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Replaced outdated Lite readme with quick rework of 2.7 version.
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=UTF-8">
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<title>GLFW Readme File</title>
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<style type="text/css">
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table { margin-left: 2em; border-style: solid; border-width: thin; }
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tr.header { font-weight: bold; }
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td { padding: 0.2em; border-style: solid; border-width: thin; }
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pre { margin-left: 2em; }
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</style>
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</head>
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<body>
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<h1>GLFW 2.7 <i>Lite</i></h1>
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<h1>GLFW 3.0 source distribution</h1>
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<ol>
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<li><a href="#sec1">Introduction</a></li>
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<li><a href="#sec2">Compiling GLFW and the example programs</a></li>
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<li><a href="#sec3">Installing GLFW</a></li>
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<li><a href="#sec4">Using GLFW</a></li>
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<li><a href="#sec9">Frequently Asked Questions</a></li>
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<li><a href="#sec5">Version history</a></li>
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<li><a href="#sec6">Directory structure of the GLFW distribution</a></li>
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<li><a href="#sec7">Contacting the project</a></li>
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<li><a href="#sec8">Acknowledgements</a></li>
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<li><a href="#intro">Introduction</a></li>
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<li><a href="#compiling">Compiling GLFW and the example programs</a></li>
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<li><a href="#installing">Installing GLFW</a></li>
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<li><a href="#using">Using GLFW</a></li>
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<li><a href="#changelog">Version history</a></li>
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<li><a href="#structure">Directory structure of the GLFW distribution</a></li>
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<li><a href="#contact">Contacting the project</a></li>
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<li><a href="#credits">Acknowledgements</a></li>
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</ol>
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<a name="sec1">
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<a name="intro">
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<h2>1. Introduction</h2>
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<p>Welcome to version 2.7 <i>Lite</i> of the GLFW OpenGL framework. GLFW is
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a free, open source, portable framework for OpenGL application development. In
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short, it is a library that constitutes a powerful API for handling operating
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system specific tasks, such as opening an OpenGL window, reading keyboard and
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mouse input, and more.</p>
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<p>Welcome to version 3.0 of the GLFW library. GLFW is a free, open source,
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portable library for OpenGL application development. It provides a powerful
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API for handling operating system specific tasks, such as opening an OpenGL
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window, reading keyboard, mouse, joystick and time input, and more.</p>
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<p><em>Please note</em> that this is the <i>Lite</i> version of GLFW, which
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means that some areas of functionality present in 2.x mainline versions of GLFW
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have been removed.</p>
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<p>This is an <em>experimental</em> series intended to allow the new API to
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settle.</p>
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<a name="sec2">
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<p><strong>Note</strong> that the threading and image loading APIs from the 2.x
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series have been removed.</p>
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<a name="compiling">
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<h2>2. Compiling GLFW and the example programs</h2>
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<p>To compile GLFW and the accompanying example programs, you will need the <a
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href="http://www.cmake.org/">CMake</a> build system.</p>
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<p>To compile GLFW and the accompanying example programs, you will need the
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<a href="http://www.cmake.org/">CMake</a> build system.</p>
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<a name="sec3">
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<a name="installing">
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<h2>3. Installing GLFW</h2>
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<p>A rudimentary installation target is provided for all supported platforms
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via the CMake build system.</p>
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<p>For Unix-like platforms, the command is:</p>
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<p class="pre"><pre>$ make install</pre></p>
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<p>Note that you may need to run this command as root or via
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<code>sudo(1)</code> in order to install GLFW into the various system
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directories.</p>
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<p>For Visual C++ and other integrated development environments, an installation
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target should appear in the by CMake generated project files.</p>
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<a name="sec4">
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<a name="using">
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<h2>4. Using GLFW</h2>
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<p>There are two aspects to using GLFW:
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<p>There are two aspects to using GLFW:</p>
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<p>
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<ol>
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<li>How the GLFW API works</li>
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<li>How does the GLFW API work</li>
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<li>How to compile programs that use GLFW</li>
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</ol>
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<p>The first point is covered in the <a href="docs/UsersGuide.pdf">GLFW
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Users Guide</a> and the <a href="docs/Reference.pdf">GLFW Reference
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Manual</a>, and we suggest that you read at least the Users Guide, since
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it's a good introduction to the GLFW API.</p>
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<p>The first point is covered in the
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<a href="docs/GLFWUsersGuide30.pdf">GLFW Users Guide</a> and the
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<a href="docs/GLFWReference30.pdf">GLFW Reference Manual</a>, and we suggest
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that you read at least the Users Guide, since it's a good introduction to the
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GLFW API.</p>
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<p>Designing and compiling programs that use GLFW is not very difficult.
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A few rules for successfully designing GLFW-based programs are presented
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in the following sections.</p>
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<h3>4.1 Include <code>GL/glfw.h</code></h3>
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<h3>4.1 Include the GLFW header file</h3>
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<p>In your program, you should include <code>GL/glfw.h</code> like this:</p>
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<p>In the files of your program where you use OpenGL or GLFW, you should
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include the <code>GL/glfw.h</code> header file, i.e.:</p>
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<p><pre>#include <GL/glfw.h></pre></p>
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<blockquote><code>#include <GL/glfw.h></code></blockquote>
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<p>This include file defines all the necessary constants, types and prototypes
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that are used to interact with the GLFW API. It also includes
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<code>GL/gl.h</code> and <code>GL/glu.h</code>, and - <em>it defines all the
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necessary constants and types that are necessary for OpenGL to work on
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<p>This defines all the constants, types and function prototypes of the GLFW
|
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API. It also includes the <code>gl.h</code> and </code>GL/glu.h</code> header
|
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files, and - this is very important - <em>it defines all the necessary
|
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constants and types that are necessary for the OpenGL headers to work on
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different platforms</em>.</p>
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<p>For instance, under Windows you are normally required to include
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<code>windows.h</code> before you include <code>GL/gl.h</code>. If you write
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such a program, it would not compile under e.g. Linux since
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<code>windows.h</code> does not exist under Linux. <code>GL/glfw.h</code>
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takes care of these things for you. Note however that it does not actually
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include <code>windows.h</code>, it merely mimics the parts of it that are
|
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needed for <code>GL/gl.h</code> and <code>GL/glu.h</code> (this way we do not
|
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get the thousands of constants, types and prototypes that could otherwise
|
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possibly interfere with our own declarations).</p>
|
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<p>For example, under Microsoft Windows you are normally required to include
|
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<code>windows.h</code> before you include <code>GL/gl.h</code>. This would
|
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however make your code dependent on the Windows platform, or at least require
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your program to check which platform it is being compiled on.
