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https://github.com/gwm17/glfw.git
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Fixed implementation on win32 platform for iteration of video modes.
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021ce1f7f4
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@ -328,6 +328,7 @@ void _glfwFree(void* ptr);
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// Fullscren management (fullscreen.c)
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void _glfwSplitBPP(int bpp, int* red, int* green, int* blue);
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int _glfwCompareVideoModes(const void* firstPtr, const void* secondPtr);
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// Error handling (error.c)
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void _glfwSetError(int error, const char* description);
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@ -184,69 +184,56 @@ void _glfwRestoreVideoMode(void)
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int _glfwPlatformGetVideoModes(GLFWvidmode* list, int maxcount)
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{
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int count, success, mode, i, j;
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int m1, m2, bpp, r, g, b;
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DEVMODE dm;
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DEVMODE deviceMode;
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DWORD deviceModeNum;
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// Loop through all video modes and extract all the UNIQUE modes
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count = 0;
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mode = 0;
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GLFWvidmode* vidModes;
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int vidModesCount;
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GLFWvidmode vidMode;
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do
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deviceMode.dmSize = sizeof(DEVMODE);
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deviceModeNum = 0;
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vidModes = NULL;
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vidModesCount = 0;
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while (EnumDisplaySettings(NULL, deviceModeNum, &deviceMode) && (!list || (vidModesCount < maxcount)))
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{
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// Get video mode properties
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dm.dmSize = sizeof(DEVMODE);
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success = EnumDisplaySettings(NULL, mode, &dm);
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deviceModeNum++;
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// Is it a valid mode? (only list depths >= 15 bpp)
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if (success && dm.dmBitsPerPel >= 15)
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if (deviceMode.dmBitsPerPel < 15)
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{
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// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
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_glfwSplitBPP(dm.dmBitsPerPel, &r, &g, &b);
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bpp = r + g + b;
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// Mode "code" for this mode
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m1 = (bpp << 25) | (dm.dmPelsWidth * dm.dmPelsHeight);
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// Insert mode in list (sorted), and avoid duplicates
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for (i = 0; i < count; i++)
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{
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// Mode "code" for already listed mode
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bpp = list[i].redBits + list[i].greenBits + list[i].blueBits;
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m2 = (bpp << 25) | (list[i].width * list[i].height);
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if (m1 <= m2)
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break;
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}
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// New entry at the end of the list?
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if (i >= count)
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{
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list[count].width = dm.dmPelsWidth;
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list[count].height = dm.dmPelsHeight;
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list[count].redBits = r;
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list[count].greenBits = g;
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list[count].blueBits = b;
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count ++;
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}
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// Insert new entry in the list?
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else if (m1 < m2)
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{
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for (j = count; j > i; j--)
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list[j] = list[j - 1];
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list[i].width = dm.dmPelsWidth;
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list[i].height = dm.dmPelsHeight;
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list[i].redBits = r;
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list[i].greenBits = g;
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list[i].blueBits = b;
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count++;
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}
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continue;
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}
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mode++;
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}
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while (success && (count < maxcount));
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return count;
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vidMode.height = deviceMode.dmPelsHeight;
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vidMode.width = deviceMode.dmPelsWidth;
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// Convert to RGB, and back to bpp ("mask out" alpha bits etc)
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_glfwSplitBPP(deviceMode.dmBitsPerPel,
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&vidMode.redBits,
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&vidMode.greenBits,
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&vidMode.blueBits);
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// skip duplicates.
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if (vidModes && bsearch(&vidMode, vidModes, vidModesCount, sizeof(GLFWvidmode), _glfwCompareVideoModes))
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{
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continue;
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}
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vidModes = realloc(vidModes, sizeof(GLFWvidmode) * ++vidModesCount);
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memcpy(vidModes + (vidModesCount - 1), &vidMode, sizeof(GLFWvidmode));
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qsort(vidModes, vidModesCount, sizeof(GLFWvidmode), _glfwCompareVideoModes);
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}
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if (list && maxcount)
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{
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memcpy(list, vidModes, sizeof(GLFWvidmode) * min(vidModesCount, maxcount));
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}
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free(vidModes);
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return vidModesCount;
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}
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