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https://github.com/gwm17/glfw.git
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Compiler flag cleanup
This commit is contained in:
parent
addb977ef1
commit
37c93ba031
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@ -72,17 +72,7 @@ endif()
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#--------------------------------------------------------------------
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# Set compiler specific flags
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#--------------------------------------------------------------------
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if (UNIX)
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add_definitions(-Wall)
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if (BUILD_SHARED_LIBS)
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add_definitions(-fvisibility=hidden)
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endif()
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
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foreach (flag CMAKE_C_FLAGS
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CMAKE_C_FLAGS_DEBUG
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@ -125,12 +115,6 @@ if (MINGW)
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if (_GLFW_HAS_64ASLR)
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set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
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endif()
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# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
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# the inclusion of stddef.h (by glfw3.h), which is itself included before
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# win32_platform.h. We define them here until a saner solution can be found
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# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
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add_definitions(-DUNICODE -DWINVER=0x0501)
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endif()
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#--------------------------------------------------------------------
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@ -371,16 +355,6 @@ foreach(arg ${glfw_PKG_LIBS})
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set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
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endforeach()
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#--------------------------------------------------------------------
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# Choose library output name
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#--------------------------------------------------------------------
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if (BUILD_SHARED_LIBS AND UNIX)
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# On Unix-like systems, shared libraries can use the soname system.
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set(GLFW_LIB_NAME glfw)
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else()
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set(GLFW_LIB_NAME glfw3)
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endif()
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#--------------------------------------------------------------------
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# Create generated files
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#--------------------------------------------------------------------
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@ -8,6 +8,10 @@ else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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@ -1,10 +1,4 @@
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include_directories("${GLFW_SOURCE_DIR}/src"
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"${GLFW_BINARY_DIR}/src"
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${glfw_INCLUDE_DIRS})
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add_definitions(-D_GLFW_USE_CONFIG_H)
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set(common_HEADERS internal.h
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"${GLFW_BINARY_DIR}/src/glfw_config.h"
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"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
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@ -58,37 +52,66 @@ endif()
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add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
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set_target_properties(glfw PROPERTIES
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OUTPUT_NAME "${GLFW_LIB_NAME}"
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VERSION ${GLFW_VERSION}
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SOVERSION ${GLFW_VERSION_MAJOR}
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POSITION_INDEPENDENT_CODE ON
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FOLDER "GLFW3")
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target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
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target_include_directories(glfw PRIVATE
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"${GLFW_SOURCE_DIR}/src"
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"${GLFW_BINARY_DIR}/src"
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${glfw_INCLUDE_DIRS})
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# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
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# the inclusion of stddef.h (by glfw3.h), which is itself included before
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# win32_platform.h. We define them here until a saner solution can be found
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# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
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target_compile_definitions(glfw PRIVATE
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"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
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# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
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target_compile_options(glfw PRIVATE
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"$<$<C_COMPILER_ID:Clang>:-Wall>"
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"$<$<C_COMPILER_ID:GNU>:-Wall>")
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if (BUILD_SHARED_LIBS)
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if (WIN32)
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# The GLFW DLL needs a special compile-time macro and import library name
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set_target_properties(glfw PROPERTIES PREFIX "")
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if (MINGW)
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# Remove the lib prefix on the DLL (but not the import library
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set_target_properties(glfw PROPERTIES PREFIX "")
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
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else()
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# Add a suffix to the import library to avoid naming conflicts
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set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
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endif()
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elseif (APPLE)
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# Append -fno-common to the compile flags to work around a bug in
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# Apple's GCC
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get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
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if (NOT glfw_CFLAGS)
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set(glfw_CFLAGS "")
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endif()
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# Add -fno-common to work around a bug in Apple's GCC
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target_compile_options(glfw PRIVATE "-fno-common")
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set_target_properties(glfw PROPERTIES
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COMPILE_FLAGS "${glfw_CFLAGS} -fno-common"
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INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
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INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
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elseif (UNIX)
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# Hide symbols not explicitly tagged for export from the shared library
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target_compile_options(glfw PRIVATE "-fvisibility=hidden")
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endif()
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target_link_libraries(glfw ${glfw_LIBRARIES})
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endif()
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if (MSVC)
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target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
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endif()
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if (BUILD_SHARED_LIBS AND UNIX)
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# On Unix-like systems, shared libraries can use the soname system.
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set_target_properties(glfw PROPERTIES OUTPUT_NAME glfw)
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else()
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set_target_properties(glfw PROPERTIES OUTPUT_NAME glfw3)
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endif()
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if (GLFW_INSTALL)
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install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
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endif()
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@ -8,6 +8,10 @@ else()
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link_libraries(${glfw_LIBRARIES})
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endif()
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if (MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif()
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include_directories("${GLFW_SOURCE_DIR}/include"
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"${GLFW_SOURCE_DIR}/deps")
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