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The GLFW header file takes care of this for you, not by including
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<code>windows.h</code>, but rather by itself duplicating the necessary parts of
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it. This way, the namespace won't be cluttered by the entire Windows API.</p>
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|
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<p>In other words:
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<ul>
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<li>Do <em>not</em> include <code>GL/gl.h</code> or <code>GL/glu.h</code>
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(GLFW does it for you)</li>
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<li>Do <em>not</em> include <code>windows.h</code> unless you need
|
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to write Win32-specific code</li>
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yourself, as GLFW does this for you</li>
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<li>Do <em>not</em> include <code>windows.h</code> unless you actually need
|
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direct access to the Windows API</li>
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<li>If you <em>do</em> need to include <code>windows.h</code>, do it
|
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<em>before</em> including <code>GL/glfw.h</code>.</li>
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<em>before</em> including <code>GL/glfw.h</code> and the GLFW header will
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detect this.</p>
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</ul>
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<h3>4.2 Link with the correct libraries</h3>
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<p>Also note that if you are using an OpenGL extension loading library such as
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<a href="http://glew.sourceforge.net/">GLEW</a>, you should include the GLEW
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header <em>before</em> the GLFW one. The GLEW header defines macros that
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disable any <code>gl.h</code> that the GLFW header includes and GLEW will work
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as expected.</p>
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<h3>4.2 Link with the right libraries</h3>
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<h4>4.2.1 Windows static library</h4>
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|
@ -130,10 +121,10 @@ linked with by default by your compiler. In the table below you can see the
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minimum required link options for each supported Windows compiler (you may want
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to add other libraries as well, such as <code>glu32</code>):</p>
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<table>
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<tr class="header">
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<td>Compiler</td>
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<td>Link options</td>
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<table border=1>
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<tr>
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<td><b>Compiler</b></td>
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<td><b>Link options</b></td>
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</tr>
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<tr>
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<td>Borland C++ Builder</td>
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|
@ -159,22 +150,18 @@ to add other libraries as well, such as <code>glu32</code>):</p>
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<td>OpenWatcom</td>
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<td><code>glfw.lib opengl32.lib user32.lib</code></td>
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</tr>
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<tr>
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<td>Pelles C</td>
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<td><code>glfw.lib opengl32.lib user32.lib kernel32.lib</code></td>
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</tr>
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</table>
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|
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|
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<h4>4.2.2 Windows DLL</h4>
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|
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<p>To compile a program that uses the DLL version of GLFW, you need to define
|
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the <code>GLFW_DLL</code> constant. This can either be done with a compiler switch,
|
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typically by adding <code>-DGLFW_DLL</code> to the list of compiler options. You can
|
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also do it by adding the following line to all your source files that include
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<code>glfw.h</code>, <em>before</em> including it:</p>
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<p>To compile a program that uses the DLL version of GLFW, you need to
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define the <code>GLFW_DLL</code> constant. This can either be done with a
|
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compiler switch, typically by adding <code>-DGLFW_DLL</code> to the list of
|
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compiler options. You can also do it by adding the following line to all your
|
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source files <b>before</b> including the GLFW header file:</p>
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|
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<p><pre>#define GLFW_DLL</pre></p>
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<blockquote><code>#define GLFW_DLL</code></blockquote>
|
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|
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<p>When linking a program under Windows that uses the DLL version of GLFW,
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the only library you need to link with for GLFW to work is <code>glfwdll</code>.
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|
@ -182,10 +169,10 @@ In the table below you can see the minimum required link options for each
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supported Windows compiler (you may want to add other libraries as well,
|
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such as <code>opengl32</code> and <code>glu32</code>):</p>
|
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|
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<table>
|
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<tr class="header">
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<td>Compiler</td>
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||||
<td>Link options</td>
|
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<table border=1>
|
||||
<tr>
|
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<td><b>Compiler</b></td>
|
||||
<td><b>Link options</b></td>
|
||||
</tr>
|
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<tr>
|
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<td>Borland C++ Builder</td>
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|
@ -211,120 +198,164 @@ such as <code>opengl32</code> and <code>glu32</code>):</p>
|
|||
<td>OpenWatcom</td>
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||||
<td><code>glfwdll.lib</code></td>
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</tr>
|
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<tr>
|
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<td>Pelles C</td>
|
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<td><code>glfwdll.lib</code></td>
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</tr>
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</table>
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|
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|
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|
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<h4>4.2.3 Unix static library</h4>
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|
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<p>GLFW now supports
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<a href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>,
|
||||
and a libglfw.pc file is generated and installed when you install the library.
|
||||
For systems that do not provide pkgconfig, you should look in this file for the
|
||||
proper compile and link flags for your system, as determined by compile.sh at
|
||||
compile time.</p>
|
||||
<p>GLFW supports
|
||||
<a href="http://pkgconfig.freedesktop.org/wiki/">pkg-config</a>,
|
||||
and a <code>libglfw.pc</code> file is generated and installed when you install
|
||||
the library. For systems that do not provide pkg-config, you should look in
|
||||
this file for the proper compile and link flags for your system, as determined
|
||||
by compile.sh at compile time.</p>
|
||||
|
||||
<p>A typical compile and link command line may look like this (using GCC):</p>
|
||||
<p>A typical compile and link command-line may look like this:</p>
|
||||
|
||||
<p><pre>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</pre></p>
|
||||
<blockquote><code>cc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</code></blockquote>
|
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|
||||
<p>If you use GLU functions in your program you should also add
|
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<code>-lGLU</code> to your link flags.</p>
|
||||
|
||||
<p>If you use GLU functions in your program then you should also add the
|
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<code>-lGLU</code> flag.
|
||||
|
||||
|
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<h4>4.2.5 Mac OS X static library</h4>
|
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|
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<p>When compiling and linking a program under Mac OS X that uses GLFW, you
|
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must also link with the following frameworks: <code>Carbon.framework</code>,
|
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<code>AGL.framework</code> and <code>OpenGL.framework</code>.
|
||||
must also link with Cocoa and OpenGL frameworks.
|
||||
|
||||
<p>If you are using Xcode, you simply add the GLFW library
|
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<code>libglfw.a</code> and these frameworks to your project. If, however, you
|
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are building your program from the command line, there are two methods for
|
||||
correctly linking your GLFW program.</p>
|
||||
<p>If you are using Xcode, you simply add the GLFW library <code>libglfw.a</code> and
|
||||
these frameworks to your project. If, however, you are building your program
|
||||
from the command-line, there are two methods for correctly linking your GLFW
|
||||
program.</p>
|
||||
|
||||
<p>GLFW now supports <a
|
||||
href="http://pkgconfig.freedesktop.org/wiki/">pkgconfig</a>, and a pkgconfig
|
||||
file named libglfw.pc is generated and installed when you install the library.
