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Added test for posting of empty event.

This commit is contained in:
Camilla Berglund 2014-03-09 17:18:39 +01:00
parent 1ccc23268c
commit 41fd1655bd
4 changed files with 136 additions and 1 deletions

1
.gitignore vendored
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@ -53,6 +53,7 @@ tests/*.exe
tests/accuracy
tests/clipboard
tests/defaults
tests/empty
tests/events
tests/fsaa
tests/gamma

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@ -47,6 +47,7 @@ The following dependencies are needed by the examples and test programs:
- Added native monitor handle access to native API
- Added `glfwSetDropCallback` and `GLFWdropfun` for receiving dropped files
- Added `empty` test program for verifying posting of empty events
- Bugfix: The debug context attribute was set from `GL_ARB_debug_output` even
when a debug context had not been requested
- Bugfix: The particles example was not linked against the threading library

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@ -36,6 +36,9 @@ add_executable(reopen reopen.c)
add_executable(accuracy WIN32 MACOSX_BUNDLE accuracy.c)
set_target_properties(accuracy PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Accuracy")
add_executable(empty WIN32 MACOSX_BUNDLE empty.c ${TINYCTHREAD})
set_target_properties(empty PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Empty Event")
add_executable(sharing WIN32 MACOSX_BUNDLE sharing.c)
set_target_properties(sharing PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Sharing")
@ -51,9 +54,10 @@ set_target_properties(title PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Title")
add_executable(windows WIN32 MACOSX_BUNDLE windows.c)
set_target_properties(windows PROPERTIES MACOSX_BUNDLE_BUNDLE_NAME "Windows")
target_link_libraries(empty ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY})
target_link_libraries(threads ${CMAKE_THREAD_LIBS_INIT} ${RT_LIBRARY})
set(WINDOWS_BINARIES accuracy sharing tearing threads title windows)
set(WINDOWS_BINARIES accuracy empty sharing tearing threads title windows)
set(CONSOLE_BINARIES clipboard defaults events fsaa gamma glfwinfo
iconify joysticks modes peter reopen)

129
tests/empty.c Normal file
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@ -0,0 +1,129 @@
//========================================================================
// Empty event test
// Copyright (c) Camilla Berglund <elmindreda@elmindreda.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
//
// This test is intended to verify that posting of empty events works
//
//========================================================================
#include "tinycthread.h"
#include <GLFW/glfw3.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
static volatile GLboolean running = GL_TRUE;
static void error_callback(int error, const char* description)
{
fprintf(stderr, "Error: %s\n", description);
}
static int thread_main(void* data)
{
struct timespec time;
while (running)
{
clock_gettime(CLOCK_REALTIME, &time);
time.tv_sec += 1;
thrd_sleep(&time, NULL);
glfwPostEmptyEvent();
}
return 0;
}
static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
{
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
}
static float nrand(void)
{
return (float) rand() / (float) RAND_MAX;
}
int main(void)
{
int result;
thrd_t thread;
GLFWwindow* window;
srand(time(NULL));
glfwSetErrorCallback(error_callback);
if (!glfwInit())
exit(EXIT_FAILURE);
window = glfwCreateWindow(640, 480, "Empty Event Test", NULL, NULL);
if (!window)
{
glfwTerminate();
exit(EXIT_FAILURE);
}
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback);
if (thrd_create(&thread, thread_main, NULL) != thrd_success)
{
fprintf(stderr, "Failed to create secondary thread\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
while (running)
{
int width, height;
float r = nrand(), g = nrand(), b = nrand();
float l = (float) sqrt(r * r + g * g + b * b);
glfwGetFramebufferSize(window, &width, &height);
glViewport(0, 0, width, height);
glClearColor(r / l, g / l, b / l, 1.f);
glClear(GL_COLOR_BUFFER_BIT);
glfwSwapBuffers(window);
glfwWaitEvents();
if (glfwWindowShouldClose(window))
running = GL_FALSE;
}
glfwHideWindow(window);
thrd_join(thread, &result);
glfwDestroyWindow(window);
glfwTerminate();
exit(EXIT_SUCCESS);
}