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Documentation tweaks.

This commit is contained in:
Camilla Berglund 2015-04-19 13:48:25 +02:00
parent d1ea1ec21b
commit 460c34df4b

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@ -149,30 +149,30 @@ context, but are ignored when requesting an OpenGL ES context:
@subsubsection window_hints_wnd Window related hints
`GLFW_RESIZABLE` specifies whether the (windowed mode) window will be resizable
`GLFW_RESIZABLE` specifies whether the windowed mode window will be resizable
_by the user_. The window will still be resizable using the @ref
glfwSetWindowSize function. This hint is ignored for full screen windows.
`GLFW_VISIBLE` specifies whether the (windowed mode) window will be initially
`GLFW_VISIBLE` specifies whether the windowed mode window will be initially
visible. This hint is ignored for full screen windows.
`GLFW_DECORATED` specifies whether the (windowed mode) window will have window
decorations such as a border, a close widget, etc. This hint is ignored for
full screen windows. Note that even though a window may lack a close widget, it
is usually still possible for the user to generate close events.
`GLFW_DECORATED` specifies whether the windowed mode window will have window
decorations such as a border, a close widget, etc. An undecorated window may
still allow the user to generate close events on some platforms. This hint is
ignored for full screen windows.
`GLFW_FOCUSED` specifies whether the (windowed mode) window will be given input
`GLFW_FOCUSED` specifies whether the windowed mode window will be given input
focus when created. This hint is ignored for full screen and initially hidden
windows.
`GLFW_AUTO_ICONIFY` specifies whether the (full screen) window will
`GLFW_AUTO_ICONIFY` specifies whether the full screen window will
automatically iconify and restore the previous video mode on input focus loss.
This hint is ignored for windowed mode windows.
`GLFW_FLOATING` specifies whether the window will be floating above other
regular windows, also called topmost or always-on-top. This is intended
primarily for debugging purposes and cannot be used to implement proper full
screen windows. This hint is ignored for full screen windows.
`GLFW_FLOATING` specifies whether the windowed mode window will be floating
above other regular windows, also called topmost or always-on-top. This is
intended primarily for debugging purposes and cannot be used to implement proper
full screen windows. This hint is ignored for full screen windows.
@subsubsection window_hints_fb Framebuffer related hints