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Made key code translation table private to function.
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@ -136,12 +136,15 @@
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//========================================================================
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// Keyboard symbol translation table
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// Converts a Mac OS X keycode to a GLFW keycode
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//========================================================================
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
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static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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static int convertMacKeyCode(unsigned int macKeyCode)
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{
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// Keyboard symbol translation table
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// TODO: Need to find mappings for F13-F15, volume down/up/mute, and eject.
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static const unsigned int table[128] =
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{
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/* 00 */ GLFW_KEY_A,
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/* 01 */ GLFW_KEY_S,
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/* 02 */ GLFW_KEY_D,
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@ -270,22 +273,15 @@ static const unsigned int MAC_TO_GLFW_KEYCODE_MAPPING[128] =
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/* 7d */ GLFW_KEY_DOWN,
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/* 7e */ GLFW_KEY_UP,
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/* 7f */ -1,
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};
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};
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//========================================================================
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// Converts a Mac OS X keycode to a GLFW keycode
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//========================================================================
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static int convertMacKeyCode(unsigned int macKeyCode)
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{
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if (macKeyCode >= 128)
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return -1;
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// This treats keycodes as *positional*; that is, we'll return 'a'
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// for the key left of 's', even on an AZERTY keyboard. The charInput
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// function should still get 'q' though.
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return MAC_TO_GLFW_KEYCODE_MAPPING[macKeyCode];
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return table[macKeyCode];
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}
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