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Cleaned up wave example rotation control.

This commit is contained in:
Camilla Berglund 2015-01-04 15:53:08 +01:00
parent 45eebb39fb
commit 3833a70b8d

View File

@ -28,10 +28,8 @@
GLfloat alpha = 210.f, beta = -70.f;
GLfloat zoom = 2.f;
GLboolean locked = GL_FALSE;
int cursorX;
int cursorY;
double cursorX;
double cursorY;
struct Vertex
{
@ -321,13 +319,10 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
if (action == GLFW_PRESS)
{
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
locked = GL_TRUE;
glfwGetCursorPos(window, &cursorX, &cursorY);
}
else
{
locked = GL_FALSE;
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
}
}
@ -337,14 +332,14 @@ void mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
void cursor_position_callback(GLFWwindow* window, double x, double y)
{
if (locked)
if (glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_DISABLED)
{
alpha += (GLfloat) (x - cursorX) / 10.f;
beta += (GLfloat) (y - cursorY) / 10.f;
}
cursorX = (int) x;
cursorY = (int) y;
cursorX = x;
cursorY = y;
}
}