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Use more GLFWbool

This commit is contained in:
Camilla Berglund 2015-12-10 17:10:05 +01:00
parent 2b52008405
commit 45efb935c5
12 changed files with 40 additions and 40 deletions

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@ -39,7 +39,7 @@
// //
typedef struct _GLFWjoydeviceNS typedef struct _GLFWjoydeviceNS
{ {
int present; GLFWbool present;
char name[256]; char name[256];
IOHIDDeviceRef deviceRef; IOHIDDeviceRef deviceRef;

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@ -176,7 +176,7 @@ static GLFWbool chooseFBConfigs(const _GLFWctxconfig* ctxconfig,
// Initialize EGL // Initialize EGL
// //
int _glfwInitEGL(void) GLFWbool _glfwInitEGL(void)
{ {
int i; int i;
const char* sonames[] = const char* sonames[] =
@ -284,9 +284,9 @@ void _glfwTerminateEGL(void)
// Create the OpenGL or OpenGL ES context // Create the OpenGL or OpenGL ES context
// //
int _glfwCreateContextEGL(_GLFWwindow* window, GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
int attribs[40]; int attribs[40];
EGLConfig config; EGLConfig config;

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@ -207,11 +207,11 @@ typedef struct _GLFWlibraryEGL
} _GLFWlibraryEGL; } _GLFWlibraryEGL;
int _glfwInitEGL(void); GLFWbool _glfwInitEGL(void);
void _glfwTerminateEGL(void); void _glfwTerminateEGL(void);
int _glfwCreateContextEGL(_GLFWwindow* window, GLFWbool _glfwCreateContextEGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig); const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextEGL(_GLFWwindow* window); void _glfwDestroyContextEGL(_GLFWwindow* window);
#if defined(_GLFW_X11) #if defined(_GLFW_X11)
GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig, GLFWbool _glfwChooseVisualEGL(const _GLFWctxconfig* ctxconfig,

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@ -150,7 +150,7 @@ static GLXContext createLegacyContext(_GLFWwindow* window,
// Initialize GLX // Initialize GLX
// //
int _glfwInitGLX(void) GLFWbool _glfwInitGLX(void)
{ {
int i; int i;
const char* sonames[] = const char* sonames[] =
@ -314,9 +314,9 @@ void _glfwTerminateGLX(void)
// Create the OpenGL or OpenGL ES context // Create the OpenGL or OpenGL ES context
// //
int _glfwCreateContextGLX(_GLFWwindow* window, GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
int attribs[40]; int attribs[40];
GLXFBConfig native = NULL; GLXFBConfig native = NULL;

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@ -171,11 +171,11 @@ typedef struct _GLFWlibraryGLX
} _GLFWlibraryGLX; } _GLFWlibraryGLX;
int _glfwInitGLX(void); GLFWbool _glfwInitGLX(void);
void _glfwTerminateGLX(void); void _glfwTerminateGLX(void);
int _glfwCreateContextGLX(_GLFWwindow* window, GLFWbool _glfwCreateContextGLX(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig); const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextGLX(_GLFWwindow* window); void _glfwDestroyContextGLX(_GLFWwindow* window);
GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig, GLFWbool _glfwChooseVisualGLX(const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig, const _GLFWfbconfig* fbconfig,

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@ -231,10 +231,10 @@ struct _GLFWfbconfig
int accumBlueBits; int accumBlueBits;
int accumAlphaBits; int accumAlphaBits;
int auxBuffers; int auxBuffers;
int stereo; GLFWbool stereo;
int samples; int samples;
int sRGB; GLFWbool sRGB;
int doublebuffer; GLFWbool doublebuffer;
// This is defined in the context API's context.h // This is defined in the context API's context.h
_GLFW_PLATFORM_FBCONFIG; _GLFW_PLATFORM_FBCONFIG;
@ -918,6 +918,6 @@ void _glfwFreeMonitors(_GLFWmonitor** monitors, int count);
/*! @ingroup utility /*! @ingroup utility
*/ */
int _glfwIsPrintable(int key); GLFWbool _glfwIsPrintable(int key);
#endif // _glfw3_internal_h_ #endif // _glfw3_internal_h_

