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Split internal prototypes into APIs.
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@ -242,38 +242,41 @@ extern _GLFWlibrary _glfwLibrary;
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//========================================================================
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//========================================================================
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// Prototypes for platform specific implementation functions
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// Prototypes for the platform API
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// This is the interface exposed by the platform-specific code for each
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// platform and is called by the shared code of the public API
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// It mirrors the public API except it uses objects instead of handles
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//========================================================================
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//========================================================================
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// Init/terminate
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// Platform init and version
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int _glfwPlatformInit(void);
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int _glfwPlatformInit(void);
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int _glfwPlatformTerminate(void);
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int _glfwPlatformTerminate(void);
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const char* _glfwPlatformGetVersionString(void);
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const char* _glfwPlatformGetVersionString(void);
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// Input
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// Input mode support
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void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
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void _glfwPlatformEnableSystemKeys(_GLFWwindow* window);
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void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
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void _glfwPlatformDisableSystemKeys(_GLFWwindow* window);
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformSetCursorPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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void _glfwPlatformSetCursorMode(_GLFWwindow* window, int mode);
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// Fullscreen
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// Video mode support
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GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
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GLFWvidmode* _glfwPlatformGetVideoModes(int* count);
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void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
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void _glfwPlatformGetDesktopMode(GLFWvidmode* mode);
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// Gamma ramp
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// Gamma ramp support
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
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void _glfwPlatformGetGammaRamp(GLFWgammaramp* ramp);
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
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void _glfwPlatformSetGammaRamp(const GLFWgammaramp* ramp);
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// Clipboard
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// Clipboard support
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
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void _glfwPlatformSetClipboardString(_GLFWwindow* window, const char* string);
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
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const char* _glfwPlatformGetClipboardString(_GLFWwindow* window);
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// Joystick
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// Joystick input
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int _glfwPlatformGetJoystickParam(int joy, int param);
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int _glfwPlatformGetJoystickParam(int joy, int param);
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
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int _glfwPlatformGetJoystickPos(int joy, float* pos, int numaxes);
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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int _glfwPlatformGetJoystickButtons(int joy, unsigned char* buttons, int numbuttons);
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// Time
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// Time input
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double _glfwPlatformGetTime(void);
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double _glfwPlatformGetTime(void);
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void _glfwPlatformSetTime(double time);
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void _glfwPlatformSetTime(double time);
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@ -286,7 +289,7 @@ void _glfwPlatformSetWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformIconifyWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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void _glfwPlatformRestoreWindow(_GLFWwindow* window);
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// Event management
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// Event processing
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void _glfwPlatformPollEvents(void);
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void _glfwPlatformPollEvents(void);
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void _glfwPlatformWaitEvents(void);
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void _glfwPlatformWaitEvents(void);
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@ -301,19 +304,12 @@ void _glfwPlatformCopyContext(_GLFWwindow* src, _GLFWwindow* dst, unsigned long
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//========================================================================
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//========================================================================
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// Prototypes for platform independent internal functions
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// Prototypes for the event API
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// This is used by the platform-specific code to notify the shared code of
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// events that can be translated into state changes and/or callback calls,
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// instead of directly calling callbacks or modifying shared state
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//========================================================================
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//========================================================================
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// Fullscren management (fullscreen.c)
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int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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// Error handling (init.c)
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void _glfwSetError(int error, const char* format, ...);
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// Window management (window.c)
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void _glfwSetDefaultWindowHints(void);
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// Window event notification (window.c)
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// Window event notification (window.c)
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowFocus(_GLFWwindow* window, GLboolean activated);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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void _glfwInputWindowPos(_GLFWwindow* window, int x, int y);
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@ -330,6 +326,24 @@ void _glfwInputMouseClick(_GLFWwindow* window, int button, int action);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorMotion(_GLFWwindow* window, int x, int y);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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void _glfwInputCursorEnter(_GLFWwindow* window, int entered);
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//========================================================================
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// Prototypes for internal utility functions
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// These functions are shared code and may be used by any part of GLFW
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// Each platform may add its own utility functions, but those may only be
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// called by the platform-specific code
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//========================================================================
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// Fullscren management (fullscreen.c)
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int _glfwCompareVideoModes(const GLFWvidmode* first, const GLFWvidmode* second);
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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// Error handling (init.c)
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void _glfwSetError(int error, const char* format, ...);
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// Window management (window.c)
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void _glfwSetDefaultWindowHints(void);
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// OpenGL context helpers (opengl.c)
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// OpenGL context helpers (opengl.c)
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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int _glfwStringInExtensionString(const char* string, const GLubyte* extensions);
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const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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const _GLFWfbconfig* _glfwChooseFBConfig(const _GLFWfbconfig* desired,
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