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https://github.com/gwm17/glfw.git
synced 2024-11-26 20:28:49 -05:00
Added multi-window support to iconify test.
Added -a option for creating one window per monitor. Added -n option for disabling auto-iconification. Added option descriptions to usage.
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169
tests/iconify.c
169
tests/iconify.c
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@ -37,7 +37,12 @@
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static void usage(void)
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{
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printf("Usage: iconify [-h] [-f]\n");
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printf("Usage: iconify [-h] [-f [-a] [-n]]\n");
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printf("Options:\n");
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printf(" -a create windows for all monitors\n");
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printf(" -f create full screen window(s)\n");
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printf(" -h show this help\n");
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printf(" -n no automatic iconification of full screen windows\n");
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}
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static void error_callback(int error, const char* description)
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@ -91,35 +96,31 @@ static void window_iconify_callback(GLFWwindow* window, int iconified)
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iconified ? "iconified" : "restored");
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}
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int main(int argc, char** argv)
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static void window_refresh_callback(GLFWwindow* window)
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{
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int width, height, ch;
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GLFWmonitor* monitor = NULL;
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int width, height;
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glfwGetFramebufferSize(window, &width, &height);
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glfwMakeContextCurrent(window);
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, width, height);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, 0, 640, 480);
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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}
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static GLFWwindow* create_window(GLFWmonitor* monitor)
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{
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int width, height;
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GLFWwindow* window;
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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while ((ch = getopt(argc, argv, "fh")) != -1)
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{
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switch (ch)
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{
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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monitor = glfwGetPrimaryMonitor();
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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if (monitor)
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{
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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@ -145,35 +146,103 @@ int main(int argc, char** argv)
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exit(EXIT_FAILURE);
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}
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glfwMakeContextCurrent(window);
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glfwSwapInterval(1);
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return window;
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}
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glfwSetKeyCallback(window, key_callback);
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glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetWindowFocusCallback(window, window_focus_callback);
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glfwSetWindowIconifyCallback(window, window_iconify_callback);
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int main(int argc, char** argv)
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{
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int ch, i, window_count;
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GLboolean auto_iconify = GL_TRUE, fullscreen = GL_FALSE, all_monitors = GL_FALSE;
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GLFWwindow** windows;
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while ((ch = getopt(argc, argv, "afhn")) != -1)
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{
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switch (ch)
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{
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case 'a':
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all_monitors = GL_TRUE;
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break;
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case 'h':
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usage();
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exit(EXIT_SUCCESS);
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case 'f':
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fullscreen = GL_TRUE;
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break;
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case 'n':
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auto_iconify = GL_FALSE;
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break;
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default:
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usage();
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exit(EXIT_FAILURE);
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}
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}
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glfwSetErrorCallback(error_callback);
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if (!glfwInit())
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exit(EXIT_FAILURE);
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glfwWindowHint(GLFW_AUTO_ICONIFY, auto_iconify);
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if (fullscreen && all_monitors)
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{
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int monitor_count;
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GLFWmonitor** monitors = glfwGetMonitors(&monitor_count);
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window_count = monitor_count;
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windows = calloc(window_count, sizeof(GLFWwindow*));
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for (i = 0; i < monitor_count; i++)
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{
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windows[i] = create_window(monitors[i]);
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if (!windows[i])
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break;
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}
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}
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else
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{
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GLFWmonitor* monitor = NULL;
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if (fullscreen)
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monitor = glfwGetPrimaryMonitor();
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window_count = 1;
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windows = calloc(window_count, sizeof(GLFWwindow*));
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windows[0] = create_window(monitor);
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}
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for (i = 0; i < window_count; i++)
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{
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glfwSetKeyCallback(windows[i], key_callback);
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glfwSetFramebufferSizeCallback(windows[i], framebuffer_size_callback);
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glfwSetWindowSizeCallback(windows[i], window_size_callback);
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glfwSetWindowFocusCallback(windows[i], window_focus_callback);
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glfwSetWindowIconifyCallback(windows[i], window_iconify_callback);
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glfwSetWindowRefreshCallback(windows[i], window_refresh_callback);
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window_refresh_callback(windows[i]);
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printf("Window is %s and %s\n",
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glfwGetWindowAttrib(window, GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowAttrib(window, GLFW_FOCUSED) ? "focused" : "defocused");
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glfwGetWindowAttrib(windows[i], GLFW_ICONIFIED) ? "iconified" : "restored",
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glfwGetWindowAttrib(windows[i], GLFW_FOCUSED) ? "focused" : "defocused");
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}
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glEnable(GL_SCISSOR_TEST);
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while (!glfwWindowShouldClose(window))
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for (;;)
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{
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glfwGetFramebufferSize(window, &width, &height);
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glScissor(0, 0, width, height);
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, 0, 640, 480);
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glClearColor(1, 1, 1, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glfwSwapBuffers(window);
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glfwPollEvents();
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for (i = 0; i < window_count; i++)
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{
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if (glfwWindowShouldClose(windows[i]))
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break;
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}
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if (i < window_count)
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break;
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}
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glfwTerminate();
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