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realizing "as you would" is platform dependent

specified "for linux or unix" and added a bit about using Visual Studio on Windows.

(cherry picked from commit 1a5e07fd4b)
This commit is contained in:
David V. McKay 2021-07-07 23:44:22 -04:00 committed by Camilla Löwy
parent 014ce9c74f
commit 3bf580ad1d

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@ -180,10 +180,12 @@ You should now have all required dependencies and the project files or makefiles
necessary to compile GLFW. Go ahead and compile the actual GLFW library with necessary to compile GLFW. Go ahead and compile the actual GLFW library with
these files, as you would with any other project: these files, as you would with any other project:
e.g. on linux or unix,
@code{.sh} @code{.sh}
cd <glfw-root-dir> cd <glfw-root-dir>
make install make install
@endcode @endcode
or on Windows, open the .sln file in Visual Studio and build via the file menu.
Once the GLFW library is compiled, you are ready to build your applications, Once the GLFW library is compiled, you are ready to build your applications,
linking it to the GLFW library. See @ref build_guide for more information. linking it to the GLFW library. See @ref build_guide for more information.