|
||||
You can find pkgconfig in most packaging systems, such as <a
|
||||
href="http://www.finkproject.org/">Fink</a> and <a
|
||||
href="http://darwinports.opendarwin.org/">DarwinPorts</a>, so if you have one
|
||||
of them installed, simply install pkgconfig. Once you have pkgconfig available,
|
||||
the command line for compiling and linking your program is:</p>
|
||||
<p>GLFW supports
|
||||
<a href="http://pkgconfig.freedesktop.org/wiki/">pkg-config</a>, and a
|
||||
libglfw.pc file is generated and installed when you install the library. You
|
||||
can find pkg-config in most packaging systems, such as
|
||||
<a href="http://www.finkproject.org/">Fink</a> and
|
||||
<a href="http://www.macports.org/">MacPorts</a>, so if you have one of them
|
||||
installed, simply install pkg-config. Once you have pkg-config available, the
|
||||
command-line for compiling and linking your program is:</p>
|
||||
|
||||
<p><pre>gcc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</pre></p>
|
||||
<blockquote><code>cc `pkg-config --cflags libglfw` -o myprog myprog.c `pkg-config --libs libglfw`</code></blockquote>
|
||||
|
||||
<p>If you do not wish to use pkgconfig, you will need to add the required
|
||||
frameworks and libraries to your command line using the <code>-l</code> and
|
||||
<p>If you do not wish to use pkg-config, you will need to add the required
|
||||
frameworks and libraries to your command-line using the <code>-l</code> and
|
||||
<code>-framework</code> switches, i.e.:</p>
|
||||
|
||||
<p><pre>gcc -o myprog myprog.c -lglfw -framework Carbon -framework AGL -framework OpenGL</pre></p>
|
||||
<blockquote><code>cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL</code></blockquote>
|
||||
|
||||
<p>Note that you do not add the .framework extension to a framework when adding
|
||||
it from the command line.</p>
|
||||
it from the command-line.</p>
|
||||
|
||||
<p>These frameworks contain all GL and GLU functions, so there is no need to
|
||||
<p>These frameworks contain all OpenGL and GLU functions, so there is no need to
|
||||
add additional libraries or frameworks when using GLU functionality. Also note
|
||||
that even though your machine may have Unix-style GL libraries, they are for
|
||||
use with the X Window System, and will <em>not</em> work with the Mac OS X
|
||||
native version of GLFW.</p>
|
||||
that even though your machine may have Unix-style OpenGL libraries, they are for
|
||||
use with the X Window System, and will <em>not</em> work with the Mac OS X native
|
||||
version of GLFW.</p>
|
||||
|
||||
<a name="#sec9" />
|
||||
<h2>9. Frequently Asked Questions</h2>
|
||||
|
||||
<a name="sec5" />
|
||||
<a name="changelog">
|
||||
<h2>5. Version history</h2>
|
||||
|
||||
<h3>2.7 <i>Lite</i></h3>
|
||||
<h3>v3.0</h3>
|
||||
<ul>
|
||||
<li>Removed all threading support</li>
|
||||
<li>Removed all image and texture loading support</li>
|
||||
<li>Removed all build files not related to CMake</li>
|
||||
<li>Removed D, Delphi and Lua bindings</li>
|
||||
<li>Imported CMake work from pre-3.0 branch</li>
|
||||
<li>Replaced ad hoc build system with CMake</li>
|
||||
<li>Removed threading API</li>
|
||||
<li>Removed image loading API</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.7</h3>
|
||||
<h3>v2.7</h3>
|
||||
<ul>
|
||||
<li>Added <code>GLFW_OPENGL_VERSION_MAJOR</code>,
|
||||
<code>GLFW_OPENGL_VERSION_MINOR</code> and
|
||||
<code>GLFW_OPENGL_FORWARD_COMPAT</code> hints for versioned context
|
||||
creation support</li>
|
||||
<li>Added <code>GLFW_NO_GLU</code> macro for disabling the inclusion of the
|
||||
GLU header</li>
|
||||
<li>Added the proper DEF file to the Visual C++ DLL project file</li>
|
||||
<li>Added a rudimentary joystick API testing example</li>
|
||||
<li>Added <code>GLFW_OPENGL_VERSION_MAJOR</code> and <code>GLFW_OPENGL_VERSION_MINOR</code>
|
||||
hints for versioned context creation</li>
|
||||
<li>Added <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint for forward compatible context creation</li>
|
||||
<li>Added <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint for debug context creation</li>
|
||||
<li>Added <code>GLFW_OPENL_PROFILE</code> hint for context creation using profiles</li>
|
||||
<li>Added <code>GLFW_NO_GLU</code> macro for disabling the inclusion of the GLU header by the GLFW header</li>
|
||||
<li>Added platform-independent pixel format selection (not used on Mac OS X)</li>
|
||||
<li>Added support and symbols for several additional keys, including Windows/Command keys, Pause, Caps Lock and Menu</li>
|
||||
<li>Added conservative value clamping to <code>glfwOpenWindowHint</code></li>
|
||||
<li>Added a number of test programs mostly useful to developers of GLFW</li>
|
||||
<li>Added error messages and graceful failure to example programs</li>
|
||||
<li>Added Cocoa port for Mac OS X 10.5 Leopard and later</li>
|
||||
<li>Added vsync to all relevant example programs</li>
|
||||
<li>Added a rudimentary OpenGL 3.2+ core profile example program</li>
|
||||
<li>Updated Pascal (formerly Delphi) bindings to support more compilers</li>
|
||||
<li>Clarified and expanded the User's Guide and Reference Manual</li>
|
||||
<li>Fixed a number of compiler warnings in the example programs</li>
|
||||
<li>OpenGL version is now only parsed once, at window creation time</li>
|
||||
<li>Changed <code>glfwSwapBuffers</code> to call <code>glfwPollEvents</code> <em>after</em> buffer swap</li>
|
||||
<li>Changed all comments in public header file to plain C style</li>
|
||||
<li>Removed all deprecated platforms</li>
|
||||
<li>[X11] Added <code>x11-distro-install</code> install target, intended for packagers</li>
|
||||
<li>[X11] Removed support for GLX version 1.3 and below</li>
|
||||
<li>Removed the <code>keytest</code> example program, as it was superseded by the <code>events</code> test</li>
|
||||
<li>Removed deprecated AmigaOS and DOS ports</li>
|
||||
<li>Removed all FPS counters from example programs</li>
|
||||
<li>Removed all unmaintained language bindings</li>
|
||||
<li>Removed support for Pelles C</li>
|
||||
<li>Removed broken Microsoft Visual C++ 6.0 build path</li>
|
||||
<li>[X11] Added <code>x11-dist-install</code> install target, intended for packagers of GLFW</li>
|
||||
<li>[X11] Added <code>x11-dist-clean</code> build target, intended for developers of GLFW</li>
