mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 02:38:52 -05:00
Added GLFW_INCLUDE_NONE.
This commit is contained in:
parent
39fe1f1ea6
commit
378c75d153
|
@ -136,6 +136,8 @@ header instead of the regular OpenGL header.
|
|||
`GLFW_INCLUDE_ES3` makes the header include the OpenGL ES 3.0 `GLES3/gl3.h`
|
||||
header instead of the regular OpenGL header.
|
||||
|
||||
`GLFW_INCLUDE_NONE` makes the header not include any client API header.
|
||||
|
||||
`GLFW_INCLUDE_GLU` makes the header include the GLU header. This only makes
|
||||
sense if you are using OpenGL.
|
||||
|
||||
|
@ -286,6 +288,8 @@ GLFW.
|
|||
instead of `GL/gl.h`
|
||||
* Added `GLFW_INCLUDE_ES2` macro for telling the GLFW header to use
|
||||
`GLES2/gl2.h` instead of `GL/gl.h`
|
||||
* Added `GLFW_INCLUDE_NONE` macro for telling the GLFW header to not include
|
||||
any client API header
|
||||
* Added `GLFW_VISIBLE` window hint and parameter for controlling and polling
|
||||
window visibility
|
||||
* Added `GLFW_REPEAT` key action for repeated keys
|
||||
|
|
|
@ -172,7 +172,7 @@ extern "C" {
|
|||
#if defined(__APPLE_CC__)
|
||||
#if defined(GLFW_INCLUDE_GLCOREARB)
|
||||
#include <OpenGL/gl3.h>
|
||||
#else
|
||||
#elif !defined(GLFW_INCLUDE_NONE)
|
||||
#define GL_GLEXT_LEGACY
|
||||
#include <OpenGL/gl.h>
|
||||
#endif
|
||||
|
@ -188,7 +188,7 @@ extern "C" {
|
|||
#include <GLES2/gl2.h>
|
||||
#elif defined(GLFW_INCLUDE_ES3)
|
||||
#include <GLES3/gl3.h>
|
||||
#else
|
||||
#elif !defined(GLFW_INCLUDE_NONE)
|
||||
#include <GL/gl.h>
|
||||
#endif
|
||||
#if defined(GLFW_INCLUDE_GLU)
|
||||
|
|
Loading…
Reference in New Issue
Block a user