1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-27 04:28:52 -05:00

Simplify Win32 key and mouse button handling

This commit is contained in:
Camilla Berglund 2015-10-29 15:39:54 +01:00
parent d725eeaf84
commit 3489b759a0

View File

@ -337,40 +337,32 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_KEYDOWN: case WM_KEYDOWN:
case WM_SYSKEYDOWN: case WM_SYSKEYDOWN:
{
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam);
if (key == _GLFW_KEY_INVALID)
break;
_glfwInputKey(window, key, scancode, GLFW_PRESS, getKeyMods());
break;
}
case WM_KEYUP: case WM_KEYUP:
case WM_SYSKEYUP: case WM_SYSKEYUP:
{ {
const int mods = getKeyMods();
const int scancode = (lParam >> 16) & 0x1ff;
const int key = translateKey(wParam, lParam); const int key = translateKey(wParam, lParam);
const int scancode = (lParam >> 16) & 0x1ff;
const int action = ((lParam >> 31) & 1) ? GLFW_RELEASE : GLFW_PRESS;
const int mods = getKeyMods();
if (key == _GLFW_KEY_INVALID) if (key == _GLFW_KEY_INVALID)
break; break;
if (wParam == VK_SHIFT) if (action == GLFW_RELEASE && wParam == VK_SHIFT)
{ {
// Release both Shift keys on Shift up event, as only one event // Release both Shift keys on Shift up event, as only one event
// is sent even if both keys are released // is sent even if both keys are released
_glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, GLFW_KEY_LEFT_SHIFT, scancode, action, mods);
_glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, GLFW_KEY_RIGHT_SHIFT, scancode, action, mods);
} }
else if (wParam == VK_SNAPSHOT) else if (wParam == VK_SNAPSHOT)
{ {
// Key down is not reported for the print screen key // Key down is not reported for the Print Screen key
_glfwInputKey(window, key, scancode, GLFW_PRESS, mods); _glfwInputKey(window, key, scancode, GLFW_PRESS, mods);
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, key, scancode, GLFW_RELEASE, mods);
} }
else else
_glfwInputKey(window, key, scancode, GLFW_RELEASE, mods); _glfwInputKey(window, key, scancode, action, mods);
break; break;
} }
@ -379,55 +371,41 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
case WM_RBUTTONDOWN: case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN: case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN: case WM_XBUTTONDOWN:
{
const int mods = getKeyMods();
SetCapture(hWnd);
if (uMsg == WM_LBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_PRESS, mods);
else if (uMsg == WM_RBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_PRESS, mods);
else if (uMsg == WM_MBUTTONDOWN)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_PRESS, mods);
else
{
if (HIWORD(wParam) == XBUTTON1)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_PRESS, mods);
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_PRESS, mods);
return TRUE;
}
return 0;
}
case WM_LBUTTONUP: case WM_LBUTTONUP:
case WM_RBUTTONUP: case WM_RBUTTONUP:
case WM_MBUTTONUP: case WM_MBUTTONUP:
case WM_XBUTTONUP: case WM_XBUTTONUP:
{ {
const int mods = getKeyMods(); int button, action;
ReleaseCapture(); if (uMsg == WM_LBUTTONDOWN || uMsg == WM_LBUTTONUP)
button = GLFW_MOUSE_BUTTON_LEFT;
else if (uMsg == WM_RBUTTONDOWN || uMsg == WM_RBUTTONUP)
button = GLFW_MOUSE_BUTTON_RIGHT;
else if (uMsg == WM_MBUTTONDOWN || uMsg == WM_MBUTTONUP)
button = GLFW_MOUSE_BUTTON_MIDDLE;
else if (GET_XBUTTON_WPARAM(wParam) == XBUTTON1)
button = GLFW_MOUSE_BUTTON_4;
else
button = GLFW_MOUSE_BUTTON_5;
if (uMsg == WM_LBUTTONUP) if (uMsg == WM_LBUTTONDOWN || uMsg == WM_RBUTTONDOWN ||
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_LEFT, GLFW_RELEASE, mods); uMsg == WM_MBUTTONDOWN || uMsg == WM_XBUTTONDOWN)
else if (uMsg == WM_RBUTTONUP) {
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_RIGHT, GLFW_RELEASE, mods); action = GLFW_PRESS;
else if (uMsg == WM_MBUTTONUP) SetCapture(hWnd);
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_MIDDLE, GLFW_RELEASE, mods); }
else else
{ {
if (HIWORD(wParam) == XBUTTON1) action = GLFW_RELEASE;
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_4, GLFW_RELEASE, mods); ReleaseCapture();
else if (HIWORD(wParam) == XBUTTON2)
_glfwInputMouseClick(window, GLFW_MOUSE_BUTTON_5, GLFW_RELEASE, mods);
return TRUE;
} }
_glfwInputMouseClick(window, button, action, getKeyMods());
if (uMsg == WM_XBUTTONDOWN || uMsg == WM_XBUTTONUP)
return TRUE;
return 0; return 0;
} }