|
||||
<li>[X11] Added support for <code>GLX_SGIX_fbconfig</code></li>
|
||||
<li>[X11] Added support for user-specified compilation flags via <code>CFLAGS</code></li>
|
||||
<li>[X11] Added documentation of configuration macros</li>
|
||||
<li>[X11] Implemented support for <code>GLFW_SYSTEM_KEYS</code></li>
|
||||
<li>[X11] Improved configuration and makefile creation logic</li>
|
||||
<li>[X11] Removed support for GLX version 1.2 and below</li>
|
||||
<li>[X11] Removed unnecessary calls to XSync</li>
|
||||
<li>[X11] Removed use of legacy window style atoms</li>
|
||||
<li>[X11] Bugfix: Repeated keys would sometimes leak through despite key repeat being disabled</li>
|
||||
<li>[X11] Bugfix: Fullscreen window resizing would cause color buffer clearing without taking framebuffer objects into account</li>
|
||||
<li>[X11] Bugfix: AltGr was not reported as right Alt</li>
|
||||
<li>[X11] Bugfix: Window colormap was not freed</li>
|
||||
<li>[X11] Bugfix: Close callback was called for <code>glfwCloseWindow</code></li>
|
||||
<li>[X11] Bugfix: Misspelt struct member in XF86VidMode code path</li>
|
||||
<li>[MacOSX] Bugfix: Key repeat events were ignored on 10.5 Leopard</li>
|
||||
<li>[X11] Bugfix: Window decorations would not appear using certain versions of Compiz on Intel hardware</li>
|
||||
<li>[X11] Bugfix: Numeric keypad key symbols would change depending on Num Lock state</li>
|
||||
<li>[X11] Bugfix: Hidden cursor position snapped back when halfway from window center to edge</li>
|
||||
<li>[X11] Bugfix: Not properly verifying that the window was mapped before making certain calls caused a <code>BadMatch</code> error</li>
|
||||
<li>[X11] Bugfix: The response to <code>_NET_WM_PING</code> events was malformed</li>
|
||||
<li>[X11] Bugfix: Hidden cursor mode interfered with other applications when GLFW window was unfocused</li>
|
||||
<li>[X11] Bugfix: The invisible cursor objects used for hidden cursor mode were not freed</li>
|
||||
<li>[X11] Bugfix: EWMH-compliant window managers were incorrectly detected</li>
|
||||
<li>[X11] Bugfix: The EWMH code path for fullscreen windows did not present the window using <code>_NET_ACTIVE_WINDOW</code></li>
|
||||
<li>[X11] Bugfix: The EWMH code path for fullscreen windows did not send a <code>_NET_WM_STATE</code> client message</li>
|
||||
<li>[Carbon] Added Universal Binary build targets for all examples</li>
|
||||
<li>[Carbon] Renamed MacOSX port to Carbon</li>
|
||||
<li>[Carbon] Removed support for 10.2 Jaguar</li>
|
||||
<li>[Carbon] Deprecated Carbon port</li>
|
||||
<li>[Carbon] Bugfix: Using the Dock or menu Quit command did not call the close callback</li>
|
||||
<li>[Carbon] Bugfix: Key repeat events were not caught on 10.5 Leopard</li>
|
||||
<li>[Carbon] Bugfix: Certain keys were not reported</li>
|
||||
<li>[Carbon] Bugfix: Missing <code>-m32</code> flag caused build failure on 10.6 Snow Leopard</li>
|
||||
<li>[Carbon] Bugfix: Missing <code>-mmacosx-version-min</code> flag caused build failure on 10.5 Leopard</li>
|
||||
<li>[Carbon] Bugfix: <code>glfwOpenWindow</code> did not call <code>glClear</code></li>
|
||||
<li>[Win32] Added Visual C++ project files for all examples and test programs</li>
|
||||
<li>[Win32] Removed iterative context re-creation attempts for FSAA sample count</li>
|
||||
<li>[Win32] Bugfix: The Visual C++ GLFW DLL project file did not use the correct DEF file</li>
|
||||
<li>[Win32] Bugfix: WGL extensions were not detected and/or used correctly</li>
|
||||
<li>[Win32] Bugfix: Improper use of wParam for <code>WM_SYSCOMMAND</code></li>
|
||||
<li>[Win32] Bugfix: Derivatives of stream.c not cleaned up by compile.bat</li>
|
||||
<li>[Win32] Bugfix: Derivatives of stream.c were not cleaned up by compile.bat</li>
|
||||
<li>[Win32] Bugfix: Pointer for <code>GetExtensionsStringARB</code> was not initialized</li>
|
||||
<li>[Win32] Bugfix: Updated API version in makefiles</li>
|
||||
<li>[Win32] Bugfix: Makefiles contained the wrong GLFW API version</li>
|
||||
<li>[Win32] Bugfix: Numeric keypad key symbols would change depending on Num Lock state</li>
|
||||
<li>[Win32] Bugfix: <code>DllMain</code> performed a number of forbidden actions (by calling <code>glfwTerminate</code>)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.6</h3>
|
||||
<h3>v2.6</h3>
|
||||
<ul>
|
||||
<li>Added <code>GLFW_FSAA_SAMPLES</code> multi-sampling hint</li>
|
||||
<li>Added <code>GLFW_FSAA_SAMPLES</code> multisampling hint</li>
|
||||
<li>Added <code>GLFW_WINDOW_NO_RESIZE</code> hint for non-resizable windows</li>
|
||||
<li>Added install targets for all Unix-like build targets</li>
|
||||
<li>Added <code>glfwReadMemoryImage</code> function for creating a
|
||||
<code>GLFWImage</code> object from an image file in a memory buffer</li>
|
||||
<li>Added <code>glfwLoadMemoryTexture2D</code> function for decoding an image
|
||||
file in a memory buffer into a texture</li>
|
||||
<li>Added <code>glfwLoadTextureImage2D</code> function for loading a
|
||||
<code>GLFWImage</code> object into a texture</li>
|
||||
<li>Added <code>glfwReadMemoryImage</code> function for creating a <code>GLFWImage</code> object from an image file in a memory buffer</li>
|
||||
<li>Added <code>glfwLoadMemoryTexture2D</code> function for decoding an image file in a memory buffer into a texture</li>
|
||||
<li>Added <code>glfwLoadTextureImage2D</code> function for loading a <code>GLFWImage</code> object into a texture</li>
|
||||
<li>Added cross-compilation support for MinGW under a Unix-like host</li>
|
||||
<li>D bindings updated and all examples ported to modern D</li>
|
||||
<li>Delphi bindings updated to reflect API additions</li>
|
||||
<li>Bugfix: The interaction between key repeat and window focus code caused duplicate presses</li>
|
||||
<li>Bugfix: The mouse position was not properly updated when re-enabling the mouse cursor</li>
|
||||
<li>[Win32] Added pkgconfig file generation for Cygwin</li>
|
||||
<li>[Win32] Added pkg-config file generation for Cygwin</li>
|
||||
<li>[Win32] Added version number to window class name</li>
|
||||
<li>[Win32] Added optional loading of user provided window icon resource</li>
|
||||
<li>[Win32] Bugfix: Very small sleep periods were forced to higher value</li>
|
||||
|
@ -335,32 +366,29 @@ native version of GLFW.</p>
|
|||
<li>[X11] Added building of shared library</li>
