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Documentation work.

This commit is contained in:
Camilla Berglund 2014-10-13 16:00:11 +02:00
parent 496567d3f1
commit 2d13eb0920
2 changed files with 55 additions and 17 deletions

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@ -70,20 +70,21 @@ GLFWwindow* offscreen_context = glfwCreateWindow(640, 480, "", NULL, NULL);
@endcode @endcode
The window never needs to be shown and its context can be used as a plain The window never needs to be shown and its context can be used as a plain
offscreen context. The size of a hidden window's framebuffer may not be usable offscreen context. Depending on the window manager, the size of a hidden
or modifiable, so framebuffer objects are recommended for rendering with such window's framebuffer may not be usable or modifiable, so framebuffer
contexts. objects are recommended for rendering with such contexts.
__OS X:__ The first time a window is created the menu bar is populated with __OS X:__ The first time a window is created the menu bar is populated with
common commands like Hide, Quit and About. This can be disabled with a common commands like Hide, Quit and About. This is not desirable for example
[compile-time option](@ref compile_options_osx). when writing a command-line only application. The menu bar setup can be
disabled with a [compile-time option](@ref compile_options_osx).
@section context_current Current context @section context_current Current context
Before you can make OpenGL or OpenGL ES calls, you need to have a current Before you can make OpenGL or OpenGL ES calls, you need to have a current
context of the proper type. The context encapsulates all render state and all context of the correct type. A context can only be current for a single thread
objects like textures and shaders. at a time, and a thread can only have a single context current at a time.
A context is made current with @ref glfwMakeContextCurrent. A context is made current with @ref glfwMakeContextCurrent.
@ -97,9 +98,14 @@ The current context is returned by @ref glfwGetCurrentContext.
GLFWwindow* window = glfwGetCurrentContext(); GLFWwindow* window = glfwGetCurrentContext();
@endcode @endcode
@note A context can only be current for a single thread at a time, and a thread The following GLFW functions require a context to be current:
can only have a single context current at a time.
- @ref glfwSwapInterval
- @ref glfwExtensionSupported
- @ref glfwGetProcAddress
Calling any these functions without a current context will generate a @ref
GLFW_NO_CURRENT_CONTEXT error.
@section context_swap Buffer swapping @section context_swap Buffer swapping
@ -150,9 +156,9 @@ written to the `output` directory.
python main.py --no-loader --out-path output python main.py --no-loader --out-path output
@endcode @endcode
@note The `--no-loader` option is used because GLFW already provides a function The `--no-loader` option is added because GLFW already provides a function for
for loading OpenGL and OpenGL ES function pointers and glad can use this instead loading OpenGL and OpenGL ES function pointers and glad can call this instead of
of having to add its own. having to implement its own.
Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and Add the generated `output/src/glad.c`, `output/include/glad/glad.h` and
`output/include/KHR/khrplatform.h` files to your build. Then you need to `output/include/KHR/khrplatform.h` files to your build. Then you need to

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@ -527,6 +527,20 @@ extern "C" {
#define GLFW_OUT_OF_MEMORY 0x00010005 #define GLFW_OUT_OF_MEMORY 0x00010005
/*! @brief GLFW could not find support for the requested client API on the /*! @brief GLFW could not find support for the requested client API on the
* system. * system.
*
* GLFW could not find support for the requested client API on the system.
*
* @par Analysis
* The installed graphics driver does not support the requested client API, or
* does not support it via the chosen context creation backend. Below are
* a few examples.
*
* @par
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
* supports OpenGL ES via EGL, while nVidia and Intel only supports it via
* a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
* EGL, OpenGL and OpenGL ES libraries do not interface with the nVidia binary
* driver.
*/ */
#define GLFW_API_UNAVAILABLE 0x00010006 #define GLFW_API_UNAVAILABLE 0x00010006
/*! @brief The requested OpenGL or OpenGL ES version is not available. /*! @brief The requested OpenGL or OpenGL ES version is not available.
@ -540,10 +554,11 @@ extern "C" {
* Otherwise, inform the user that their machine does not match your * Otherwise, inform the user that their machine does not match your
* requirements. * requirements.
* *
* @note Because GLFW is not psychic, future invalid OpenGL and OpenGL ES * @par
* versions, say for example OpenGL 4.8 if 5.0 comes out before the 4.x series * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
* gets that far, also fail with this error and not @ref GLFW_INVALID_VALUE. * comes out before the 4.x series gets that far, also fail with this error and
* The version logic is updated in every patch release, as needed. * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
* will exist.
*/ */
#define GLFW_VERSION_UNAVAILABLE 0x00010007 #define GLFW_VERSION_UNAVAILABLE 0x00010007
/*! @brief A platform-specific error occurred that does not match any of the /*! @brief A platform-specific error occurred that does not match any of the
@ -557,7 +572,24 @@ extern "C" {
* [issue tracker](https://github.com/glfw/glfw/issues). * [issue tracker](https://github.com/glfw/glfw/issues).
*/ */
#define GLFW_PLATFORM_ERROR 0x00010008 #define GLFW_PLATFORM_ERROR 0x00010008
/*! @brief The clipboard did not contain data in the requested format. /*! @brief The requested format is not supported or available.
*
* If emitted during window creation, the requested pixel format is not
* supported.
*
* If emitted when querying the clipboard, the contents of the clipboard could
* not be converted to the requested format.
*
* @par Analysis
* If emitted during window creation, one or more
* [hard constraints](@ref window_hints_hard) did not match any of the
* available pixel formats. If your application is sufficiently flexible,
* downgrade your requirements and try again. Otherwise, inform the user that
* their machine does not match your requirements.
*
* @par
* If emitted when querying the clipboard, ignore the error or report it to
* the user, as appropriate.
*/ */
#define GLFW_FORMAT_UNAVAILABLE 0x00010009 #define GLFW_FORMAT_UNAVAILABLE 0x00010009
/*! @} */ /*! @} */