1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-23 02:38:52 -05:00

Compiler flag cleanup

This commit is contained in:
Camilla Berglund 2015-12-13 20:01:01 +01:00
parent addb977ef1
commit 37c93ba031
4 changed files with 49 additions and 44 deletions

View File

@ -72,17 +72,7 @@ endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Set compiler specific flags # Set compiler specific flags
#-------------------------------------------------------------------- #--------------------------------------------------------------------
if (UNIX)
add_definitions(-Wall)
if (BUILD_SHARED_LIBS)
add_definitions(-fvisibility=hidden)
endif()
endif()
if (MSVC) if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL) if (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
foreach (flag CMAKE_C_FLAGS foreach (flag CMAKE_C_FLAGS
CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_DEBUG
@ -125,12 +115,6 @@ if (MINGW)
if (_GLFW_HAS_64ASLR) if (_GLFW_HAS_64ASLR)
set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}") set(CMAKE_SHARED_LINKER_FLAGS "-Wl,--high-entropy-va ${CMAKE_SHARED_LINKER_FLAGS}")
endif() endif()
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
add_definitions(-DUNICODE -DWINVER=0x0501)
endif() endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
@ -371,16 +355,6 @@ foreach(arg ${glfw_PKG_LIBS})
set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}") set(GLFW_PKG_LIBS "${GLFW_PKG_LIBS} ${arg}")
endforeach() endforeach()
#--------------------------------------------------------------------
# Choose library output name
#--------------------------------------------------------------------
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set(GLFW_LIB_NAME glfw)
else()
set(GLFW_LIB_NAME glfw3)
endif()
#-------------------------------------------------------------------- #--------------------------------------------------------------------
# Create generated files # Create generated files
#-------------------------------------------------------------------- #--------------------------------------------------------------------

View File

@ -8,6 +8,10 @@ else()
link_libraries(${glfw_LIBRARIES}) link_libraries(${glfw_LIBRARIES})
endif() endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/include" include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps") "${GLFW_SOURCE_DIR}/deps")

View File

@ -1,10 +1,4 @@
include_directories("${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
add_definitions(-D_GLFW_USE_CONFIG_H)
set(common_HEADERS internal.h set(common_HEADERS internal.h
"${GLFW_BINARY_DIR}/src/glfw_config.h" "${GLFW_BINARY_DIR}/src/glfw_config.h"
"${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h" "${GLFW_SOURCE_DIR}/include/GLFW/glfw3.h"
@ -58,37 +52,66 @@ endif()
add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS}) add_library(glfw ${glfw_SOURCES} ${glfw_HEADERS})
set_target_properties(glfw PROPERTIES set_target_properties(glfw PROPERTIES
OUTPUT_NAME "${GLFW_LIB_NAME}"
VERSION ${GLFW_VERSION} VERSION ${GLFW_VERSION}
SOVERSION ${GLFW_VERSION_MAJOR} SOVERSION ${GLFW_VERSION_MAJOR}
POSITION_INDEPENDENT_CODE ON POSITION_INDEPENDENT_CODE ON
FOLDER "GLFW3") FOLDER "GLFW3")
target_compile_definitions(glfw PRIVATE -D_GLFW_USE_CONFIG_H)
target_include_directories(glfw PRIVATE
"${GLFW_SOURCE_DIR}/src"
"${GLFW_BINARY_DIR}/src"
${glfw_INCLUDE_DIRS})
# HACK: When building on MinGW, WINVER and UNICODE need to be defined before
# the inclusion of stddef.h (by glfw3.h), which is itself included before
# win32_platform.h. We define them here until a saner solution can be found
# NOTE: MinGW-w64 and Visual C++ do /not/ need this hack.
target_compile_definitions(glfw PRIVATE
"$<$<BOOL:${MINGW}>:UNICODE;WINVER=0x0501>")
# Enable a reasonable set of warnings (no, -Wextra is not reasonable)
target_compile_options(glfw PRIVATE
"$<$<C_COMPILER_ID:Clang>:-Wall>"
"$<$<C_COMPILER_ID:GNU>:-Wall>")
if (BUILD_SHARED_LIBS) if (BUILD_SHARED_LIBS)
if (WIN32) if (WIN32)
# The GLFW DLL needs a special compile-time macro and import library name
set_target_properties(glfw PROPERTIES PREFIX "")
if (MINGW) if (MINGW)
# Remove the lib prefix on the DLL (but not the import library
set_target_properties(glfw PROPERTIES PREFIX "")
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a") set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.a")
else() else()
# Add a suffix to the import library to avoid naming conflicts
set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib") set_target_properties(glfw PROPERTIES IMPORT_SUFFIX "dll.lib")
endif() endif()
elseif (APPLE) elseif (APPLE)
# Append -fno-common to the compile flags to work around a bug in # Add -fno-common to work around a bug in Apple's GCC
# Apple's GCC target_compile_options(glfw PRIVATE "-fno-common")
get_target_property(glfw_CFLAGS glfw COMPILE_FLAGS)
if (NOT glfw_CFLAGS)
set(glfw_CFLAGS "")
endif()
set_target_properties(glfw PROPERTIES set_target_properties(glfw PROPERTIES
COMPILE_FLAGS "${glfw_CFLAGS} -fno-common" INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}")
INSTALL_NAME_DIR "${CMAKE_INSTALL_PREFIX}/lib${LIB_SUFFIX}") elseif (UNIX)
# Hide symbols not explicitly tagged for export from the shared library
target_compile_options(glfw PRIVATE "-fvisibility=hidden")
endif() endif()
target_link_libraries(glfw ${glfw_LIBRARIES}) target_link_libraries(glfw ${glfw_LIBRARIES})
endif() endif()
if (MSVC)
target_compile_definitions(glfw PRIVATE _CRT_SECURE_NO_WARNINGS)
endif()
if (BUILD_SHARED_LIBS AND UNIX)
# On Unix-like systems, shared libraries can use the soname system.
set_target_properties(glfw PROPERTIES OUTPUT_NAME glfw)
else()
set_target_properties(glfw PROPERTIES OUTPUT_NAME glfw3)
endif()
if (GLFW_INSTALL) if (GLFW_INSTALL)
install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX}) install(TARGETS glfw EXPORT glfwTargets DESTINATION lib${LIB_SUFFIX})
endif() endif()

View File

@ -8,6 +8,10 @@ else()
link_libraries(${glfw_LIBRARIES}) link_libraries(${glfw_LIBRARIES})
endif() endif()
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif()
include_directories("${GLFW_SOURCE_DIR}/include" include_directories("${GLFW_SOURCE_DIR}/include"
"${GLFW_SOURCE_DIR}/deps") "${GLFW_SOURCE_DIR}/deps")