|
||||
<li>[X11] Added <a href="http://tronche.com/gui/x/icccm/">ICCCM</a> WM fullscreen hints</li>
|
||||
<li>[X11] Added support for the <code>_NET_WM_PING</code> protocol</li>
|
||||
<li>[X11] Added pkgconfig file generation</li>
|
||||
<li>[X11] Added pkg-config file generation</li>
|
||||
<li>[X11] Added setting of WM size hints</li>
|
||||
<li>[X11] Bugfix: Removed assembly RDTSC timing code</li>
|
||||
<li>[X11] Bugfix: Window re-opening now works properly (including fullscreen windows)</li>
|
||||
<li>[X11] Bugfix: Potential crash bug in video mode matching code</li>
|
||||
<li>[X11] Bugfix: Static buffers imposed an invisible limit on reported video mode count</li>
|
||||
<li>[X11] Bugfix: Interaction with certain window managers when setting input
|
||||
focus would cause termination with a BadMatch error</li>
|
||||
<li>[X11] Bugfix: Interaction with certain window managers when setting input focus would cause termination with a BadMatch error</li>
|
||||
<li>[X11] Bugfix: Keypad keys did not trigger the character callback</li>
|
||||
<li>[MacOSX] Added pkgconfig file generation</li>
|
||||
<li>[MacOSX] Added pkg-config file generation</li>
|
||||
<li>[MacOSX] Added building of shared library</li>
|
||||
<li>[MacOSX] Added building of Universal Binary libraries</li>
|
||||
<li>[MacOSX] Replaced fullscreen code path with CGL version</li>
|
||||
<li>[MacOSX] Bugfix: Binaries without bundles or resource forks now interact
|
||||
properly with the WM</li>
|
||||
<li>[MacOSX] Bugfix: Binaries without bundles or resource forks now interact properly with the WM</li>
|
||||
<li>[MacOSX] Bugfix: Replaced Carbon event time source with <code>gettimeofday</code></li>
|
||||
<li>[MacOSX] Bugfix: Added code to minimize the dreaded OpenGL application startup jump</li>
|
||||
<li>[MacOSX] Bugfix: Fixed broken implementation of
|
||||
<code>glfwSetMousePos</code> for windowed mode</li>
|
||||
<li>[MacOSX] Bugfix: Fixed broken implementation of <code>glfwSetMousePos</code> for windowed mode</li>
|
||||
<li>[MacOSX] Bugfix: Fixed broken implementation of hidden cursor</li>
|
||||
<li>[MacOSX] Bugfix: Capturing all displays and not just the main one</li>
|
||||
<li>[AmigaOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
||||
<li>[DOS] Obsoleted platform due to lack of maintainer and community interest</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.5</h3>
|
||||
<h3>v2.5</h3>
|
||||
<ul>
|
||||
<li>Added the function glfwWaitEvents</li>
|
||||
<li>Added window close callback, which enables a program to prevent a user
|
||||
|
@ -395,7 +423,7 @@ native version of GLFW.</p>
|
|||
timing on Centrino systems)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.4.2</h3>
|
||||
<h3>v2.4.2</h3>
|
||||
<ul>
|
||||
<li>Preliminary native Mac OS X support (via the Carbon interface)</li>
|
||||
<li>Preliminary DOS support (DJGPP + Mesa)</li>
|
||||
|
@ -403,7 +431,7 @@ native version of GLFW.</p>
|
|||
GLFW license), so now GLFW is OSI Certified</li>
|
||||
<li>Rewrote the GLFW documentation in LaTeX, meaning several improvements
|
||||
(both visual and practical)</li>
|
||||
<li>Added the <b>support</b> folder to the distribution, which includes
|
||||
<li>Added the <code>support</code> folder to the distribution, which includes
|
||||
support for various languages</li>
|
||||
<li>[Win32] Added OpenWatcom compiler support (thanks Sebastian
|
||||
Schuberth!)</li>
|
||||
|
@ -421,7 +449,7 @@ native version of GLFW.</p>
|
|||
<li>[X11] Hopefully more robust configuration script (compile.sh)</li>
|
||||
<li>[X11] Bugfix: When mouse cursor is hidden, mouse sensitivity is no
|
||||
longer degraded</li>
|
||||
<li>[X11] Bugfix: Source files EOL was PC style (CR/LF) in 2.4.1 (blame
|
||||
<li>[X11] Bugfix: Source files EOL was PC style (CR/LF) in v2.4.1 (blame
|
||||
my WinCVS configuration)</li>
|
||||
<li>[X11] Bugfix: When a GLFW window is closed, input focus is properly
|
||||
released</li>
|
||||
|
@ -436,7 +464,7 @@ native version of GLFW.</p>
|
|||
all parameters (except for GLFW_ACCELERATED)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.4.1</h3>
|
||||
<h3>v2.4.1</h3>
|
||||
<ul>
|
||||
<li>Added AmigaOS support (preliminary)</li>
|
||||
<li>GLFW for the X Window System now works under Mac OS X</li>
|
||||
|
@ -446,7 +474,7 @@ native version of GLFW.</p>
|
|||
<li>[X11] Bugfix: GLFW should now compile with Kylix</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.4</h3>
|
||||
<h3>v2.4</h3>
|
||||
<ul>
|
||||
<li>Major source code rearrangement - much code is now shared between
|
||||
different platforms, and it should be easier to port GLFW to new
|
||||
|
@ -454,10 +482,10 @@ native version of GLFW.</p>
|
|||
<li>Added a Unicode keyboard text input interface (CharCallback)</li>
|
||||
<li>Keyboard key input is now slightly more internationalized: GLFW now
|
||||
uses 8-bit ISO-8859-1 encoding for keys representing printable
|
||||
characters (e.g. "Ö", "§", etc.), as
|
||||
characters (e.g. "Ö", "§", etc), as
|
||||
opposed to the previous 7-bit US-ASCII encoding</li>
|
||||
<li>Added more key constants (F13-F25, keypad '=')</li>
|
||||
<li>Added an enable/disable switch for automatic event polling from
|
||||
<li>Added an enable/disable swicth for automatic event polling from
|
||||
glfwSwapBuffers</li>
|
||||
<li>[X11] Added support for sysctl for querying the number of processors
|
||||
in the system (if POSIX sysconf is not supported)</li>
|
||||
|
@ -471,7 +499,7 @@ native version of GLFW.</p>
|
|||
compilers (e.g. .NET) - Thanks Tim Little!</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.3.2</h3>
|
||||
<h3>v2.3.2</h3>
|
||||
<ul>
|
||||
<li>Removed the silly limitation of 100 threads (the thread information
|
||||
is now kept in a linked list)</li>
|
||||
|
@ -483,7 +511,7 @@ native version of GLFW.</p>
|
|||
and 'make x11-gcc' should now really force GCC)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.3.1</h3>
|
||||
<h3>v2.3.1</h3>
|
||||
<ul>
|
||||
<li>[X11] A minimalist configuration script was added that solves the
|
||||
issue with glXGetProcAddressARB, and unifies all Unix/X11 Makefiles
|
||||
|
@ -491,7 +519,7 @@ native version of GLFW.</p>
|
|||
examples)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.3</h3>
|
||||
<h3>v2.3</h3>
|
||||
<ul>
|
||||
<li>Added OpenGL stereo rendering support</li>
