diff --git a/src/input.c b/src/input.c index d0cbeed8..c4f1e303 100644 --- a/src/input.c +++ b/src/input.c @@ -62,11 +62,11 @@ static _GLFWmapping* findMapping(const char* guid) static GLFWbool isValidElementForJoystick(const _GLFWmapelement* e, const _GLFWjoystick* js) { - if (e->type == _GLFW_JOYSTICK_HATBIT && (e->value >> 4) >= js->hatCount) + if (e->type == _GLFW_JOYSTICK_HATBIT && (e->index >> 4) >= js->hatCount) return GLFW_FALSE; - else if (e->type == _GLFW_JOYSTICK_BUTTON && e->value >= js->buttonCount) + else if (e->type == _GLFW_JOYSTICK_BUTTON && e->index >= js->buttonCount) return GLFW_FALSE; - else if (e->type == _GLFW_JOYSTICK_AXIS && e->value >= js->axisCount) + else if (e->type == _GLFW_JOYSTICK_AXIS && e->index >= js->axisCount) return GLFW_FALSE; return GLFW_TRUE; @@ -209,10 +209,10 @@ static GLFWbool parseMapping(_GLFWmapping* mapping, const char* string) { const unsigned long hat = strtoul(c + 1, (char**) &c, 10); const unsigned long bit = strtoul(c + 1, (char**) &c, 10); - e->value = (uint8_t) ((hat << 4) | bit); + e->index = (uint8_t) ((hat << 4) | bit); } else - e->value = (uint8_t) strtoul(c + 1, (char**) &c, 10); + e->index = (uint8_t) strtoul(c + 1, (char**) &c, 10); if (e->type == _GLFW_JOYSTICK_AXIS) { @@ -1222,19 +1222,19 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) const _GLFWmapelement* e = js->mapping->buttons + i; if (e->type == _GLFW_JOYSTICK_AXIS) { - const float value = js->axes[e->value] * e->axisScale + e->axisOffset; + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; if (value > 0.f) state->buttons[i] = GLFW_PRESS; } else if (e->type == _GLFW_JOYSTICK_HATBIT) { - const unsigned int hat = e->value >> 4; - const unsigned int bit = e->value & 0xf; + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; if (js->hats[hat] & bit) state->buttons[i] = GLFW_PRESS; } else if (e->type == _GLFW_JOYSTICK_BUTTON) - state->buttons[i] = js->buttons[e->value]; + state->buttons[i] = js->buttons[e->index]; } for (i = 0; i <= GLFW_GAMEPAD_AXIS_LAST; i++) @@ -1242,18 +1242,18 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state) const _GLFWmapelement* e = js->mapping->axes + i; if (e->type == _GLFW_JOYSTICK_AXIS) { - const float value = js->axes[e->value] * e->axisScale + e->axisOffset; + const float value = js->axes[e->index] * e->axisScale + e->axisOffset; state->axes[i] = fminf(fmaxf(value, -1.f), 1.f); } else if (e->type == _GLFW_JOYSTICK_HATBIT) { - const unsigned int hat = e->value >> 4; - const unsigned int bit = e->value & 0xf; + const unsigned int hat = e->index >> 4; + const unsigned int bit = e->index & 0xf; if (js->hats[hat] & bit) state->axes[i] = 1.f; } else if (e->type == _GLFW_JOYSTICK_BUTTON) - state->axes[i] = (float) js->buttons[e->value]; + state->axes[i] = (float) js->buttons[e->index]; } return GLFW_TRUE; diff --git a/src/internal.h b/src/internal.h index db952ed4..fb0cbc8e 100644 --- a/src/internal.h +++ b/src/internal.h @@ -456,7 +456,7 @@ struct _GLFWcursor struct _GLFWmapelement { uint8_t type; - uint8_t value; + uint8_t index; int8_t axisScale; int8_t axisOffset; };