1
0
Fork 0
mirror of https://github.com/gwm17/glfw.git synced 2024-11-26 20:28:49 -05:00

Add hat button toggling to joystick test

This commit is contained in:
Camilla Löwy 2017-03-06 18:23:06 +01:00
parent 5ae781586f
commit 43fc399cd1

View File

@ -90,7 +90,7 @@ static const char* joystick_label(int jid)
int main(void) int main(void)
{ {
int jid; int jid, hat_buttons = GLFW_FALSE;
GLFWwindow* window; GLFWwindow* window;
struct nk_context* nk; struct nk_context* nk;
struct nk_font_atlas* atlas; struct nk_font_atlas* atlas;
@ -98,7 +98,6 @@ int main(void)
memset(joysticks, 0, sizeof(joysticks)); memset(joysticks, 0, sizeof(joysticks));
glfwSetErrorCallback(error_callback); glfwSetErrorCallback(error_callback);
glfwInitHint(GLFW_JOYSTICK_HAT_BUTTONS, GLFW_FALSE);
if (!glfwInit()) if (!glfwInit())
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
@ -143,7 +142,7 @@ int main(void)
{ {
nk_layout_row_dynamic(nk, 30, 1); nk_layout_row_dynamic(nk, 30, 1);
nk_label(nk, "Hat buttons disabled", NK_TEXT_LEFT); nk_checkbox_label(nk, "Hat buttons", &hat_buttons);
if (joystick_count) if (joystick_count)
{ {
@ -178,12 +177,17 @@ int main(void)
nk_layout_row_dynamic(nk, 30, 1); nk_layout_row_dynamic(nk, 30, 1);
axes = glfwGetJoystickAxes(joysticks[i], &axis_count); axes = glfwGetJoystickAxes(joysticks[i], &axis_count);
buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
hats = glfwGetJoystickHats(joysticks[i], &hat_count);
if (!hat_buttons)
button_count -= hat_count * 4;
for (j = 0; j < axis_count; j++) for (j = 0; j < axis_count; j++)
nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f); nk_slide_float(nk, -1.f, axes[j], 1.f, 0.1f);
nk_layout_row_dynamic(nk, 30, 8); nk_layout_row_dynamic(nk, 30, 8);
buttons = glfwGetJoystickButtons(joysticks[i], &button_count);
for (j = 0; j < button_count; j++) for (j = 0; j < button_count; j++)
{ {
char name[16]; char name[16];
@ -193,7 +197,6 @@ int main(void)
nk_layout_row_dynamic(nk, 30, 8); nk_layout_row_dynamic(nk, 30, 8);
hats = glfwGetJoystickHats(joysticks[i], &hat_count);
for (j = 0; j < hat_count; j++) for (j = 0; j < hat_count; j++)
{ {
float radius; float radius;