|
||||
<li>Added a function for parsing the OpenGL version string
|
||||
|
@ -499,7 +527,7 @@ native version of GLFW.</p>
|
|||
<li>[x86] Bugfix: Hopefully the CPU core clock dependent timer RDTSC will
|
||||
never be used on CPUs with variable core frequencies anymore</li>
|
||||
<li>[X11] Bugfix: GLFW could create stereo rendering capable windows,
|
||||
even if it was not requested (GLFW 2.2.x did not support selection
|
||||
even if it was not requested (GLFW v2.2.x did not support selection
|
||||
of stereo rendering)</li>
|
||||
<li>[X11] Bugfix: glfwGetProcAddress returned NULL on most systems (even
|
||||
on those that supported glXGetProcAddressARB). Now GLFW assumes that
|
||||
|
@ -508,7 +536,7 @@ native version of GLFW.</p>
|
|||
know if you have any related problems).</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.2.3</h3>
|
||||
<h3>v2.2.3</h3>
|
||||
<ul>
|
||||
<li>Bugfix: Checking for GL_SGIS_generate_mipmap is more robust</li>
|
||||
<li>Bugfix: glfwLoadTexture2D will now fail if no window is opened</li>
|
||||
|
@ -521,7 +549,7 @@ native version of GLFW.</p>
|
|||
pong3d should work on 16-bit displays).</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.2.2</h3>
|
||||
<h3>v2.2.2</h3>
|
||||
<ul>
|
||||
<li>[Win32] Bugfix: Windows did not always get focus (this was a tough
|
||||
one!)</li>
|
||||
|
@ -530,12 +558,12 @@ native version of GLFW.</p>
|
|||
<li>[X11] Bugfix: Linux joystick Y axis positions were reversed</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.2.1</h3>
|
||||
<h3>v2.2.1</h3>
|
||||
<ul>
|
||||
<li>[X11] Added joystick support for Linux</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.2</h3>
|
||||
<h3>v2.2</h3>
|
||||
<ul>
|
||||
<li>Added joystick support (only supported under Windows so far)</li>
|
||||
<li>Added joystick controls to pong3d.c (only 3 more lines of code)</li>
|
||||
|
@ -563,7 +591,7 @@ native version of GLFW.</p>
|
|||
segmentation faults if no X server is available</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.1</h3>
|
||||
<h3>v2.1</h3>
|
||||
<ul>
|
||||
<li>Added image and texture loading capabilities (support for the TGA
|
||||
file format at the moment)</li>
|
||||
|
@ -606,7 +634,7 @@ native version of GLFW.</p>
|
|||
<li>[XFree86] Bugfix: Undesired video mode changes are now prevented</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.0.3</h3>
|
||||
<h3>v2.0.3</h3>
|
||||
<ul>
|
||||
<li>Added precise CPU cycle based timing support (RDTSC) for x86
|
||||
CPUs (under both Windows and Unix)</li>
|
||||
|
@ -615,7 +643,7 @@ native version of GLFW.</p>
|
|||
supported flag for CC, so it was removed from the CFLAGS list)</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.0.2</h3>
|
||||
<h3>v2.0.2</h3>
|
||||
<ul>
|
||||
<li>Added a makefile option for building for X11 with 'cc' rather than
|
||||
'gcc' (useful for IRIX users for instance).</li>
|
||||
|
@ -628,7 +656,7 @@ native version of GLFW.</p>
|
|||
versions of GLFW would not compile under IRIX).</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.0.1</h3>
|
||||
<h3>v2.0.1</h3>
|
||||
<ul>
|
||||
<li>glfwTerminate() will now be called automatically upon normal program
|
||||
termination (using atexit())</li>
|
||||
|
@ -636,12 +664,12 @@ native version of GLFW.</p>
|
|||
focus.</li>
|
||||
<li>[Win32] Bugfix: Top level Makefile did not work under Windows
|
||||
9x.</li>
|
||||
<li>[Win32] Bugfix: NULL declaration in glfw.h was not MSVC 7.x
|
||||
<li>[Win32] Bugfix: NULL declaratoin in glfw.h was not MSVC 7.x
|
||||
compatible.</li>
|
||||
<li>[X11] Bugfix: GLFW would not build with C++ (e.g. g++).</li>
|
||||
</ul>
|
||||
|
||||
<h3>2.0</h3>
|
||||
<h3>v2.0</h3>
|
||||
<ul>
|
||||
<li>GLFW is no longer a single source file, but an entire link library.</li>
|
||||
<li>Added multi threading support.</li>
|
||||
|
@ -651,170 +679,189 @@ native version of GLFW.</p>
|
|||
<li>Some bugfixes.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.0.2</h3>
|
||||
<h3>v1.0.2</h3>
|
||||
<ul>
|
||||
<li>Improved fullscreen functionality.</li>
|
||||
<li>Added fullscreen support for X11.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.0.1</h3>
|
||||
<h3>v1.0.1</h3>
|
||||
<ul>
|
||||
<li>Added support for the X Window System.</li>
|
||||
<li>Fixed bugs.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.0.0</h3>
|
||||
<h3>v1.0.0</h3>
|
||||
<ul>
|
||||
<li>First release.</li>
|
||||
<li>Only supported Windows.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<a name="sec6">
|
||||
<a name="structure">
|
||||
<h2>6. Directory structure of the GLFW distribution</h2>
|
||||
|
||||
<p>Here is an overview of the directory structure of the GLFW distribution:
|
||||
|
||||
<table>
|
||||
<tr class="header">
|
||||
<td>Directory</td>
|
||||
<td>Contents</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>docs</code></td>
|
||||
<td>GLFW manuals in PDF format</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>examples</code></td>
|
||||
<td>Several example programs in C</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>include/GL</code></td>
|
||||
<td>The GLFW C/C++ header file</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>lib</code></td>
|
||||
<td>The source code for GLFW</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>lib/macosx</code>
|
||||
<td>Mac OS X-specific code</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>lib/win32</code>
|
||||
<td>Windows-specific code</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><code>lib/x11</code></td>
|
||||
<td>Unix/X11-specific code</td>
|
||||
</tr>
|
||||
<p>
|
||||
<table border=0 cellspacing=0>
|
||||
<tr valign="top"><td width=100><code>docs</code></td><td> </td><td>GLFW manuals in PDF format</td></tr>
|
||||
<tr valign="top"><td><code>examples</code></td><td> </td><td>Several example programs in C</td></tr>
|
||||
<tr valign="top"><td><code>include</code></td><td> </td><td> </td></tr>
|
||||
<tr valign="top"><td><code> GL</code></td><td> </td><td>Here is the GLFW C/C++ include file</td></tr>
|
||||
<tr valign="top"><td><code>lib</code></td><td> </td><td>The source code for GLFW</td></tr>
|
||||
<tr valign="top"><td><code> cocoa</code></td><td> </td><td>Mac OS X/Cocoa specific implementation</td></tr>
|
||||
<tr valign="top"><td><code> win32</code></td><td> </td><td>Windows specific implementation</td></tr>