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@ -173,7 +173,7 @@ static GLFWbool pollJoystickEvents(_GLFWjoystickLinux* js)
// Initialize joystick interface // Initialize joystick interface
// //
int _glfwInitJoysticksLinux(void) GLFWbool _glfwInitJoysticksLinux(void)
{ {
#if defined(__linux__) #if defined(__linux__)
const char* dirname = "/dev/input"; const char* dirname = "/dev/input";

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@ -36,7 +36,7 @@
// //
typedef struct _GLFWjoystickLinux typedef struct _GLFWjoystickLinux
{ {
int present; GLFWbool present;
int fd; int fd;
float* axes; float* axes;
int axisCount; int axisCount;
@ -61,7 +61,7 @@ typedef struct _GLFWjoylistLinux
} _GLFWjoylistLinux; } _GLFWjoylistLinux;
int _glfwInitJoysticksLinux(void); GLFWbool _glfwInitJoysticksLinux(void);
void _glfwTerminateJoysticksLinux(void); void _glfwTerminateJoysticksLinux(void);
#endif // _glfw3_linux_joystick_h_ #endif // _glfw3_linux_joystick_h_

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@ -52,11 +52,11 @@ typedef struct _GLFWlibraryNSGL
} _GLFWlibraryNSGL; } _GLFWlibraryNSGL;
int _glfwInitNSGL(void); GLFWbool _glfwInitNSGL(void);
void _glfwTerminateNSGL(void); void _glfwTerminateNSGL(void);
int _glfwCreateContextNSGL(_GLFWwindow* window, GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig); const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextNSGL(_GLFWwindow* window); void _glfwDestroyContextNSGL(_GLFWwindow* window);
#endif // _glfw3_nsgl_context_h_ #endif // _glfw3_nsgl_context_h_

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@ -33,7 +33,7 @@
// Initialize OpenGL support // Initialize OpenGL support
// //
int _glfwInitNSGL(void) GLFWbool _glfwInitNSGL(void)
{ {
_glfw.nsgl.framework = _glfw.nsgl.framework =
CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl")); CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
@ -55,9 +55,9 @@ void _glfwTerminateNSGL(void)
// Create the OpenGL context // Create the OpenGL context
// //
int _glfwCreateContextNSGL(_GLFWwindow* window, GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
unsigned int attributeCount = 0; unsigned int attributeCount = 0;

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@ -287,7 +287,7 @@ static GLFWbool isCompositionEnabled(void)
// Initialize WGL // Initialize WGL
// //
int _glfwInitWGL(void) GLFWbool _glfwInitWGL(void)
{ {
_glfw.wgl.instance = LoadLibraryA("opengl32.dll"); _glfw.wgl.instance = LoadLibraryA("opengl32.dll");
if (!_glfw.wgl.instance) if (!_glfw.wgl.instance)
@ -327,9 +327,9 @@ void _glfwTerminateWGL(void)
// Create the OpenGL or OpenGL ES context // Create the OpenGL or OpenGL ES context
// //
int _glfwCreateContextWGL(_GLFWwindow* window, GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig) const _GLFWfbconfig* fbconfig)
{ {
int attribs[40]; int attribs[40];
int pixelFormat = 0; int pixelFormat = 0;

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@ -144,11 +144,11 @@ typedef struct _GLFWlibraryWGL
} _GLFWlibraryWGL; } _GLFWlibraryWGL;
int _glfwInitWGL(void); GLFWbool _glfwInitWGL(void);
void _glfwTerminateWGL(void); void _glfwTerminateWGL(void);
int _glfwCreateContextWGL(_GLFWwindow* window, GLFWbool _glfwCreateContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,
const _GLFWfbconfig* fbconfig); const _GLFWfbconfig* fbconfig);
void _glfwDestroyContextWGL(_GLFWwindow* window); void _glfwDestroyContextWGL(_GLFWwindow* window);
int _glfwAnalyzeContextWGL(_GLFWwindow* window, int _glfwAnalyzeContextWGL(_GLFWwindow* window,
const _GLFWctxconfig* ctxconfig, const _GLFWctxconfig* ctxconfig,