALSE;
} }
// Request a window position to be set once the window is shown
// (see _glfwPlatformShowWindow)
window->X11.windowPosSet = GL_FALSE;
window->X11.positionX = wndconfig->positionX;
window->X11.positionY = wndconfig->positionY;
} }
if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH) if (window->mode == GLFW_FULLSCREEN && !_glfwLibrary.X11.hasEWMH)
@ -1006,16 +1012,6 @@ void _glfwPlatformSetWindowSize(_GLFWwindow* window, int width, int height)
} }
//========================================================================
// Set the window position.
//========================================================================
void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y)
{
XMoveWindow(_glfwLibrary.X11.display, window->X11.handle, x, y);
}
//======================================================================== //========================================================================
// Window iconification // Window iconification
//======================================================================== //========================================================================
@ -1060,6 +1056,15 @@ void _glfwPlatformShowWindow(_GLFWwindow* window)
{ {
XMapRaised(_glfwLibrary.X11.display, window->X11.handle); XMapRaised(_glfwLibrary.X11.display, window->X11.handle);
XFlush(_glfwLibrary.X11.display); XFlush(_glfwLibrary.X11.display);
// Set the window position the first time the window is shown
// Note: XMoveWindow has no effect before the window has been mapped.
if (!window->X11.windowPosSet)
{
XMoveWindow(_glfwLibrary.X11.display, window->X11.handle,
window->X11.positionX, window->X11.positionY);
window->X11.windowPosSet = GL_TRUE;
}
} }

View File

@ -42,7 +42,6 @@
// These must match the input mode defaults // These must match the input mode defaults
static GLboolean keyrepeat = GL_FALSE; static GLboolean keyrepeat = GL_FALSE;
static GLboolean systemkeys = GL_TRUE;
static GLboolean closeable = GL_TRUE; static GLboolean closeable = GL_TRUE;
// Event index // Event index
@ -320,15 +319,6 @@ static void key_callback(GLFWwindow window, int key, int action)
break; break;
} }
case GLFW_KEY_S:
{
systemkeys = !systemkeys;
glfwSetInputMode(window, GLFW_SYSTEM_KEYS, systemkeys);
printf("(( system keys %s ))\n", systemkeys ? "enabled" : "disabled");
break;
}
case GLFW_KEY_C: case GLFW_KEY_C:
{ {
closeable = !closeable; closeable = !closeable;
@ -393,7 +383,6 @@ int main(void)
printf("Window size should be %ix%i\n", width, height); printf("Window size should be %ix%i\n", width, height);
printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled"); printf("Key repeat should be %s\n", keyrepeat ? "enabled" : "disabled");
printf("System keys should be %s\n", systemkeys ? "enabled" : "disabled");
printf("Main loop starting\n"); printf("Main loop starting\n");

View File

@ -51,10 +51,12 @@ static int window_close_callback(GLFWwindow window)
return GL_FALSE; return GL_FALSE;
} }
static GLFWwindow open_window(const char* title, GLFWwindow share) static GLFWwindow open_window(const char* title, GLFWwindow share, int posX, int posY)
{ {
GLFWwindow window; GLFWwindow window;
glfwWindowHint(GLFW_POSITION_X, posX);
glfwWindowHint(GLFW_POSITION_Y, posY);
window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share); window = glfwCreateWindow(WIDTH, HEIGHT, GLFW_WINDOWED, title, share);
if (!window) if (!window)
return NULL; return NULL;
@ -125,7 +127,6 @@ static void draw_quad(GLuint texture)
int main(int argc, char** argv) int main(int argc, char** argv)
{ {
GLuint texture; GLuint texture;
int x, y;
if (!glfwInit()) if (!glfwInit())
{ {
@ -133,7 +134,7 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
windows[0] = open_window("First", NULL); windows[0] = open_window("First", NULL, 0, 0);
if (!windows[0]) if (!windows[0])
{ {
fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError())); fprintf(stderr, "Failed to open first GLFW window: %s\n", glfwErrorString(glfwGetError()));
@ -147,7 +148,8 @@ int main(int argc, char** argv)
// It will then be shared with the second context, created below // It will then be shared with the second context, created below
texture = create_texture(); texture = create_texture();
windows[1] = open_window("Second", windows[0]); // Put the second window to the right of the first one
windows[1] = open_window("Second", windows[0], WIDTH + 50, 0);
if (!windows[1]) if (!windows[1])
{ {
fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError())); fprintf(stderr, "Failed to open second GLFW window: %s\n", glfwErrorString(glfwGetError()));
@ -161,10 +163,6 @@ int main(int argc, char** argv)
glColor3f(0.6f, 0.f, 0.6f); glColor3f(0.6f, 0.f, 0.6f);
glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT); glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT);
// Put the second window to the right of the first one
glfwGetWindowPos(windows[0], &x, &y);
glfwSetWindowPos(windows[1], x + WIDTH + 50, y);
while (!closed) while (!closed)
{ {
glfwMakeContextCurrent(windows[0]); glfwMakeContextCurrent(windows[0]);

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@ -89,6 +89,8 @@ int main(void)
for (i = 0; i < count; i++) for (i = 0; i < count; i++)
{ {
glfwWindowHint(GLFW_POSITION_X, 200 + 250 * i);
glfwWindowHint(GLFW_POSITION_Y, 200);
threads[i].window = glfwCreateWindow(200, 200, threads[i].window = glfwCreateWindow(200, 200,
GLFW_WINDOWED, GLFW_WINDOWED,
threads[i].title, threads[i].title,
@ -100,8 +102,6 @@ int main(void)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
glfwSetWindowPos(threads[i].window, 200 + 250 * i, 200);
if (thrd_create(&threads[i].id, thread_main, threads + i) != if (thrd_create(&threads[i].id, thread_main, threads + i) !=
thrd_success) thrd_success)
{ {

View File

@ -55,6 +55,8 @@ int main(void)
for (i = 0; i < 4; i++) for (i = 0; i < 4; i++)
{ {
glfwWindowHint(GLFW_POSITION_X, 100 + (i & 1) * 300);
glfwWindowHint(GLFW_POSITION_Y, 100 + (i >> 1) * 300);
windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL); windows[i] = glfwCreateWindow(200, 200, GLFW_WINDOWED, titles[i], NULL);
if (!windows[i]) if (!windows[i])
{ {
@ -70,8 +72,6 @@ int main(void)
(GLclampf) (i >> 1), (GLclampf) (i >> 1),
i ? 0.f : 1.f, i ? 0.f : 1.f,
0.f); 0.f);
glfwSetWindowPos(windows[i], 100 + (i & 1) * 300, 100 + (i >> 1) * 300);
} }
while (running) while (running)