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This commit is contained in:
Camilla Berglund 2014-10-07 16:20:49 +02:00
parent 2a255e49e2
commit 45d528baed

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@ -35,9 +35,9 @@
// Parses the client API version string and extracts the version number // Parses the client API version string and extracts the version number
// //
static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev) static GLboolean parseVersionString(int* api, int* major, int* minor, int* rev)
{ {
int i, _api = GLFW_OPENGL_API, _major, _minor = 0, _rev = 0; int i;
const char* version; const char* version;
const char* prefixes[] = const char* prefixes[] =
{ {
@ -47,6 +47,8 @@ static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
NULL NULL
}; };
*api = GLFW_OPENGL_API;
version = (const char*) glGetString(GL_VERSION); version = (const char*) glGetString(GL_VERSION);
if (!version) if (!version)
{ {
@ -62,23 +64,18 @@ static GLboolean parseGLVersion(int* api, int* major, int* minor, int* rev)
if (strncmp(version, prefixes[i], length) == 0) if (strncmp(version, prefixes[i], length) == 0)
{ {
version += length; version += length;
_api = GLFW_OPENGL_ES_API; *api = GLFW_OPENGL_ES_API;
break; break;
} }
} }
if (!sscanf(version, "%d.%d.%d", &_major, &_minor, &_rev)) if (!sscanf(version, "%d.%d.%d", major, minor, rev))
{ {
_glfwInputError(GLFW_PLATFORM_ERROR, _glfwInputError(GLFW_PLATFORM_ERROR,
"No version found in context version string"); "No version found in context version string");
return GL_FALSE; return GL_FALSE;
} }
*api = _api;
*major = _major;
*minor = _minor;
*rev = _rev;
return GL_TRUE; return GL_TRUE;
} }
@ -379,10 +376,10 @@ GLboolean _glfwRefreshContextAttribs(const _GLFWctxconfig* ctxconfig)
{ {
_GLFWwindow* window = _glfwPlatformGetCurrentContext(); _GLFWwindow* window = _glfwPlatformGetCurrentContext();
if (!parseGLVersion(&window->context.api, if (!parseVersionString(&window->context.api,
&window->context.major, &window->context.major,
&window->context.minor, &window->context.minor,
&window->context.revision)) &window->context.revision))
{ {
return GL_FALSE; return GL_FALSE;
} }