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Remove support for Universal Binaries

This commit is contained in:
Camilla Berglund 2015-10-18 19:33:58 +02:00
parent aee6b8765e
commit 42efd26698
2 changed files with 0 additions and 10 deletions

View File

@ -30,7 +30,6 @@ if (WIN32)
endif() endif()
if (APPLE) if (APPLE)
option(GLFW_BUILD_UNIVERSAL "Build GLFW as a Universal Binary" OFF)
option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON) option(GLFW_USE_CHDIR "Make glfwInit chdir to Contents/Resources" ON)
option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON) option(GLFW_USE_MENUBAR "Populate the menu bar on first window creation" ON)
option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON) option(GLFW_USE_RETINA "Use the full resolution of Retina displays" ON)
@ -340,13 +339,6 @@ if (_GLFW_COCOA AND _GLFW_NSGL)
set(_GLFW_USE_RETINA 1) set(_GLFW_USE_RETINA 1)
endif() endif()
if (GLFW_BUILD_UNIVERSAL)
message(STATUS "Building GLFW as Universal Binaries")
set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
else()
message(STATUS "Building GLFW only for the native architecture")
endif()
# Set up library and include paths # Set up library and include paths
find_library(COCOA_FRAMEWORK Cocoa) find_library(COCOA_FRAMEWORK Cocoa)
find_library(IOKIT_FRAMEWORK IOKit) find_library(IOKIT_FRAMEWORK IOKit)

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@ -201,8 +201,6 @@ directory of bundled applications to the `Contents/Resources` directory.
`GLFW_USE_RETINA` determines whether windows will use the full resolution of `GLFW_USE_RETINA` determines whether windows will use the full resolution of
Retina displays. Retina displays.
`GLFW_BUILD_UNIVERSAL` determines whether to build Universal Binaries.
@subsubsection compile_options_win32 Windows specific CMake options @subsubsection compile_options_win32 Windows specific CMake options