mirror of
https://github.com/gwm17/glfw.git
synced 2024-11-23 10:48:51 -05:00
Added notes on synthetic release events.
This commit is contained in:
parent
3ec843a1da
commit
4538a525f0
|
@ -1580,6 +1580,11 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL
|
||||||
* This function sets the focus callback of the specified window, which is
|
* This function sets the focus callback of the specified window, which is
|
||||||
* called when the window gains or loses focus.
|
* called when the window gains or loses focus.
|
||||||
*
|
*
|
||||||
|
* After the focus callback is called for a window that lost focus, synthetic
|
||||||
|
* key and mouse button release events will be generated for all such that had
|
||||||
|
* been pressed. For more information, see @ref glfwSetKeyCallback and @ref
|
||||||
|
* glfwSetMouseButtonCallback.
|
||||||
|
*
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
|
@ -1800,6 +1805,12 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
||||||
* layout. If you want to input text, use the [character callback](@ref
|
* layout. If you want to input text, use the [character callback](@ref
|
||||||
* glfwSetCharCallback) instead.
|
* glfwSetCharCallback) instead.
|
||||||
*
|
*
|
||||||
|
* When a window loses focus, it will generate synthetic key release events
|
||||||
|
* for all pressed keys. You can tell these events from user-generated events
|
||||||
|
* by the fact that the synthetic ones are generated after the window has lost
|
||||||
|
* focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
|
||||||
|
* already been called.
|
||||||
|
*
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
|
* @param[in] cbfun The new key callback, or `NULL` to remove the currently
|
||||||
* set callback.
|
* set callback.
|
||||||
|
@ -1834,6 +1845,12 @@ GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
|
||||||
* This function sets the mouse button callback of the specified window, which
|
* This function sets the mouse button callback of the specified window, which
|
||||||
* is called when a mouse button is pressed or released.
|
* is called when a mouse button is pressed or released.
|
||||||
*
|
*
|
||||||
|
* When a window loses focus, it will generate synthetic mouse button release
|
||||||
|
* events for all pressed mouse buttons. You can tell these events from
|
||||||
|
* user-generated events by the fact that the synthetic ones are generated
|
||||||
|
* after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
|
||||||
|
* focus callback will have already been called.
|
||||||
|
*
|
||||||
* @param[in] window The window whose callback to set.
|
* @param[in] window The window whose callback to set.
|
||||||
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
* @param[in] cbfun The new callback, or `NULL` to remove the currently set
|
||||||
* callback.
|
* callback.
|
||||||
|
|
Loading…
Reference in New Issue
Block a user