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Documentation work.

Added window hints table, added detailed description of all public
functions, added project brief and added missing language to transition
guide.
This commit is contained in:
Camilla Berglund 2013-03-18 19:11:02 +01:00
parent 87af36830c
commit 2d5fb77c90
4 changed files with 516 additions and 154 deletions

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@ -38,7 +38,7 @@ PROJECT_NUMBER = @GLFW_VERSION_FULL@
# for a project that appears at the top of each page and should give viewer # for a project that appears at the top of each page and should give viewer
# a quick idea about the purpose of the project. Keep the description short. # a quick idea about the purpose of the project. Keep the description short.
PROJECT_BRIEF = PROJECT_BRIEF = "A multi-platform library for OpenGL, window and input"
# With the PROJECT_LOGO tag one can specify an logo or icon that is # With the PROJECT_LOGO tag one can specify an logo or icon that is
# included in the documentation. The maximum height of the logo should not # included in the documentation. The maximum height of the logo should not
@ -88,7 +88,7 @@ BRIEF_MEMBER_DESC = YES
# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the # Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
# brief descriptions will be completely suppressed. # brief descriptions will be completely suppressed.
REPEAT_BRIEF = YES REPEAT_BRIEF = NO
# This tag implements a quasi-intelligent brief description abbreviator # This tag implements a quasi-intelligent brief description abbreviator
# that is used to form the text in various listings. Each string # that is used to form the text in various listings. Each string
@ -106,7 +106,7 @@ ABBREVIATE_BRIEF =
# Doxygen will generate a detailed section even if there is only a brief # Doxygen will generate a detailed section even if there is only a brief
# description. # description.
ALWAYS_DETAILED_SEC = NO ALWAYS_DETAILED_SEC = YES
# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
# inherited members of a class in the documentation of that class as if those # inherited members of a class in the documentation of that class as if those

39
docs/hints.dox Normal file
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@ -0,0 +1,39 @@
/*!
@page hints Window hints
These are all window hints. Some relate to the window itself, others to its
framebuffer or context. They are set to their default values by @ref glfwInit,
can be individually set with @ref glfwWindowHint and reset all at once to their
defaults with @ref glfwDefaultWindowHints.
Note that hints need to be set *before* the creation of the window you wish to
have the specified properties.
| Name | Default values | Supported values |
| ---------------------------- | ------------------------ | ----------------------- |
| `GLFW_RESIZABLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_VISIBLE` | `GL_TRUE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_RED_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_GREEN_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_BLUE_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_ALPHA_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_DEPTH_BITS` | 24 | 0 to `INT_MAX` |
| `GLFW_STENCIL_BITS` | 8 | 0 to `INT_MAX` |
| `GLFW_ACCUM_RED_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_GREEN_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_BLUE_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_ACCUM_ALPHA_BITS` | 0 | 0 to `INT_MAX` |
| `GLFW_AUX_BUFFERS` | 0 | 0 to `INT_MAX` |
| `GLFW_SAMPLES` | 0 | 0 to `INT_MAX` |
| `GLFW_STEREO` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_SRGB_CAPABLE` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_CLIENT_API` | `GLFW_OPENGL_API` | `GLFW_OPENGL_API` or `GLFW_OPENGL_ES_API` |
| `GLFW_CONTEXT_VERSION_MAJOR` | 1 | Any valid major version number of the chosen client API |
| `GLFW_CONTEXT_VERSION_MINOR` | 0 | Any valid minor version number of the chosen client API |
| `GLFW_CONTEXT_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS` | `GLFW_NO_ROBUSTNESS`, `GLFW_NO_RESET_NOTIFICATION` or `GLFW_LOSE_CONTEXT_ON_RESET` |
| `GLFW_OPENGL_FORWARD_COMPAT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_OPENGL_DEBUG_CONTEXT` | `GL_FALSE` | `GL_TRUE` or `GL_FALSE` |
| `GLFW_OPENGL_PROFILE` | `GLFW_OPENGL_NO_PROFILE` | `GLFW_OPENGL_NO_PROFILE`, `GLFW_OPENGL_COMPAT_PROFILE` or `GLFW_OPENGL_CORE_PROFILE` |
*/

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@ -68,7 +68,7 @@ callback, *not* the removal of the character callback itself.
Scroll events do not represent an absolute state. Instead, it's an Scroll events do not represent an absolute state. Instead, it's an
interpretation of a relative change in state, like character input. So, like interpretation of a relative change in state, like character input. So, like
character input, there is no sane 'current state' to return. The mouse wheel character input, there is no sane 'current state' to return. The mouse wheel
callback has been replaced by a [scroll callback](@ref GFLWscrollfun) that callback has been replaced by a [scroll callback](@ref GLFWscrollfun) that
receives two-dimensional scroll offsets. receives two-dimensional scroll offsets.
@ -127,8 +127,10 @@ these hotkeys to function even when running in fullscreen mode.
@subsection moving_window_handles Window handles @subsection moving_window_handles Window handles
Because GLFW 3 supports multiple windows, window handle parameters have been Because GLFW 3 supports multiple windows, window handle parameters have been
added to all window-related GLFW functions and callbacks. Window handles are of added to all window-related GLFW functions and callbacks. The handle of
the `GLFWwindow*` type, i.e. a pointer to an opaque struct. a newly created window is returned by @ref glfwCreateWindow (formerly
`glfwOpenWindow`). Window handles are of the `GLFWwindow*` type, i.e. a pointer
to an opaque struct.
@subsection moving_monitor Multi-monitor support @subsection moving_monitor Multi-monitor support
@ -195,9 +197,17 @@ make it do so by defining `GLFW_INCLUDE_GLU` before the inclusion of the GLFW
@subsection moving_cursor Cursor positioning @subsection moving_cursor Cursor positioning
GLFW 3 only allows you to position the cursor within a window (using @ref GLFW 3 only allows you to position the cursor within a window using @ref
glfwSetCursorPos) when that window is active. Unless the window is active, the glfwSetCursorPos (formerly `glfwSetMousePos`) when that window is active.
function fails silently. Unless the window is active, the function fails silently.
@subsection moving_hints Persistent window hints
Window hints are no longer reset to their default values on window creation, but
instead retain their values until modified by @ref glfwWindowHint (formerly
`glfwOpenWindowHint`) or @ref glfwDefaultWindowHints, or until the library is
terminated and re-initialized.
@section moving_renamed Name changes @section moving_renamed Name changes

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