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https://github.com/gwm17/glfw.git
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Cleanup.
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parent
baf3feb86d
commit
478347004d
19
src/window.c
19
src/window.c
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@ -221,8 +221,11 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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return NULL;
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}
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// We need to copy these values before doing anything that can fail, as the
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// window hints should be cleared after each call even if it fails
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if (width <= 0 || height <= 0)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
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return GL_FALSE;
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}
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// Set up desired framebuffer config
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fbconfig.redBits = Max(_glfw.hints.redBits, 0);
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@ -260,15 +263,6 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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if (!_glfwIsValidContextConfig(&wndconfig))
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return GL_FALSE;
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// Save the currently current context so it can be restored later
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previous = glfwGetCurrentContext();
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if (width <= 0 || height <= 0)
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{
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_glfwInputError(GLFW_INVALID_VALUE, "Invalid window size");
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return GL_FALSE;
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}
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window = (_GLFWwindow*) calloc(1, sizeof(_GLFWwindow));
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if (!window)
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{
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@ -295,6 +289,9 @@ GLFWAPI GLFWwindow glfwCreateWindow(int width, int height,
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window->videoMode.blueBits = fbconfig.blueBits;
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}
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// Save the currently current context so it can be restored later
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previous = glfwGetCurrentContext();
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// Open the actual window and create its context
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if (!_glfwPlatformCreateWindow(window, &wndconfig, &fbconfig))
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{
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@ -124,7 +124,9 @@ typedef struct _GLFWlibraryX11
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Display* display;
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int screen;
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Window root;
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Cursor cursor; // Invisible cursor for hidden cursor
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// Invisible cursor for hidden cursor mode
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Cursor cursor;
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Atom wmDeleteWindow; // WM_DELETE_WINDOW atom
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Atom wmName; // _NET_WM_NAME atom
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@ -161,10 +163,9 @@ typedef struct _GLFWlibraryX11
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int versionMinor;
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} xkb;
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// Key code LUT (mapping X11 key codes to GLFW key codes)
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// LUT for mapping X11 key codes to GLFW key codes
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int keyCodeLUT[256];
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// Screensaver data
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struct {
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GLboolean changed;
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int timeout;
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@ -173,14 +174,12 @@ typedef struct _GLFWlibraryX11
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int exposure;
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} saver;
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// Timer data
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struct {
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GLboolean monotonic;
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double resolution;
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uint64_t base;
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} timer;
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// Selection data
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struct {
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Atom atom;
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Atom formats[_GLFW_CLIPBOARD_FORMAT_COUNT];
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