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Documentation work.

This commit is contained in:
Camilla Berglund 2012-12-12 16:05:45 +01:00
parent 94e9b3adff
commit 37904dc68a

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@ -519,7 +519,8 @@ extern "C" {
/*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise.
*/
#define GLFW_STEREO 0x0002100C
/*! @brief The number of samples used for default framebuffer multisampling.
/*! @brief The number of samples used for default framebuffer multisampling, or
* zero to disable multisampling.
*/
#define GLFW_FSAA_SAMPLES 0x0002100E
/*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE
@ -1046,10 +1047,12 @@ GLFWAPI void glfwDefaultWindowHints(void);
* available.
*
* The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL
* context should be forward-compatible.
* context should be forward-compatible, i.e. one where all functionality
* deprecated in the requested version of OpenGL is removed.
*
* The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug
* OpenGL context.
* OpenGL context, which may have additional error and performance issue
* reporting functionality.
*
* The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create
* the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref