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OSMesa: Use framebuffer size for framebuffer
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@ -37,7 +37,7 @@ static void makeContextCurrentOSMesa(_GLFWwindow* window)
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if (window)
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{
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int width, height;
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_glfwPlatformGetWindowSize(window, &width, &height);
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_glfwPlatformGetFramebufferSize(window, &width, &height);
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// Check to see if we need to allocate a new buffer
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if ((window->context.osmesa.buffer == NULL) ||
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