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Win32 port work dump.
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@ -261,6 +261,11 @@ typedef DWORD (WINAPI * TIMEGETTIME_T) (void);
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#endif // _GLFW_NO_DLOAD_WINMM
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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#define _GLFW_PLATFORM_WINDOW_STATE _GLFWwindowWin32 Win32
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#define _GLFW_PLATFORM_LIBRARY_STATE _GLFWlibraryWin32 Win32
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#define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextWGL WGL
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@ -305,7 +310,6 @@ typedef struct _GLFWwindowWin32
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{
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// Platform specific window resources
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HWND handle; // Window handle
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ATOM classAtom; // Window class atom
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DWORD dwStyle; // Window styles used for window creation
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DWORD dwExStyle; // --"--
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@ -325,6 +329,7 @@ typedef struct _GLFWwindowWin32
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typedef struct _GLFWlibraryWin32
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{
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HINSTANCE instance; // Instance of the application
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ATOM classAtom; // Window class atom
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HHOOK keyboardHook; // Keyboard hook handle
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DWORD foregroundLockTimeout;
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@ -191,6 +191,12 @@ int _glfwPlatformTerminate(void)
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while (_glfwLibrary.windowListHead)
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glfwCloseWindow(_glfwLibrary.windowListHead);
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if (_glfwLibrary.Win32.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance);
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_glfwLibrary.Win32.classAtom = 0;
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}
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// TODO: Remove keyboard hook
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freeLibraries();
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@ -34,11 +34,6 @@
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#include <stdlib.h>
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// We use versioned window class names in order not to cause conflicts
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// between applications using different versions of GLFW
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#define _GLFW_WNDCLASSNAME "GLFW30"
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//========================================================================
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// Convert BPP to RGB bits based on "best guess"
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//========================================================================
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@ -320,18 +315,25 @@ static HGLRC createContext(_GLFWwindow* window,
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const _GLFWwndconfig* wndconfig,
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int pixelFormat)
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{
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HGLRC context;
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PIXELFORMATDESCRIPTOR pfd;
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int flags, i = 0, attribs[7];
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if (!_glfw_DescribePixelFormat(window->WGL.DC, pixelFormat, sizeof(pfd), &pfd))
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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}
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if (!_glfw_SetPixelFormat(window->WGL.DC, pixelFormat, &pfd))
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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}
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if (window->WGL.has_WGL_ARB_create_context)
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{
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// Use the newer wglCreateContextAttribsARB
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// Use the newer wglCreateContextAttribsARB creation method
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if (wndconfig->glMajor != 1 || wndconfig->glMinor != 0)
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{
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@ -370,10 +372,24 @@ static HGLRC createContext(_GLFWwindow* window,
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attribs[i++] = 0;
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return window->WGL.CreateContextAttribsARB(window->WGL.DC, NULL, attribs);
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context = window->WGL.CreateContextAttribsARB(window->WGL.DC, NULL, attribs);
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if (!context)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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}
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}
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else
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{
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context = wglCreateContext(window->WGL.DC);
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if (!context)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return NULL;
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}
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}
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return wglCreateContext(window->WGL.DC);
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return context;
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}
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@ -615,7 +631,7 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_CREATE:
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{
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CREATESTRUCT* cs = (CREATESTRUCT*) lParam;
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SetWindowLongPtr(hWnd, 0, cs->lpCreateParams);
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SetWindowLongPtr(hWnd, 0, (LONG_PTR) cs->lpCreateParams);
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break;
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}
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@ -714,9 +730,8 @@ static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg,
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case WM_CLOSE:
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{
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// Translate this to WM_QUIT so that we can handle all cases in the
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// same place
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PostQuitMessage(0);
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// Flag this window for closing (handled in glfwPollEvents)
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window->closed = GL_TRUE;
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return 0;
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}
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@ -1021,6 +1036,7 @@ static void initWGLExtensions(_GLFWwindow* window)
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static ATOM registerWindowClass(void)
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{
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WNDCLASS wc;
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ATOM classAtom;
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// Set window class parameters
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wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; // Redraw on...
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@ -1041,7 +1057,14 @@ static ATOM registerWindowClass(void)
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wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
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}
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return RegisterClass(&wc);
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classAtom = RegisterClass(&wc);
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if (!classAtom)
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{
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_glfwSetError(GLFW_INTERNAL_ERROR);
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return 0;
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}
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return classAtom;
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}
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@ -1231,9 +1254,12 @@ int _glfwPlatformOpenWindow(_GLFWwindow* window,
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window->Win32.desiredRefreshRate = wndconfig->refreshRate;
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window->Win32.classAtom = registerWindowClass();
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if (!window->Win32.classAtom)
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if (!_glfwLibrary.Win32.classAtom)
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{
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_glfwLibrary.Win32.classAtom = registerWindowClass();
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if (!_glfwLibrary.Win32.classAtom)
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return GL_FALSE;
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}
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if (window->mode == GLFW_FULLSCREEN)
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{
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@ -1334,17 +1360,8 @@ void _glfwPlatformCloseWindow(_GLFWwindow* window)
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{
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destroyWindow(window);
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if (window->Win32.classAtom)
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{
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UnregisterClass(_GLFW_WNDCLASSNAME, _glfwLibrary.Win32.instance);
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window->Win32.classAtom = 0;
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}
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if (window->mode == GLFW_FULLSCREEN)
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{
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// Restore original desktop resolution
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ChangeDisplaySettings(NULL, CDS_FULLSCREEN);
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}
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_glfwRestoreVideoMode();
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}
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