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Documentation work.
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@ -519,7 +519,8 @@ extern "C" {
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/*! @brief @c GL_TRUE for stereo rendering, or @c GL_FALSE otherwise.
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*/
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#define GLFW_STEREO 0x0002100C
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/*! @brief The number of samples used for default framebuffer multisampling.
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/*! @brief The number of samples used for default framebuffer multisampling, or
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* zero to disable multisampling.
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*/
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#define GLFW_FSAA_SAMPLES 0x0002100E
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/*! @brief @c GL_TRUE if the framebuffer should be sRGB capable, or @c GL_FALSE
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@ -1046,10 +1047,12 @@ GLFWAPI void glfwDefaultWindowHints(void);
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* available.
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*
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* The @ref GLFW_OPENGL_FORWARD_COMPAT hint specifies whether the OpenGL
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* context should be forward-compatible.
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* context should be forward-compatible, i.e. one where all functionality
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* deprecated in the requested version of OpenGL is removed.
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*
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* The @ref GLFW_OPENGL_DEBUG_CONTEXT hint specifies whether to create a debug
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* OpenGL context.
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* OpenGL context, which may have additional error and performance issue
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* reporting functionality.
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*
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* The @ref GLFW_OPENGL_PROFILE hint specifies which OpenGL profile to create
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* the context for. Possible values are @ref GLFW_OPENGL_NO_PROFILE, @ref
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