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Removed glfwCopyContext to map better against EGL.

This commit is contained in:
Camilla Berglund 2012-11-22 20:16:48 +01:00
parent 06e7a96c61
commit 2a166c5086
8 changed files with 5 additions and 77 deletions

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@ -1548,13 +1548,6 @@ GLFWAPI int glfwExtensionSupported(const char* extension);
*/ */
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname); GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
/*! @brief Copies the desired parts of the state of one window's context to another.
* @ingroup opengl
*
* @remarks This function may be called from secondary threads.
*/
GLFWAPI void glfwCopyContext(GLFWwindow src, GLFWwindow dst, unsigned long mask);
/************************************************************************* /*************************************************************************
* Global definition cleanup * Global definition cleanup

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@ -279,7 +279,6 @@ version of GLFW.</p>
<li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li> <li>Added <code>glfwSetWindowIconifyCallback</code> function and <code>GLFWwindowiconifyfun</code> type for receiving window iconification events</li>
<li>Added <code>glfwGetClipboardString</code> and <code>glfwSetClipboardString</code> functions for interacting with the system clipboard</li> <li>Added <code>glfwGetClipboardString</code> and <code>glfwSetClipboardString</code> functions for interacting with the system clipboard</li>
<li>Added <code>glfwGetCurrentContext</code> function for retrieving the window whose OpenGL context is current</li> <li>Added <code>glfwGetCurrentContext</code> function for retrieving the window whose OpenGL context is current</li>
<li>Added <code>glfwCopyContext</code> function for copying OpenGL state categories between contexts</li>
<li>Added <code>GLFW_CLIENT_API</code>, <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code> for selecting client API</li> <li>Added <code>GLFW_CLIENT_API</code>, <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code> for selecting client API</li>
<li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li> <li>Added <code>GLFW_OPENGL_ROBUSTNESS</code> window hint and associated strategy tokens for <code>GL_ARB_robustness</code> support</li>
<li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li> <li>Added <code>GLFW_OPENGL_REVISION</code> window parameter to make up for removal of <code>glfwGetGLVersion</code></li>

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@ -147,13 +147,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
return symbol; return symbol;
} }
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
{
[dst->NSGL.context copyAttributesFromContext:src->NSGL.context withMask:mask];
}

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@ -309,7 +309,6 @@ void _glfwPlatformSwapInterval(int interval);
void _glfwPlatformRefreshWindowParams(_GLFWwindow* window); void _glfwPlatformRefreshWindowParams(_GLFWwindow* window);
int _glfwPlatformExtensionSupported(const char* extension); int _glfwPlatformExtensionSupported(const char* extension);
GLFWglproc _glfwPlatformGetProcAddress(const char* procname); GLFWglproc _glfwPlatformGetProcAddress(const char* procname);
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask);
//======================================================================== //========================================================================

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@ -682,32 +682,3 @@ GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname)
return _glfwPlatformGetProcAddress(procname); return _glfwPlatformGetProcAddress(procname);
} }
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
GLFWAPI void glfwCopyContext(GLFWwindow hsrc, GLFWwindow hdst, unsigned long mask)
{
_GLFWwindow* src;
_GLFWwindow* dst;
if (!_glfwInitialized)
{
_glfwSetError(GLFW_NOT_INITIALIZED, NULL);
return;
}
src = (_GLFWwindow*) hsrc;
dst = (_GLFWwindow*) hdst;
if (_glfwPlatformGetCurrentContext() == dst)
{
_glfwSetError(GLFW_INVALID_VALUE,
"glfwCopyContext: Cannot copy OpenGL state to a current context");
return;
}
_glfwPlatformCopyContext(src, dst, mask);
}

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@ -637,17 +637,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
return (GLFWglproc) wglGetProcAddress(procname); return (GLFWglproc) wglGetProcAddress(procname);
} }
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
{
if (!wglCopyContext(src->WGL.context, dst->WGL.context, mask))
{
_glfwSetError(GLFW_PLATFORM_ERROR,
"WGL: Failed to copy OpenGL context attributes");
}
}

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@ -732,16 +732,3 @@ GLFWglproc _glfwPlatformGetProcAddress(const char* procname)
return _glfw_glXGetProcAddress((const GLubyte*) procname); return _glfw_glXGetProcAddress((const GLubyte*) procname);
} }
//========================================================================
// Copies the specified OpenGL state categories from src to dst
//========================================================================
void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long mask)
{
glXCopyContext(_glfwLibrary.X11.display,
src->GLX.context,
dst->GLX.context,
mask);
}

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@ -158,10 +158,13 @@ int main(int argc, char** argv)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
// Set drawing color for the first context and copy it to the second // Set drawing color for both contexts
glfwMakeContextCurrent(windows[0]); glfwMakeContextCurrent(windows[0]);
glColor3f(0.6f, 0.f, 0.6f); glColor3f(0.6f, 0.f, 0.6f);
glfwCopyContext(windows[0], windows[1], GL_CURRENT_BIT); glfwMakeContextCurrent(windows[1]);
glColor3f(0.6f, 0.6f, 0.f);
glfwMakeContextCurrent(windows[0]);
while (!closed) while (!closed)
{ {