|
||||
<tr valign="top"><td><code> x11</code></td><td> </td><td>Unix/X11 specific implementation</td></tr>
|
||||
<tr valign="top"><td><code>support</code></td><td> </td><td> </td></tr>
|
||||
<tr valign="top"><td><code> d</code></td><td> </td><td>D support</td></tr>
|
||||
<tr valign="top"><td><code> msvc90</code></td><td> </td><td>Project files for Visual C++ 9.0</td></tr>
|
||||
<tr valign="top"><td><code> pascal</code></td><td> </td><td>Pascal support</td></tr>
|
||||
<tr valign="top"><td><code>tests</code></td><td> </td><td>Several test programs in C</td></tr>
|
||||
</table>
|
||||
|
||||
|
||||
<a name="sec7">
|
||||
<a name="contact">
|
||||
<h2>7. Contacting the project</h2>
|
||||
|
||||
<p>The official GLFW web site can be found here: <a
|
||||
href="http://glfw.sourceforge.net/">http://glfw.sourceforge.net/</a>. It
|
||||
contains the latest version of GLFW, news and other information that is useful
|
||||
for OpenGL development.</p>
|
||||
<p>The official website for GLFW is <a href="http://www.glfw.org/">glfw.org</a>.
|
||||
It contains the latest version of GLFW, news and other information that is
|
||||
useful for OpenGL development.</p>
|
||||
|
||||
<p>If you have questions related to the use of GLFW, we have a <a
|
||||
href="https://sourceforge.net/forum/forum.php?forum_id=247562">user's web
|
||||
forum</a>, and a <a
|
||||
href="https://lists.sourceforge.net/lists/listinfo/glfw-user">user's mailing
|
||||
list</a> on SF.net, and the IRC channel <code>#glfw</code> on <a
|
||||
href="http://freenode.net/">Freenode</a>.</p>
|
||||
<p>If you have questions related to the use of GLFW, we have a
|
||||
<a href="https://sourceforge.net/forum/forum.php?forum_id=247562">user's web forum</a>,
|
||||
and a
|
||||
<a href="https://lists.sourceforge.net/lists/listinfo/glfw-user">user's mailing list</a>
|
||||
on SF.net, and the registered IRC channel <code>#glfw</code> on
|
||||
<a href="http://freenode.net/">Freenode</a>.</p>
|
||||
|
||||
<p>If you have a bug to report or a feature you'd like to request, please file
|
||||
it in the <a href="http://sourceforge.net/tracker/?group_id=72569">SF.net
|
||||
trackers</a>.</p>
|
||||
<p>If you have a bug to report, a patch to submit or a feature you'd like to
|
||||
request, please file it in one of the
|
||||
<a href="http://sourceforge.net/tracker/?group_id=72569">GLFW trackers</a> on SF.net.</p>
|
||||
|
||||
Finally, if you're interested in helping out with the development of GLFW or
|
||||
porting it to your favorite platform, we have a <a
|
||||
href="https://lists.stacken.kth.se/mailman/listinfo/glfw-dev">developer's
|
||||
mailing list</a>, or you could join us on <code>#glfw</code>.
|
||||
Finally, if you're interested in helping out with the development of
|
||||
GLFW or porting it to your favorite platform, we have a
|
||||
<a href="https://lists.stacken.kth.se/mailman/listinfo/glfw-dev">developer's mailing list</a>,
|
||||
or you could join us on <code>#glfw</code>.
|
||||
|
||||
|
||||
<a name="sec8">
|
||||
<a name="credits">
|
||||
<h2>8. Acknowledgements</h2>
|
||||
|
||||
<p>GLFW would not be what it is today without the help from:
|
||||
<p>GLFW exists because people around the world donated their time and lent
|
||||
their skills. Special thanks go out to:</p>
|
||||
|
||||
<ul>
|
||||
|
||||
<li>Marcus Geelnard, the original author and long-time maintainer of GLFW,
|
||||
without whose brilliant work none of this would have happened.</li><br>
|
||||
|
||||
<li>Robin Leffmann, for his work on Mac OS X and other platforms, and his
|
||||
invaluable support.</li><br>
|
||||
<li>Bobyshev Alexander and Martins Mozeiko, for the original proposal of
|
||||
an FSAA hint and their work on the Win32 implementation of FSAA</li>
|
||||
|
||||
<li>Keith Bauer, for his invaluable help with porting and maintaining GLFW on
|
||||
Mac OS X, and for his many ideas.</li><br>
|
||||
Mac OS X, and for his many ideas</li>
|
||||
|
||||
<li>Ozzy @ <a href="http://www.orkysquad.org">Orkysquad</a>,
|
||||
for his dedication to GLFW, for debugging my source, and for his
|
||||
valuable experience with game development.</li><br>
|
||||
<li>Jarrod Davis, for the Delphi port of GLFW</li>
|
||||
|
||||
<li>Olivier Delannoy, for the initial implementation of FSAA support on
|
||||
X11, cross-compiling support for MinGW and general extreme usefulness</li>
|
||||
|
||||
<li>Paul R. Deppe, who helped with Cygwin support, and made an
|
||||
adaption of <a href="http://plib.sourceforge.net/">PLIB</a>
|
||||
so that it can use GLFW (instead of GLUT)</li>
|
||||
|
||||
<li>Jonathan Dummer, for submitting a patch fixing an input bug on Win32 and
|
||||
adding logic for the GLFW_ICON resource</li>
|
||||
|
||||
<li>Gerald Franz, who made GLFW compile under IRIX, and supplied patches
|
||||
for the X11 keyboard translation routine</li>
|
||||
|
||||
<li>Marcus Geelnard, the original author and long-time maintainer of GLFW,
|
||||
without whose brilliant work none of this would have happened</li>
|
||||
|
||||
<li>Stefan Gustavson, for quick and thorough testing of GLFW on many and
|
||||
varied operating systems and hardware configurations</li>
|
||||
|
||||
<li>Sylvain Hellegouarch, for support, bug reports and testing</li>
|
||||
|
||||
<li>Alex Holkner, for writing the code from which the Compiz/Intel fix was
|
||||
stolen</li>
|
||||
|
||||
<li>Toni Jovanoski, for helping with the MASM32 port of GLFW, and
|
||||
supplying the example program and fixed OpenGL and GLU bindings for
|
||||
MASM32</li>
|
||||
|
||||
<li>Cameron King, for reporting a hidden cursor mouse bug on X11</li>
|
||||
|
||||
<li>Peter Knut, for his many and detailed reports of difficult to find input
|
||||
bugs</li>
|
||||
|
||||
<li>Robin Leffmann, for his work on Mac OS X and other platforms, and his
|
||||
invaluable support</li>
|
||||
|
||||
<li>Glenn Lewis, for helping out with support for the D programming
|
||||
language</li>
|
||||
|
||||
<li>Tristam MacDonald, for his bug reports and feedback on the Cocoa port</li>
|
||||
|
||||
<li>David Medlock, for doing the initial Lua port</li>
|
||||
|
||||
<li>Kenneth Miller, for his many and detailed bug reports on Win32</li>
|
||||
|
||||
<li>Jeff Molofee, the author of the excellent OpenGL tutorials at <a
|
||||
href="http://nehe.gamedev.net/">NeHe Productions</a>.
