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Documentation tweaks.
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@ -149,30 +149,30 @@ context, but are ignored when requesting an OpenGL ES context:
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@subsubsection window_hints_wnd Window related hints
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@subsubsection window_hints_wnd Window related hints
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`GLFW_RESIZABLE` specifies whether the (windowed mode) window will be resizable
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`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
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_by the user_. The window will still be resizable using the @ref
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_by the user_. The window will still be resizable using the @ref
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glfwSetWindowSize function. This hint is ignored for full screen windows.
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glfwSetWindowSize function. This hint is ignored for full screen windows.
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`GLFW_VISIBLE` specifies whether the (windowed mode) window will be initially
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`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
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visible. This hint is ignored for full screen windows.
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visible. This hint is ignored for full screen windows.
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`GLFW_DECORATED` specifies whether the (windowed mode) window will have window
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`GLFW_DECORATED` specifies whether the windowed mode window will have window
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decorations such as a border, a close widget, etc. This hint is ignored for
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decorations such as a border, a close widget, etc. An undecorated window may
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full screen windows. Note that even though a window may lack a close widget, it
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still allow the user to generate close events on some platforms. This hint is
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is usually still possible for the user to generate close events.
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ignored for full screen windows.
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`GLFW_FOCUSED` specifies whether the (windowed mode) window will be given input
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`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
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focus when created. This hint is ignored for full screen and initially hidden
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focus when created. This hint is ignored for full screen and initially hidden
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windows.
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windows.
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`GLFW_AUTO_ICONIFY` specifies whether the (full screen) window will
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`GLFW_AUTO_ICONIFY` specifies whether the full screen window will
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automatically iconify and restore the previous video mode on input focus loss.
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automatically iconify and restore the previous video mode on input focus loss.
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This hint is ignored for windowed mode windows.
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This hint is ignored for windowed mode windows.
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`GLFW_FLOATING` specifies whether the window will be floating above other
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`GLFW_FLOATING` specifies whether the windowed mode window will be floating
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regular windows, also called topmost or always-on-top. This is intended
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above other regular windows, also called topmost or always-on-top. This is
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primarily for debugging purposes and cannot be used to implement proper full
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intended primarily for debugging purposes and cannot be used to implement proper
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screen windows. This hint is ignored for full screen windows.
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full screen windows. This hint is ignored for full screen windows.
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@subsubsection window_hints_fb Framebuffer related hints
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@subsubsection window_hints_fb Framebuffer related hints
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