|
||||
Much of the Windows code of GLFW was originally based on Jeff's
|
||||
code.</li><br>
|
||||
code</li>
|
||||
|
||||
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article <a
|
||||
href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for
|
||||
Implementing POSIX Condition Variables on Win32</a>, which was the basis for
|
||||
the Win32 condition variable implementation in GLFW.</li><br>
|
||||
<li>Douglas C. Schmidt and Irfan Pyarali, for their excellent article
|
||||
<a href="http://www.cs.wustl.edu/~schmidt/win32-cv-1.html">Strategies for Implementing POSIX Condition Variables on Win32</a></li>
|
||||
|
||||
<li>Bobyshev Alexander and Martins Mozeiko, for the original proposal of
|
||||
an FSAA hint and their work on the Win32 implementation of FSAA.</li><br>
|
||||
<li>Sebastian Schuberth, for the OpenWatcom makefiles</li>
|
||||
|
||||
<li>Gerald Franz, who made GLFW compile under IRIX, and supplied patches
|
||||
for the X11 keyboard translation routine.</li><br>
|
||||
<li>Matt Sealey, for helping with the MorphOS port</li>
|
||||
|
||||
<li>Steve Sexton, for reporting an input bug in the Carbon port</li>
|
||||
|
||||
<li>Dmitri Shuralyov, for support, bug reports and testing</li>
|
||||
|
||||
<li>Daniel Skorupski, for reporting a bug in the Win32 DEF file</li>
|
||||
|
||||
<li>Bradley Smith, for his updates of the D support and his ports of the
|
||||
remaining examples to the D language.</li><br>
|
||||
remaining examples to the D language</li>
|
||||
|
||||
<li>Olivier Delannoy, for the initial implementation of FSAA support on
|
||||
X11, cross-compiling support for MinGW and general extreme usefulness.</li>
|
||||
<li>Julian Squires, for submitting a patch for a bug in the key repeat logic on X11</li>
|
||||
|
||||
<li>Glenn Lewis, for helping out with support for the D programming
|
||||
language.</li><br>
|
||||
<li>Johannes Stein, for maintaining the Pascal bindings</li>
|
||||
|
||||
<li>David Medlock, for doing the initial Lua port.</li><br>
|
||||
<li>Samuli Tuomola, for support, bug reports and testing</li>
|
||||
|
||||
<li>Frank Wille, for helping me with the AmigaOS port and making GLFW
|
||||
compile under IRIX 5.3.</li><br>
|
||||
<li>Frank Wille, for helping with the AmigaOS port and making GLFW
|
||||
compile under IRIX 5.3</li>
|
||||
|
||||
<li>Matt Sealey, for helping me with the MorphOS port.</li><br />
|
||||
<li>Santi Zupancic, for support, bug reports and testing</li>
|
||||
|
||||
<li>Paul R. Deppe, who helped me with Cygwin support, and made an
|
||||
adaption of <a href="http://plib.sourceforge.net/">PLIB</a>
|
||||
so that it can use GLFW (instead of GLUT).</li><br />
|
||||
<li>Lasse Öörni, for submitting patches for the input code of the Win32 and X11 ports</li>
|
||||
|
||||
<li>Jarrod Davis, for the Delphi port of GLFW.</li><br />
|
||||
<li>Дмитри Малышев, for the idea of a GLFW_NO_GLU macro</li>
|
||||
|
||||
<li>Toni Jovanoski, for helping me with the MASM32 port of GLFW, and
|
||||
supplying the example program and fixed OpenGL and GLU bindings for
|
||||
MASM32.</li><br />
|
||||
<li>blanco, for submitting a patch for a deprecation bug in the Cocoa port</li>
|
||||
|
||||
<li>Sebastian Schuberth, for the OpenWatcom makefiles.</li><br />
|
||||
<li>heromyth, for reporting a bug in the D bindings</li>
|
||||
|
||||
<li>Dmitri Shuralyov, Samuli Tuomola, Santi Zupancic, Sylvain
|
||||
Hellegouarch, and many others for support, bug reports and
|
||||
testing.</li><br />
|
||||
<li>Ozzy @ <a href="http://www.orkysquad.org">Orkysquad</a>,
|
||||
for his dedication to GLFW, for debugging my source, and for his
|
||||
valuable experience with game development</li>
|
||||
|
||||
<li>Дмитри Малышев, for the idea of a GLFW_NO_GLU macro.</li><br />
|
||||
<li>Peoro, for reporting a bug in the <code>_NET_WM_PING</code> response</li>
|
||||
|
||||
<li>TTK-Bandit, for submitting a number of input patches adding many missing
|
||||
keys to the Win32 and X11 ports</li>
|
||||
|
||||
<li>All the unmentioned and anonymous contributors in the GLFW community, for
|
||||
bug reports, patches, feedback and encouragement</li>
|
||||
|
||||
<li><a href="http://www.opengl.org/">OpenGL.org</a>, and all the people on
|
||||
the discussion forums there that have provided help during the development of
|
||||
GLFW.</li><br />
|
||||
GLFW</li>
|
||||
|
||||
<li>The <a href="http://msdn.microsoft.com/library/">MSDN Online Library</a>,
|
||||
which was used extensively for Windows development.</li><br />
|
||||
|
||||
<li>All the feedback from the GLFW community - thank you!</li><br />
|
||||
|
||||
<li>Everyone we forgot to thank - thank you!</li><br />
|
||||
</ul>
|
||||
|
||||
</body>
|
||||
|
|
Loading…
Reference in New Issue
Block a user